diff --git a/makefile.gfx b/makefile.gfx index e3b6b7d87..5efaffe5f 100644 --- a/makefile.gfx +++ b/makefile.gfx @@ -131,6 +131,7 @@ GFX_DATA_OUT += $(COLLISION_OUT) # Actors #---------------------------------------------------------------------------- #---------------------------------------------------------------------------- +# Player List SPONGEBOB_ANIM_LIST := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \ fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \ runstart runstop soakup talk01 teeterback teeterfront \ @@ -148,6 +149,10 @@ SPONGEBOB_EXTRA_TEX := SBBackNormal \ SBTopNormal #---------------------------------------------------------------------------- +# NPC List + +#---------------------------------------------------------------------------- +# Enemy List CLAM_ANIM_LIST := clamsidesnap #---------------------------------------------------------------------------- @@ -156,8 +161,15 @@ ACTOR_OUT_DIR := $(DATA_OUT)/Actors ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/Actors ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR) +ACTORS_PLAYER_LIST := SPONGEBOB -ACTORS_LIST := SPONGEBOB CLAM +ACTORS_NPC_LIST := + +ACTORS_ENEMY_LIST := CLAM + +ACTORS_LIST := $(foreach ACTOR,$(ACTORS_PLAYER_LIST),$(ACTOR)) \ + $(foreach ACTOR,$(ACTORS_NPC_LIST),$(ACTOR)) \ + $(foreach ACTOR,$(ACTORS_ENEMY_LIST),$(ACTOR)) ACTORS_MAKEFILES := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_MAKEFILE_DIR)/$(ACTOR).mak)