This commit is contained in:
Daveo 2001-04-11 13:19:22 +00:00
parent 17b465b50e
commit d7c8979f64
4 changed files with 168 additions and 136 deletions

View file

@ -33,26 +33,26 @@ Class21=CMapEditDoc
Class22=CMapEditView
ResourceCount=20
Resource1=IDD_ADDLAYER
Resource2=IDD_LAYER_PLATFORM
Resource3=IDR_TOOLBAR (English (U.S.))
Resource1=IDD_LAYER_PLATFORM
Resource2=IDD_ADDLAYER
Resource3=IDD_TOOLBAR
Resource4=IDR_MAPEDITYPE (English (U.S.))
Resource5=IDD_NEWMAP
Resource6=IDD_TOOLBAR
Resource7=IDD_LAYER_LIST
Resource8=IDD_LAYER_ACTOR
Resource9=IDD_ELEMLIST
Resource10=IDD_RESIZE
Resource11=IDD_TILEBANK
Resource12=IDD_LAYER_THING_POS
Resource13=IDD_LAYER_TRIGGER
Resource14=IDD_LAYER_SHADE
Resource15=IDD_LAYER_COLLISION
Resource16=IDD_ABOUTBOX (English (U.S.))
Resource17=IDD_MULTIBAR (English (U.S.))
Resource18=IDR_MAINFRAME (English (U.S.))
Resource5=IDD_LAYER_THING_POS
Resource6=IDR_TOOLBAR (English (U.S.))
Resource7=IDD_LAYER_ACTOR
Resource8=IDD_LAYER_LIST
Resource9=IDD_MULTIBAR (English (U.S.))
Resource10=IDD_LAYER_THING
Resource11=IDD_LAYER_TRIGGER
Resource12=IDD_NEWMAP
Resource13=IDD_TILEBANK
Resource14=IDR_MAINFRAME (English (U.S.))
Resource15=IDD_ABOUTBOX (English (U.S.))
Resource16=IDD_LAYER_COLLISION
Resource17=IDD_ELEMLIST
Resource18=IDD_LAYER_SHADE
Class23=CGUILayerTrigger
Resource19=IDD_LAYER_THING
Resource19=IDD_RESIZE
Class24=CGUILayerFX
Resource20=IDD_LAYER_FX

