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6e15a583c0
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d4b15b57a2
7 changed files with 97 additions and 46 deletions
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@ -78,6 +78,10 @@
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#include "backend\party.h"
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#endif
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#ifndef __GUI_POINTER_H__
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#include "gui\pointer.h"
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#endif
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/* Std Lib
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------- */
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@ -205,6 +209,9 @@ void CShopScene::init()
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m_state=SHOP_STATE__FADING_IN;
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m_mainUiYOffset=SHOP_STATE__SELECT_ITEM;
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m_pointerIcon=new ("MapPointer") CPointerIcon();
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m_pointerIcon->snapToTarget(getPointerTarget());
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}
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@ -216,6 +223,8 @@ void CShopScene::init()
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---------------------------------------------------------------------- */
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void CShopScene::shutdown()
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{
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delete m_pointerIcon;
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m_guiCannotAffordFrame->shutdown();
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m_guiConfirmPurchaseFrame->shutdown();
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m_guiFrame->shutdown();
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@ -259,9 +268,7 @@ void CShopScene::render()
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{
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if(m_state==SHOP_STATE__SELECT_ITEM)
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{
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SpriteBank *sb=CGameScene::getSpriteBank();
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sFrameHdr *fh=sb->getFrameHeader(FRM__MAPPOINTER);
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sb->printFT4(fh,x-fh->W,y+30,0,0,5);
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m_pointerIcon->render();
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}
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// Flash selected item
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@ -289,6 +296,41 @@ void CShopScene::render()
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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DVECTOR CShopScene::getPointerTarget()
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{
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int i,x,y,gap;
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x=SHOP_ICON_XBASE;
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y=SHOP_ICON_YBASE;
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gap=SHOP_ICON_WIDTH/(SHOP_ICON_ITEMS_PER_ROW-1);
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for(i=0;i<NUM_SHOP_ITEM_IDS;i++)
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{
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if(i==m_currentlySelectedItem)
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{
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break;
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}
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if(i%SHOP_ICON_ITEMS_PER_ROW==SHOP_ICON_ITEMS_PER_ROW-1)
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{
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x=SHOP_ICON_XBASE;
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y+=SHOP_ICON_Y_GAP;
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}
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else
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{
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x+=gap;
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}
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}
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DVECTOR ret={x-5,y+30};
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return ret;
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}
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/*----------------------------------------------------------------------
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Function:
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@ -309,6 +351,8 @@ void CShopScene::think(int _frames)
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{
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int pad;
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m_pointerIcon->think(_frames);
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pad=PadGetDown(0);
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if(pad&PAD_LEFT)
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{
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@ -319,6 +363,7 @@ void CShopScene::think(int _frames)
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}
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m_flashSin=0;
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playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR);
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m_pointerIcon->setTarget(getPointerTarget());
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}
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else if(pad&PAD_RIGHT)
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{
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@ -329,8 +374,9 @@ void CShopScene::think(int _frames)
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}
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m_flashSin=0;
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playSound(CSoundMediator::SFX_FRONT_END__MOVE_CURSOR);
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m_pointerIcon->setTarget(getPointerTarget());
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}
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else if(pad&PAD_CROSS)
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else if(m_pointerIcon->canPointerSelect()&&pad&PAD_CROSS)
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{
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if(isItemAvailableToBuy(m_currentlySelectedItem))
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{
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