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4 changed files with 57 additions and 8 deletions
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@ -1161,6 +1161,7 @@ if(PadGetDown(0)&PAD_TRIANGLE)
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{
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m_cameraPos.vx=m_currentCamFocusPoint.vx;
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m_cameraPos.vy=m_currentCamFocusPoint.vy+yoff;
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CGameScene::shakeCamera(m_cameraPos);
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}
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// Limit camera scroll to the edges of the map
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