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4 changed files with 101 additions and 69 deletions
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@ -36,9 +36,18 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
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m_frame = 0;
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if ( playerXDistSqr + playerYDistSqr < 100 && !m_salvoCount )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBSWIPE;
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m_frame = 0;
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}
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else
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
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m_frame = 0;
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}
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}
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if ( m_timerTimer <= 0 )
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@ -60,93 +69,79 @@ void CNpcEnemy::processSubSharkMovement( int _frames )
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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}
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if ( m_extendDir == EXTEND_RIGHT )
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if ( m_extendDir == EXTEND_RIGHT )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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s32 xDist = 600 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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if ( xDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
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}
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else
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{
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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m_extendDir = EXTEND_LEFT;
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if ( xDistSqr > 100 )
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if ( m_movementTimer <= 0 )
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{
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processGenericGotoTarget( _frames, xDist, 0, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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s32 xDist = 100 - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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s32 yDist = m_base.vy - Pos.vy;
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s32 yDistSqr = yDist * yDist;
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if ( ( xDistSqr + yDistSqr ) > 100 )
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{
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processGenericGotoTarget( _frames, xDist, yDist, m_data[m_type].speed );
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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if ( m_movementTimer <= 0 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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}
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}
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}
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void CNpcEnemy::processCloseSubSharkAttack( int _frames )
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{
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if ( !m_animPlaying )
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if ( m_state != SUB_SHARK_SWALLOW )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
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m_frame = 0;
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}
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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if ( playerXDist > 0 )
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{
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m_extendDir = EXTEND_RIGHT;
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}
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else
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{
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m_extendDir = EXTEND_LEFT;
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}
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}
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switch( m_state )
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{
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case SUB_SHARK_MINE_1:
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{
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if ( playerXDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
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}
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else
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{
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// fire at player
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m_salvoCount = 5;
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m_state = SUB_SHARK_MINE_2;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case SUB_SHARK_MINE_2:
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{
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if ( playerXDistSqr > 100 )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
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}
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else
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processGenericGotoTarget( _frames, playerXDist, 0, m_data[m_type].speed );
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if ( playerXDistSqr < 100 )
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{
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// fire at player
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m_salvoCount = 5;
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m_state = SUB_SHARK_CYCLE;
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m_state++;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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@ -158,12 +153,46 @@ void CNpcEnemy::processCloseSubSharkAttack( int _frames )
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{
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// charge player
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if ( playerXDistSqr > 100 )
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if ( !m_animPlaying )
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{
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processGenericGotoTarget( _frames, playerXDist, 0, 6 );
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBSPRINTOPEN;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, playerXDist, 0, NPC_SUB_SHARK_HIGH_SPEED );
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if ( playerXDistSqr < 10000 )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBCHOMP;
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m_frame = 0;
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m_state = SUB_SHARK_SWALLOW;
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}
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break;
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}
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case SUB_SHARK_SWALLOW:
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{
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// if ( collision )
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// else
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if ( m_extendDir == EXTEND_RIGHT )
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{
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Pos.vx += NPC_SUB_SHARK_HIGH_SPEED;
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}
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else
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{
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Pos.vx -= NPC_SUB_SHARK_HIGH_SPEED;
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}
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = ANIM_SHARKSUB_SHARKSUBSWIM;
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m_frame = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 8;
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m_state = SUB_SHARK_MINE_1;
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