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@ -247,7 +247,7 @@ void CNpcStaticClamEnemy::processClose( int _frames )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = getRnd() % ( 3 * GameState::getOneSecondInFrames() );
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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