This commit is contained in:
Charles 2001-03-13 17:01:35 +00:00
parent d920a3994a
commit d6dabe439a
4 changed files with 101 additions and 69 deletions

View file

@ -209,7 +209,7 @@ void CNpcEnemy::init()
{ {
CEnemyThing::init(); CEnemyThing::init();
m_type = NPC_MOTHER_JELLYFISH; m_type = NPC_SUB_SHARK;
// sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType ); // sActorHdr *Hdr = m_skel.Load( m_data[m_type].skelType );
// m_skel.Init( Hdr ); // m_skel.Init( Hdr );
@ -229,6 +229,7 @@ void CNpcEnemy::init()
m_extension = 0; m_extension = 0;
m_rotation = 0; m_rotation = 0;
m_reversed = false; m_reversed = false;
m_salvoCount = 0;
m_health = m_data[this->m_type].initHealth; m_health = m_data[this->m_type].initHealth;
@ -312,7 +313,7 @@ void CNpcEnemy::init()
case NPC_INIT_SUB_SHARK: case NPC_INIT_SUB_SHARK:
{ {
m_state = SUB_SHARK_CYCLE; m_state = SUB_SHARK_MINE_1;
m_extendDir = EXTEND_RIGHT; m_extendDir = EXTEND_RIGHT;
break; break;

View file

@ -285,9 +285,10 @@ protected:
enum NPC_SUB_SHARK_STATE enum NPC_SUB_SHARK_STATE
{ {
SUB_SHARK_CYCLE = 0, SUB_SHARK_MINE_1 = 0,
SUB_SHARK_MINE_1 = 1, SUB_SHARK_MINE_2 = 1,
SUB_SHARK_MINE_2, SUB_SHARK_CYCLE,
SUB_SHARK_SWALLOW,
}; };
enum NPC_FLYING_DUTCHMAN_STATE enum NPC_FLYING_DUTCHMAN_STATE
@ -316,6 +317,7 @@ protected:
{ {
NPC_JELLYFISH_RESISTANCE = 64, NPC_JELLYFISH_RESISTANCE = 64,
NPC_BOOGER_MONSTER_MAX_EXTENSION = 20, NPC_BOOGER_MONSTER_MAX_EXTENSION = 20,
NPC_SUB_SHARK_HIGH_SPEED = 6,
EXTEND_UP = true, EXTEND_UP = true,
EXTEND_DOWN = false, EXTEND_DOWN = false,
EXTEND_RIGHT = true, EXTEND_RIGHT = true,

View file

@ -714,7 +714,7 @@ CNpcEnemy::NPC_DATA CNpcEnemy::m_data[NPC_UNIT_TYPE_MAX] =
NPC_TIMER_NONE, NPC_TIMER_NONE,
false, false,
3, 3,
64, 2048,
false, false,
DAMAGE__HIT_ENEMY, DAMAGE__HIT_ENEMY,
256, 256,

