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@ -888,7 +888,7 @@ void CNpcSeaSnakeEnemy::processClose( int _frames )
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = 5 * GameState::getOneSecondInFrames();
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m_timerTimer = 10 * GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_sensorFunc = NPC_SENSOR_NONE;
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Pos = oldPos;
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Pos = oldPos;
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