View file

@ -15,9 +15,10 @@
#include <pak.h>
using namespace std;
//#define CheckDups 1
//#define OutputTGA
// This has got really messy :o(
//***************************************************************************
vector<CMkActor> ActorList;
int TPBase=-1,TPWidth=-1,TPHeight=-1;
@ -28,24 +29,6 @@ GString SpritePath;
GString OutPath;
GString IncludePath;
//***************************************************************************
void RepAlign(FILE *File,char *Txt=0)
{
/*
int Align=ftell(File)&3;
if (Align)
{
if (Txt)
printf("%s MisAlign %i\n",Txt,Align);
else
printf("%s MisAlign %i\n","File",Align);
}
*/
PadFile(File);
}
//***************************************************************************
char * CycleCommands(char *String,int Num)
{
@ -165,6 +148,8 @@ CMkActor::CMkActor(GString &ActorName,GString &ActorPath,GString &SpritePath)
TexGrab.AllowRotate(false);
DupCount=0;
MaxW=0;
MaxH=0;
}
//***************************************************************************
@ -263,8 +248,11 @@ GString Filename;
_finddata_t Find;
long FileHandle;
int Error=0;
GString BaseName=Name+"_"+ThisAnim.Name;
int BaseLen=strlen(BaseName);
Filename=SpriteDir+BaseName+"*.bmp";
Filename=SpriteDir+Name+"_"+ThisAnim.Name+"*.bmp";
if( (FileHandle= _findfirst( Filename, &Find)) == -1L )
{
GObject::Error(ERR_WARNING,"Cant find Anim %s.\n",ThisAnim.Name);
@ -275,7 +263,11 @@ int Error=0;
{
sFrame NewFrame;
NewFrame.Filename=Find.name;
char c=NewFrame.Filename[BaseLen];
if (c>='0' && c<='9')
{
ThisAnim.Frames.push_back(NewFrame);
}
Error=_findnext( FileHandle, &Find);
}
@ -310,19 +302,8 @@ void CMkActor::LoadFrame(sFrame &ThisFrame,bool VRamFlag)
void CMkActor::MakePsxGfx(sBmp &Bmp)
{
// Copied from SprSet
// apparantly only works on 16 colors, so I gotta watch it!!
int AlignPixels=4;
int nfW,nfH,nfLineWidthBytes,nfAreaBytes;
Frame &Frm=Bmp.Bmp;
Rect OriginalRect;
OriginalRect=Frm;
OriginalRect.X=0;
OriginalRect.Y=0;
OriginalRect.W=GU_AlignVal(OriginalRect.W,AlignPixels);
Frm.Crop(OriginalRect);
Frame Frm=Bmp.Bmp;
nfW=Frm.GetWidth();
nfH=Frm.GetHeight();
@ -330,6 +311,8 @@ Rect OriginalRect;
nfAreaBytes=nfLineWidthBytes*nfH;
Bmp.PsxSize=nfAreaBytes;
if (nfW>MaxW) MaxW=nfW;
if (nfH>MaxH) MaxH=nfH;
Bmp.Psx=(u8*)malloc(nfAreaBytes+16);
ASSERT(Bmp.Psx);
@ -360,103 +343,58 @@ Rect OriginalRect;
}
//***************************************************************************
int CMkActor::LoadBmp(GString &Name,bool VRamFlag)
int CMkActor::FindDup(sBmp &Bmp)
{
GString Filename=SpriteDir+Name;
int BmpListSize=BmpList.size();
sBmp NewBmp;
SprFrame &NewFrame=NewBmp.Bmp;
FileInfo ThisInfo;
// ThisInfo.SetInfo(name, CrossHair, ThisZeroColZero, MoveUVs, AllowRotate, ShrinkToFit, m_allocateAs16bit);
ThisInfo.SetInfo(Filename, false, true, false, false, true, false);
NewBmp.RGB=0;
NewBmp.Pak=0;
NewBmp.Psx=0;
NewBmp.VRamFlag=VRamFlag;
NewFrame.LoadBMP(Filename);
int ColorCount=NewFrame.GetNumOfCols();
if (ColorCount>16)
{
GObject::Error(ERR_WARNING,"%s has %i colors.\n",Name,ColorCount);
}
#ifdef CheckDups
int Size=NewFrame.GetWidth()*NewFrame.GetHeight();
NewBmp.RGB=(u8*)malloc(Size*3);
ASSERT(NewBmp.RGB);
NewFrame.MakeRGB(NewBmp.RGB);
int i,BmpListSize=BmpList.size();
