diff --git a/Graphics/levels/Chapter03/Level01/Level01.MEX b/Graphics/levels/Chapter03/Level01/Level01.MEX index 697eaa7c1..a18c15fc5 100644 Binary files a/Graphics/levels/Chapter03/Level01/Level01.MEX and b/Graphics/levels/Chapter03/Level01/Level01.MEX differ diff --git a/Graphics/levels/Chapter03/Level01/level01.Mep b/Graphics/levels/Chapter03/Level01/level01.Mep index 2c2dc2138..b7bc10034 100644 Binary files a/Graphics/levels/Chapter03/Level01/level01.Mep and b/Graphics/levels/Chapter03/Level01/level01.Mep differ diff --git a/source/platform/pbubble.cpp b/source/platform/pbubble.cpp index 7d997c3a2..c3472809d 100644 --- a/source/platform/pbubble.cpp +++ b/source/platform/pbubble.cpp @@ -66,13 +66,13 @@ void CNpcBubblePlatform::render() if ( m_pop ) { - SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 10 ); + SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BALLOONBURST, renderPos.vx, renderPos.vy - 16, 4096 << 1, 4096 << 1, 0, 12 ); setRGB0( SprFrame, 128, 128, 255 ); } else { // Evil hard coded Offsets - POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 10 ); + POLY_FT4 *SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM__BUBBLE_1, renderPos.vx, renderPos.vy - 16, m_scale, ONE, 0, 12 ); setRGB0( SprFrame, 128, 128, 255 ); SprFrame->u1++; SprFrame->u3++; SprFrame->v2++; SprFrame->v3++;