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731ac49770
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7 changed files with 300 additions and 2 deletions
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@ -62,6 +62,20 @@ void CNpcSubSharkEnemy::postInit()
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m_health = CLevel::getBossHealth();
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m_speed = m_data[m_type].speed + ( ( 3 * ( m_data[m_type].initHealth - m_health ) ) / m_data[m_type].initHealth );
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}
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m_invulnerableTimer = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::think( int _frames )
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{
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if ( m_invulnerableTimer > 0 )
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{
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m_invulnerableTimer -= _frames;
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}
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CNpcEnemy::think( _frames );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -344,6 +358,8 @@ void CNpcSubSharkEnemy::processShot( int _frames )
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case NPC_GENERIC_HIT_RECOIL:
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{
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m_invulnerableTimer = 2 * GameState::getOneSecondInFrames();
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if ( !m_animPlaying )
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{
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m_state = 0;
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@ -466,3 +482,89 @@ void CNpcSubSharkEnemy::render()
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSubSharkEnemy::collidedWith(CThing *_thisThing)
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{
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if ( m_isActive && !m_isCaught && !m_isDying )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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if(playerState==ATTACK_STATE__NONE)
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{
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if ( !player->isRecoveringFromHit() )
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{
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switch( m_data[m_type].detectCollision )
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{
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case DETECT_NO_COLLISION:
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{
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// ignore
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break;
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}
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case DETECT_ALL_COLLISION:
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{
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m_oldControlFunc = m_controlFunc;
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m_controlFunc = NPC_CONTROL_COLLISION;
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processUserCollision( _thisThing );
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break;
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}
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case DETECT_ATTACK_COLLISION_GENERIC:
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{
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processAttackCollision();
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processUserCollision( _thisThing );
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break;
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}
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}
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}
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}
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else if ( m_invulnerableTimer <= 0 )
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{
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// player is attacking, respond appropriately
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if ( m_controlFunc != NPC_CONTROL_SHOT )
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{
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if(playerState==ATTACK_STATE__BUTT_BOUNCE)
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{
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player->justButtBouncedABadGuy();
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}
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m_controlFunc = NPC_CONTROL_SHOT;
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m_state = NPC_GENERIC_HIT_CHECK_HEALTH;
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drawAttackEffect();
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}
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}
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break;
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}
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case TYPE_ENEMY:
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{
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CNpcEnemy *enemy = (CNpcEnemy *) _thisThing;
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if ( canCollideWithEnemy() && enemy->canCollideWithEnemy() )
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{
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processEnemyCollision( _thisThing );
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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