This commit is contained in:
Daveo 2001-08-17 16:49:26 +00:00
parent d978a8f938
commit d167507b25
4 changed files with 62 additions and 51 deletions

View file

@ -38,6 +38,7 @@ static const int DeltaTableSizeX=SCREEN_TILE3D_WIDTH+1;
static const int DeltaTableSizeY=SCREEN_TILE3D_HEIGHT+1;
/*****************************************************************************/
// now uses a single delta table for front and back (interleaved) to reduce register use
// 0 LUF
// 1 RUF
// 2 LDF
@ -134,10 +135,8 @@ void CLayerTile3d::shutdown()
#endif
for (int i=0; i<16; i++)
{
MemFree(FTableX[i]);
MemFree(FTableY[i]);
MemFree(BTableX[i]);
MemFree(BTableY[i]);
MemFree(DeltaTableX[i]);
MemFree(DeltaTableY[i]);
}
}
@ -147,17 +146,14 @@ void CLayerTile3d::CalcDelta()
{
VECTOR BlkPos;
SVECTOR Pnt={-BLOCK_SIZE/2,-BLOCK_SIZE/2,-BLOCK_SIZE*4};
s16 *FTab,*BTab;
s16 *Tab;
CGameScene::setCameraMtx();
for (int i=0; i<16; i++)
{
FTab=(s16*)MemAlloc(DeltaTableSizeX*sizeof(s16),"FTableXTable");
BTab=(s16*)MemAlloc(DeltaTableSizeX*sizeof(s16),"BTableXTable");
FTableX[i]=FTab;
BTableX[i]=BTab;
ASSERT(FTab);
ASSERT(BTab);
Tab=(s16*)MemAlloc(DeltaTableSizeX*2*sizeof(s16),"DeltaTableXTable");
DeltaTableX[i]=Tab;
ASSERT(Tab);
BlkPos.vx=RENDER_X_OFS-i;
BlkPos.vy=RENDER_Y_OFS;
for (int x=0; x<DeltaTableSizeX; x++)
@ -167,19 +163,16 @@ s16 *FTab,*BTab;
CMX_SetTransMtxXY(&BlkPos);
Pnt.vz=-BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
FTab[x]=O.vx;
*Tab++=O.vx;
Pnt.vz=+BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
BTab[x]=O.vx;
*Tab++=O.vx;
BlkPos.vx+=BLOCK_SIZE;
}
FTab=(s16*)MemAlloc(DeltaTableSizeY*sizeof(s16),"FTableYTable");
BTab=(s16*)MemAlloc(DeltaTableSizeY*sizeof(s16),"BTableYTable");
FTableY[i]=FTab;
BTableY[i]=BTab;
ASSERT(FTab);
ASSERT(BTab);
Tab=(s16*)MemAlloc(DeltaTableSizeY*2*sizeof(s16),"DeltaYTable");
DeltaTableY[i]=Tab;
ASSERT(Tab);
BlkPos.vx=RENDER_X_OFS;
BlkPos.vy=RENDER_Y_OFS-i;
for (int y=0; y<DeltaTableSizeY; y++)
@ -189,15 +182,15 @@ s16 *FTab,*BTab;
CMX_SetTransMtxXY(&BlkPos);
Pnt.vz=-BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
FTab[y]=O.vy;
*Tab++=O.vy;
Pnt.vz=+BLOCK_SIZE*4;
RotTransPers(&Pnt,(s32*)&O,&Tmp,&Tmp);
BTab[y]=O.vy;
*Tab++=O.vy;
BlkPos.vy+=BLOCK_SIZE;
}
}
DeltaF=FTableX[0][1]-FTableX[0][0];
DeltaB=BTableY[0][1]-BTableY[0][0];
DeltaF=DeltaTableX[0][(1*2)+0]-DeltaTableX[0][(0*2)+0];
DeltaB=DeltaTableY[0][(1*2)+1]-DeltaTableY[0][(0*2)+1];
}
@ -287,8 +280,7 @@ s32 ClipZ;
sOT *ThisOT;
VECTOR BlkPos;
DVECTOR *DP0,*DP1,*DP2,*DP3;
s16 *DeltaFY=FTableY[ShiftY];