int Size=Bmp.Bmp.GetWidth()*Bmp.Bmp.GetHeight();
Bmp.RGB=(u8*)malloc(Size*3);
ASSERT(Bmp.RGB);
Bmp.Bmp.MakeRGB(Bmp.RGB);
// Check for dups (Broken at the mo, ah well)
// Gen Chksum
u8 *RGB=NewBmp.RGB;
NewBmp.ChkR=NewBmp.ChkG=NewBmp.ChkB=0;
u8 *RGB=Bmp.RGB;
Bmp.ChkR=Bmp.ChkG=Bmp.ChkB=0;
for (i=0; i<Size; i++)
{
NewBmp.ChkR+=*RGB++;
NewBmp.ChkG+=*RGB++;
NewBmp.ChkB+=*RGB++;
Bmp.ChkR+=*RGB++;
Bmp.ChkG+=*RGB++;
Bmp.ChkB+=*RGB++;
}
int Idx=-1;
// Find existing
for (int i=0; i<BmpListSize && Idx==-1; i++)
for (i=0; i<BmpListSize; i++)
{
sBmp &ThisBmp=BmpList[i];
// if (ThisBmp.ChkR==NewBmp.ChkR && ThisBmp.ChkG==NewBmp.ChkG && ThisBmp.ChkB==NewBmp.ChkB)
ASSERT(Bmp.RGB);
ASSERT(ThisBmp.RGB);
if (IsImageSame(ThisBmp,Bmp))
{
if (IsImageSame(ThisBmp,NewBmp)) Idx=i;
free(Bmp.RGB);
return(i);
}
}
if (Idx!=-1)
{
DupCount++;
free(NewBmp.RGB);
return(Idx);
}
#endif
BmpList.push_back(NewBmp);
BmpList[BmpListSize].Bmp.SetFrameAndInfo(BmpList[BmpListSize].Bmp,ThisInfo,0);
MakePsxGfx(BmpList[BmpListSize]);
#if _DEBUG && defined(OutputTGA)
{
Frame &OutF=BmpList[BmpListSize].Bmp;
u8 *TGA=(u8*)malloc(OutF.GetWidth()*OutF.GetHeight()*3);
ASSERT(TGA);
OutF.FlipY();
OutF.MakeRGB(TGA);
OutF.FlipY();
char OutName[256];
sprintf(OutName,"\\x\\%s.tga",Name);
SaveTGA(OutName,OutF.GetWidth(),OutF.GetHeight(),TGA,true);
free(TGA);
}
#endif
return(BmpListSize);
return(-1);
}
//***************************************************************************
bool CMkActor::IsImageSame(sBmp &Bmp0,sBmp &Bmp1)
{
int W0=Bmp0.Bmp.GetOrigW();
int H0=Bmp0.Bmp.GetOrigH();
int W1=Bmp1.Bmp.GetOrigW();
int H1=Bmp1.Bmp.GetOrigH();
int Size=W0*H0*3;
u8 *RGB0=Bmp0.RGB;
u8 *RGB1=Bmp1.RGB;
int W0,H0,W1,H1,Size;
u8 *RGB0,*RGB1;
if (Bmp0.ChkR!=Bmp1.ChkR || Bmp0.ChkG!=Bmp1.ChkG || Bmp0.ChkB!=Bmp1.ChkB) return(false);
W0=Bmp0.Bmp.GetWidth();
H0=Bmp0.Bmp.GetHeight();
W1=Bmp1.Bmp.GetWidth();
H1=Bmp1.Bmp.GetHeight();
if (W0!=W1 || H0!=H1) return(false);
Size=W0*H0*3;
RGB0=Bmp0.RGB;
RGB1=Bmp1.RGB;
for (int i=0; i<Size; i++)
{
if (*RGB0++!=*RGB1++) return(false);
@ -465,6 +403,89 @@ u8 *RGB1=Bmp1.RGB;
return(true);
}
//***************************************************************************
// Shrink frame to extents, aligned for 4 pixels (needed?)
void CMkActor::SetAndShrinkFrame(GString &Filename,Frame &Src, SprFrame &Dst)
{
FileInfo ThisInfo;
Rect OriginalRect;
// Check Colors
int ColorCount=Src.GetNumOfCols();
if (ColorCount>16)
{
GObject::Error(ERR_FATAL,"%s has %i colors.\n",Name,ColorCount);
}
// ThisInfo.SetInfo(name, CrossHair, ThisZeroColZero, MoveUVs, AllowRotate, ShrinkToFit, m_allocateAs16bit);
ThisInfo.SetInfo(Filename, false, true, false, false, true, false);
// Copy Frame
Dst.SetFrameAndInfo(Src,ThisInfo,0);
// Align Frame
OriginalRect=Src;
OriginalRect.X=0;
OriginalRect.Y=0;
OriginalRect.W=GU_AlignVal(OriginalRect.W,4);
Dst.Crop(OriginalRect);
}
//***************************************************************************
int CMkActor::LoadBmp(GString &Name,bool VRamFlag)
{
GString Filename=SpriteDir+Name;
int BmpListSize=BmpList.size();
sBmp NewBmp;
Frame NewFrame;
// Init Frame
NewBmp.RGB=0;
NewBmp.Pak=0;
NewBmp.Psx=0;
NewBmp.VRamFlag=VRamFlag;
// Load frame
NewFrame.LoadBMP(Filename);
