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4af556fcba
commit
d27fbedb88
7 changed files with 48 additions and 36 deletions
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@ -54,8 +54,8 @@ static CFrontEndMainTitles s_frontEndModeMainTitles;
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CFrontEndMode *CFrontEndScene::s_modeCodes[]=
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{
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&s_frontEndModeMainTitles, // MODE__MAIN_TITLES
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&s_frontEndModeMainTitles,//NULL, // MODE__GAME_OPTIONS
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&s_frontEndModeMainTitles,//NULL, // MODE__CHOOSE_SLOT
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NULL, // MODE__GAME_OPTIONS
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NULL, // MODE__CHOOSE_SLOT
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NULL, // MODE__DEMO
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NULL, // MODE__NONE
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@ -140,19 +140,21 @@ int CFrontEndScene::readyToShutdown()
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---------------------------------------------------------------------- */
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void CFrontEndScene::setMode(FrontEndMode _newMode)
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{
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PAUL_DBGMSG("CFrontEndScene::setMode(%d)",_newMode);
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PAUL_DBGMSG("CFrontEndScene::setMode(%d)",_newMode);
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// Close old mode
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if(s_modeCodes[m_mode])
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{
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PAUL_DBGMSG("CFrontEndScene::shutdown mode %d",m_mode);
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s_modeCodes[m_mode]->shutdown();
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}
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// Open new mode
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m_mode=_newMode;
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PAUL_DBGMSG("CFrontEndScene::init mode %d",m_mode);
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s_modeCodes[m_mode]->init();
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s_modeCodes[m_mode]->shutdown();
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s_modeCodes[m_mode]->init();
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// s_modeCodes[m_mode]->shutdown();
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// ASSERT(0);
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}
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@ -60,7 +60,7 @@ public:
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void render();
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void think(int _frames);
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int readyToShutdown();
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char *getSceneName() {return"FrontEndScene";}
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char *getSceneName() {return"FrontEnd";}
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private:
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@ -126,7 +126,6 @@ PAUL_DBGMSG("initial mem free=%d",mem);
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m_smallFont=new ("MainTitle SmallFont") FontBank();
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m_smallFont->initialise(&standardFont);
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m_smallFont->setJustification(FontBank::JUST_CENTRE);
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m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
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m_mode=MODE__PRESS_START;
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@ -135,9 +134,7 @@ PAUL_DBGMSG("initial mem free=%d",mem);
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m_mainMenu->init(NULL);
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m_mainMenu->setObjectXYWH(106,140,300,40);
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m_mainMenu->clearFlags(CGUIObject::FLAG_DRAWBORDER);
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PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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/*
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fr=new ("frame") CGUIGroupFrame();
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fr->init(m_mainMenu);
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fr->setObjectXYWH(50,0,200,20);
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@ -161,7 +158,6 @@ PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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tg->setButtonTarget(&m_gotoOptionsFlag);
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m_mainMenu->select();
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*/
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m_startGameFlag=false;
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m_gotoOptionsFlag=false;
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@ -178,7 +174,7 @@ PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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---------------------------------------------------------------------- */
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void CFrontEndMainTitles::shutdown()
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{
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m_mainMenu->shutdown(); delete m_mainMenu;
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m_mainMenu->shutdown(); // GUI items delete themselves when shutdown..
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m_smallFont->dump(); delete m_smallFont;
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m_sprites->dump(); delete m_sprites;
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PAUL_DBGMSG("change=%d",mem-(MainRam.TotalRam-MainRam.RamUsed));
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@ -271,7 +267,7 @@ void CFrontEndMainTitles::think(int _frames)
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m_mainMenu->think(_frames);
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if(m_startGameFlag)
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{
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// CFader::setFadingOut();
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CFader::setFadingOut();
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m_mode=MODE__START_GAME;
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}
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else if(m_gotoOptionsFlag)
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@ -318,11 +314,11 @@ CFrontEndScene::FrontEndMode CFrontEndMainTitles::getNextMode()
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break;
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case MODE__START_GAME:
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ret=CFrontEndScene::MODE__CHOOSE_SLOT;
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ret=CFrontEndScene::MODE__MAIN_TITLES;//MODE__CHOOSE_SLOT;
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break;
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case MODE__GOTO_OPTIONS:
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ret=CFrontEndScene::MODE__GAME_OPTIONS;
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ret=CFrontEndScene::MODE__MAIN_TITLES;//MODE__GAME_OPTIONS;
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break;
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}
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@ -454,6 +450,7 @@ void CFrontEndMainTitles::renderPressStart()
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{
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if(!CFader::isFading())
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{
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m_smallFont->setColour(PRESS_START_TEXT_R,PRESS_START_TEXT_G,PRESS_START_TEXT_B);
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m_smallFont->print(256,PRESS_START_TEXT_Y,STR__FRONTEND__PRESS_START);
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}
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}
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@ -26,6 +26,20 @@ MAX_TPAGES = 32,
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const int TPRawW=64;
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const int TPRawH=256;
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struct sTPageInfo
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{
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s16 RefCount;
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FileEquate TPageName;
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s16 XOfs,YOfs;
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u16 AnimTexCount;
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sFrameHdr AnimTexFrame[TPAGE_MAX_ANIM_TEX];
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};
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struct sTPageCache
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{
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sTPageInfo Info[2];
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};
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static sTPageCache s_TPCache[MAX_TPAGES];
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// Theory!!
