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10 changed files with 194 additions and 33 deletions
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@ -39,6 +39,10 @@ virtual int canPause();
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int readyToShutdown();
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char *getSceneName() {return "Game";}
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int getChapterNumber();
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int getLevelNumber();
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int getTotalSpatCountForThisLevel();
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CPlayer *getPlayer();
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void respawnLevel();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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@ -46,7 +50,8 @@ virtual int canPause();
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static void setReadyToExit() {s_readyToExit=true;}
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static void levelFinished() {s_levelFinished=true;}
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static void restartlevel() {s_restartLevel=true;}
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// static MATRIX &GetCamMtx() {return(CamMtx);}
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static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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