View file

@ -35,11 +35,20 @@
void CNpcEnemy::processSubSharkMovement( int _frames ) void CNpcEnemy::processSubSharkMovement( int _frames )
{ {
if ( !m_animPlaying ) if ( !m_animPlaying )
{
if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIPE;
m_frame = 0;
}
else
{ {
m_animPlaying = true; m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM; m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
m_frame = 0; m_frame = 0;
} }
}
if ( m_timerTimer <= 0 ) if ( m_timerTimer <= 0 )
{ {
@ -60,51 +69,56 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
if ( m_movementTimer > 0 ) if ( m_movementTimer > 0 )
{ {
m_movementTimer -= _frames; m_movementTimer -= _frames;
}
if ( m_extendDir == EXTEND_RIGHT ) if ( m_extendDir == EXTEND_RIGHT )
{ {
s32 xDist = 600 - Pos.vx; s32 xDist = 600 - Pos.vx;
s32 xDistSqr = xDist * xDist; s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( xDistSqr > 100 ) if ( ( xDistSqr + yDistSqr ) > 100 )
{ {
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed ); processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
} }
else else
{ {
m_extendDir = EXTEND_LEFT; m_extendDir = EXTEND_LEFT;
if ( m_movementTimer <= 0 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
}
} }
} }
else else
{ {
s32 xDist = 100 - Pos.vx; s32 xDist = 100 - Pos.vx;
s32 xDistSqr = xDist * xDist; s32 xDistSqr = xDist * xDist;
s32 yDist = m_base.vy - Pos.vy;
s32 yDistSqr = yDist * yDist;
if ( xDistSqr > 100 ) if ( ( xDistSqr + yDistSqr ) > 100 )
{ {
processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed ); processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
} }
else else
{ {
m_extendDir = EXTEND_RIGHT; m_extendDir = EXTEND_RIGHT;
}
} if ( m_movementTimer <= 0 )
}
else
{ {
m_controlFunc = NPC_CONTROL_CLOSE; m_controlFunc = NPC_CONTROL_CLOSE;
} }
}
}
} }
void CNpcEnemy::processCloseSubSharkAttack( int _frames ) void CNpcEnemy::processCloseSubSharkAttack( int _frames )
{ {
if ( !m_animPlaying ) if ( m_state != SUB_SHARK_SWALLOW )
{ {
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
m_frame = 0;
}
if ( playerXDist > 0 ) if ( playerXDist > 0 )
{ {
m_extendDir = EXTEND_RIGHT; m_extendDir = EXTEND_RIGHT;
@ -113,40 +127,21 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
{ {
m_extendDir = EXTEND_LEFT; m_extendDir = EXTEND_LEFT;
} }
}
switch( m_state ) switch( m_state )
{ {
case SUB_SHARK_MINE_1: case SUB_SHARK_MINE_1:
{
if ( playerXDistSqr > 100 )
{
processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
}
else
{
// fire at player
m_salvoCount = 5;
m_state = SUB_SHARK_MINE_2;
m_movementTimer = GameState::getOneSecondInFrames() * 8;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case SUB_SHARK_MINE_2: case SUB_SHARK_MINE_2:
{
if ( playerXDistSqr > 100 )
{ {
processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed ); processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
}
else if ( playerXDistSqr < 100 )
{ {
// fire at player // fire at player
m_salvoCount = 5; m_salvoCount = 5;
m_state = SUB_SHARK_CYCLE; m_state++;
m_movementTimer = GameState::getOneSecondInFrames() * 8; m_movementTimer = GameState::getOneSecondInFrames() * 8;
m_controlFunc = NPC_CONTROL_MOVEMENT; m_controlFunc = NPC_CONTROL_MOVEMENT;
} }
@ -158,12 +153,46 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
{ {
// charge player // charge player
if ( playerXDistSqr > 100 ) if ( !m_animPlaying )
{ {
processGenericGotoTarget( _frames, playerXDist, 0, 6 ); m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSPRINTOPEN;
m_frame = 0;
}
processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
if ( playerXDistSqr < 10000 )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
m_frame = 0;
m_state = SUB_SHARK_SWALLOW;
}
break;
}
case SUB_SHARK_SWALLOW:
{
// if ( collision )
// else
if ( m_extendDir == EXTEND_RIGHT )
{
Pos.vx += NPC_SUB_SHARK_HIGH_SPEED;
} }
else else
{ {
Pos.vx -= NPC_SUB_SHARK_HIGH_SPEED;
}
if ( !m_animPlaying )
{
m_animPlaying = true;
m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
m_frame = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT; m_controlFunc = NPC_CONTROL_MOVEMENT;
m_movementTimer = GameState::getOneSecondInFrames() * 8; m_movementTimer = GameState::getOneSecondInFrames() * 8;
m_state = SUB_SHARK_MINE_1; m_state = SUB_SHARK_MINE_1;