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@ -233,6 +247,17 @@ int ReadLeft;
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// DBG_MSG2("TPLoadTexWithHeaders Cached (%i,%i)",TPage,Half);
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s_TPCache[TPage].Info[Half].RefCount++;
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Cache=&s_TPCache[TPage].Info[Half];
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// Reload headers (PKG)
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CFileIO::OpenFile(Filename);
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CFileIO::ReadFile((void*)&TPHdr,sizeof(sTPageHdr));
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*hdrs=(sFrameHdr*)MemAlloc(sizeof(sFrameHdr)*TPHdr.NoOfFrames,"TpFh(from cache)");
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ReadLeft=CFileIO::GetReadLeft();
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FramePtr=(sFrameHdr*)MemAlloc(ReadLeft,"TPLoadTemp");
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CFileIO::ReadFile(FramePtr,ReadLeft);
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CFileIO::CloseFile();
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MCmemcpy(*hdrs,FramePtr,TPHdr.NoOfFrames*sizeof(sFrameHdr));
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MemFree(FramePtr);
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}
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else
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{
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@ -41,20 +41,6 @@ struct TPAGE_DESC
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u8 yoffset;
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};
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struct sTPageInfo
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{
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s16 RefCount;
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FileEquate TPageName;
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s16 XOfs,YOfs;
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u16 AnimTexCount;
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sFrameHdr AnimTexFrame[TPAGE_MAX_ANIM_TEX];
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};
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struct sTPageCache
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{
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sTPageInfo Info[2];
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};
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/********************************************************************************************************/
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void TPInit();
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@ -5,7 +5,7 @@
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Purpose: NB: GUI ITEMS delete() THEMSELVES WHEN THEY ARE SHUTDOWN!
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Copyright (c) 2000 Climax Development Ltd
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@ -65,6 +65,8 @@ enum MEM_ID
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MEM_GAMEOPTIONS,
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MEM_SYSTEM,
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MEM_UNKNOWN,
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MEM_ID_MAX
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};
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@ -96,7 +98,7 @@ static const int s_dumpTextY = 120;
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static const int s_dumpShift = 20;
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static const int s_shadeX = 16;
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static const int s_shadeY = 110;
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static const int s_shadeY = 115;
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static const int s_shadeW = 400;
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static const int s_shadeH = 80;
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static const CVECTOR s_shadeCol = { 0, 0, 0 };
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@ -111,6 +113,7 @@ static const CVECTOR s_colors[ MEM_ID_MAX ] =
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{ 0, 0, 255 }, // MEM_GAME
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{ 255, 0, 255 }, // MEM_GAMEOPTIONS
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{ 255, 255, 255 }, // MEM_SYSTEM
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{ 0, 0, 0 }, // MEM_UNKNOWN
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};
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static const char * s_sceneNames[] =
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@ -120,6 +123,7 @@ static const char * s_sceneNames[] =
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"Game",
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"GameOptions",
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"System",
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"UNKNOWN",
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};
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static const int s_nbSceneNames = sizeof(s_sceneNames) / sizeof(char *);
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@ -143,10 +147,10 @@ void dumpDebugMem()
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MEM_PART * mem;
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CVECTOR black = {0, 0, 0};
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padd = PadGetDown( 1 );
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padh = PadGetHeld( 1 );
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padd = PadGetRepeat( 0 );
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padh = PadGetHeld( 0 );
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// if (padh & PAD_SQUARE)
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if (padh & PAD_SQUARE)
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{
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int dir;
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@ -164,7 +168,6 @@ void dumpDebugMem()
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if (s_currentMemPart < 0) s_currentMemPart = MAX_MEM_DUMP - 2;
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if (s_currentMemPart >= MAX_MEM_DUMP-1) s_currentMemPart = 0;
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while( !memDump[s_currentMemPart].addr )
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{
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s_currentMemPart += dir;
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@ -304,7 +307,7 @@ void addDebugMem( void * addr, const char * name, const char * file, int line )
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{
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sname = scene->getSceneName();
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id = -1;
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id = MEM_UNKNOWN;
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for (int i=0;i<s_nbSceneNames;i++)
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{
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if (!strcmp( sname, s_sceneNames[i] ))
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@ -312,7 +315,6 @@ void addDebugMem( void * addr, const char * name, const char * file, int line )
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id = i;
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}
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}
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if (id == -1) id = MEM_SYSTEM;
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}
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else
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{
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