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ad01d5c18c
commit
d292ec9299
7 changed files with 83 additions and 21 deletions
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@ -113,7 +113,8 @@ hazard_src := hazard \
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hfirebal \
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hsaw \
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hbarrel \
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hboat
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hboat \
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hcsaw
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projectl_src := projectl \
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prnpc
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@ -43,6 +43,18 @@
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#include "hazard\hboat.h"
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#endif
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#ifndef __HAZARD_HBARREL_H__
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#include "hazard\hbarrel.h"
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#endif
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#ifndef __HAZARD_HSTATIC_H__
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#include "hazard\hstatic.h"
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#endif
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#ifndef __HAZARD_HCSAW_H__
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#include "hazard\hcsaw.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE_MAX] =
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@ -50,6 +62,9 @@ CNpcHazard::NPC_HAZARD_UNIT_TYPE CNpcHazard::mapEditConvertTable[NPC_HAZARD_TYPE
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NPC_FALLING_HAZARD,
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NPC_PENDULUM_HAZARD,
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NPC_BOAT_HAZARD,
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NPC_BARREL_HAZARD,
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NPC_STATIC_HAZARD,
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NPC_CIRCULAR_SAW_HAZARD,
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -80,6 +95,24 @@ CNpcHazard *CNpcHazard::Create(sThingHazard *ThisHazard)
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break;
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}
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case NPC_BARREL_HAZARD:
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{
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hazard = new ("barrel hazard") CNpcBarrelHazard;
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break;
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}
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case NPC_STATIC_HAZARD:
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{
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hazard = new ("static hazard") CNpcStaticHazard;
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break;
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}
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case NPC_CIRCULAR_SAW_HAZARD:
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{
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hazard = new ("circular saw hazard") CNpcCircularSawHazard;
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break;
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}
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default:
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{
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hazard = NULL;
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@ -39,6 +39,9 @@ public:
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NPC_FALLING_HAZARD = 0,
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NPC_PENDULUM_HAZARD = 1,
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NPC_BOAT_HAZARD,
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NPC_BARREL_HAZARD,
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NPC_STATIC_HAZARD,
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NPC_CIRCULAR_SAW_HAZARD,
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NPC_HAZARD_TYPE_MAX,
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};
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@ -47,7 +50,7 @@ public:
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void setGraphic( sThingHazard *ThisHazard );
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void shutdown();
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void think(int _frames);
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void render();
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virtual void render();
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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virtual void setWaypoints( sThingHazard *ThisHazard );
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void addWaypoint( s32 xPos, s32 yPos );
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@ -25,22 +25,6 @@ void CNpcBarrelHazard::init()
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{
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CNpcHazard::init();
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DVECTOR newPos;
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Pos.vx = 100;
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Pos.vy = 100;
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m_base = Pos;
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newPos.vx = 600;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 50;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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}
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@ -119,5 +119,8 @@ HeartPendulum=1
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Tugboat=2
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Acorn=0
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PumpkinPendulum=1
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RollingRock=3
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CircularSaw=5
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Pylons=4
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@ -60,6 +60,32 @@ Health=0
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AttackStrength=0
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Respawn=2
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#circular saw
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#Pylons
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#Rolling Rock
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[RollingRock]
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Gfx=..\..\graphics\hazards\RollingRock\RollingRock.gin
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WayPoints=16
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Speed=0
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TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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[CircularSaw]
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Gfx=..\..\graphics\hazards\CircularSaw\CircularSaw.gin
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WayPoints=0
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Speed=0
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TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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[Pylons]
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Gfx=..\..\graphics\hazards\Pylons\Pylons.gin
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WayPoints=0
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Speed=0
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TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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@ -785,6 +785,14 @@ SOURCE=..\..\..\source\hazard\hboat.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hcsaw.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hcsaw.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hfalling.cpp
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# End Source File
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# Begin Source File
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@ -815,6 +823,10 @@ SOURCE=..\..\..\source\hazard\hsaw.cpp
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SOURCE=..\..\..\source\hazard\hsaw.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\hazard\hstatic.h
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# End Source File
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# End Group
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# Begin Group "level"
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