SetAndShrinkFrame(Filename,NewFrame,NewBmp.Bmp);
// Check Dups
int Idx=FindDup(NewBmp);
if (Idx!=-1)
{
DupCount++;
return(Idx);
}
// Its unique, add to list
BmpList.push_back(NewBmp);
MakePsxGfx(BmpList[BmpListSize]);
#if _DEBUG && defined(OutputTGA)
void WriteTGA(GString Name,Frame Frm);
WriteTGA(Name,NewBmp.Bmp);
#endif
return(BmpListSize);
}
//***************************************************************************
void WriteTGA(GString Name,Frame Frm)
{
u8 *TGA=(u8*)malloc(Frm.GetWidth()*Frm.GetHeight()*3);
ASSERT(TGA);
Frm.FlipY();
Frm.MakeRGB(TGA);
char OutName[256];
sprintf(OutName,"\\x\\%s.tga",Name);
SaveTGA(OutName,Frm.GetWidth(),Frm.GetHeight(),TGA,true);
free(TGA);
}
//***************************************************************************
//***************************************************************************
//***************************************************************************
@ -513,16 +534,16 @@ GString OutName=OutFile+".SBK";
// Write Dummy Hdr
fwrite(&FileHdr,1,sizeof(sSpriteAnimBank),File);
RepAlign(File,"MainHeader");
PadFile(File);
// Write Palette
FileHdr.Palette=(u8*)WritePalette();
RepAlign(File,"PaletteHdr");
PadFile(File);
// Write AnimList
FileHdr.AnimList=(sSpriteAnim*)WriteAnimList();
RepAlign(File,"AnimListHdr");
PadFile(File);
// Write FrameList
FileHdr.FrameList=(sSpriteFrame*)WriteFrameList();
// RepAlign(File,"FrameHdr");
// PadFile(File);
// Rewrite Header
fseek(File, 0, SEEK_SET);
@ -575,7 +596,7 @@ vector<sSpriteAnim> Hdrs;
{
fwrite(&Hdrs[i],1,sizeof(sSpriteAnim),File);
}
RepAlign(File,"AnimListHdr");
PadFile(File);
// Write Frame Lists
for (i=0; i<AnimCount; i++)
@ -592,7 +613,7 @@ vector<sSpriteAnim> Hdrs;
u16 FrameNo=ThisFrame.FrameIdx;
fwrite(&FrameNo,1,sizeof(u16),File);
}
RepAlign(File,"AnimIdx");
PadFile(File);
}
@ -616,13 +637,15 @@ int i,FrameCount=BmpList.size();
vector<sSpriteFrame> Hdrs;
// Write Dummy Hdrs
FileHdr.MaxW=MaxW;
FileHdr.MaxH=MaxH;
FileHdr.FrameCount=FrameCount;
Hdrs.resize(FrameCount);
for (i=0; i<FrameCount; i++)
{
fwrite(&Hdrs[i],1,sizeof(sSpriteFrame),File);
}
RepAlign(File,"FrameListHdr");
PadFile(File);
// Write Frame Lists
for (i=0; i<FrameCount; i++)
@ -695,4 +718,10 @@ int ListSize=AnimList.size();
fclose(File);
}
//
//platform length on bio dome - collision fix
//flying things
//platform gfx
//look up & down

View file

@ -23,8 +23,8 @@ CFG=MkActor - Win32 Debug
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
# PROP Scc_ProjName ""$/Utils/MkActor", TGVAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

View file

@ -50,10 +50,12 @@ private:
void ReadScript(const char *Filename,vector<GString> &List);
void BuildFrameList();
void FindFrames(sAnim &ThisAnim);
int FindDup(sBmp &Frm);
void LoadFrameList();
void LoadFrame(sFrame &ThisFrame,bool VRamFlag);
int LoadBmp(GString &Name,bool VRamFlag);
void SetAndShrinkFrame(GString &Filename,Frame &Src,SprFrame &Dst);
bool IsImageSame(sBmp &Bmp0,sBmp &Bmp1);
void MakePsxGfx(sBmp &Bmp);
void ProcessFrames();
@ -74,6 +76,7 @@ private:
vector<sBmp> BmpList;
CTexGrab TexGrab;
int DupCount;
int MaxW,MaxH;
};
//***************************************************************************