s16 *DeltaBY=BTableY[ShiftY];
s16 *DeltaTabY=DeltaTableY[ShiftY];
#if defined(_SHOW_POLYZ_)
s16 TCount=0,QCount=0;
@ -303,8 +295,7 @@ s16 TCount=0,QCount=0;
sTileMapElem *MapRow=MapPtr;
u8 *RGBRow=RGBMapPtr;
s32 BlkXOld=BlkPos.vx;
s16 *DeltaFX=FTableX[ShiftX];
s16 *DeltaBX=BTableX[ShiftX];
s16 *DeltaTabX=DeltaTableX[ShiftX];
for (int X=0; X<RenderW; X++)
{
@ -318,8 +309,8 @@ s16 TCount=0,QCount=0;
if (TriCount || QuadCount) // Blank tiles rejected here, to prevent over processing (as no tri-count)
{
u8 *RGB=&RGBTable[RGBOfs*(16*4)];
sFlipTable *FTab=&FlipTable[Tile&3];
u8 *RGB=&RGBTable[RGBOfs*(16*4)];
CMX_SetTransMtxXY(&BlkPos);
CMX_SetRotMatrixXY(&FTab->Mtx);
@ -351,13 +342,12 @@ s16 TCount=0,QCount=0;
gte_ldv3(V0,V1,V2);
gte_stsxy3c(OutPtr); // read XY back
}
}
s16 FL=DeltaFX[0]+DeltaFOfs.vx;
s16 FR=DeltaFX[1]+DeltaFOfs.vx;
s16 FU=DeltaFY[0]+DeltaFOfs.vy;
s16 FD=DeltaFY[1]+DeltaFOfs.vy;
s16 FL=DeltaTabX[(0*2)+0]+DeltaFOfs.vx;
s16 FR=DeltaTabX[(1*2)+0]+DeltaFOfs.vx;
s16 FU=DeltaTabY[(0*2)+0]+DeltaFOfs.vy;
s16 FD=DeltaTabY[(1*2)+0]+DeltaFOfs.vy;
DP0=FTab->DeltaTab[0];
DP1=FTab->DeltaTab[1];
DP2=FTab->DeltaTab[2];
@ -371,10 +361,10 @@ s16 TCount=0,QCount=0;
DP3->vx=FR;
DP3->vy=FD;
s16 BL=DeltaBX[0]+DeltaBOfs.vx;
s16 BR=DeltaBX[1]+DeltaBOfs.vx;
s16 BU=DeltaBY[0]+DeltaBOfs.vy;
s16 BD=DeltaBY[1]+DeltaBOfs.vy;
s16 BL=DeltaTabX[(0*2)+1]+DeltaBOfs.vx;
s16 BR=DeltaTabX[(1*2)+1]+DeltaBOfs.vx;
s16 BU=DeltaTabY[(0*2)+1]+DeltaBOfs.vy;
s16 BD=DeltaTabY[(1*2)+1]+DeltaBOfs.vy;
DP0=FTab->DeltaTab[4];
DP1=FTab->DeltaTab[5];
DP2=FTab->DeltaTab[6];
@ -418,7 +408,6 @@ s16 TCount=0,QCount=0;
*(u32*)&ThisPrim->u0=T0; // Set UV0
*(u32*)&ThisPrim->u1=T1; // Set UV1
*(u32*)&ThisPrim->u2=T2; // Set UV2
addPrim(ThisOT,ThisPrim);
{ // lighting
T0=*(u32*)&RGB[TList->C0];
T1=*(u32*)&RGB[TList->C1];
@ -431,7 +420,7 @@ s16 TCount=0,QCount=0;
if (ShowPolyz) {setRGB0(ThisPrim,127,0,0); setRGB1(ThisPrim,255,0,0); setRGB2(ThisPrim,255,0,0); TCount++;}
#endif
ThisPrim->code=TList->PolyCode;
addPrim(ThisOT,ThisPrim);
PrimPtr+=sizeof(POLY_GT3);
}
TList++;
@ -446,13 +435,13 @@ s16 TCount=0,QCount=0;
T0=*(u32*)(XYList+QList->P0);
T1=*(u32*)(XYList+QList->P1);
T2=*(u32*)(XYList+QList->P2);
T3=*(u32*)(XYList+QList->P3);
gte_ldsxy0(T0);
gte_ldsxy1(T1);
gte_ldsxy2(T2);
setlen(ThisPrim, GPU_PolyGT4Tag);
gte_nclip_b(); // 8 cycles
T3=*(u32*)(XYList+QList->P3);
*(u32*)&ThisPrim->x0=T0; // Set XY0
*(u32*)&ThisPrim->x1=T1; // Set XY1
@ -495,13 +484,13 @@ s16 TCount=0,QCount=0;
}
MapRow++;
BlkPos.vx+=BLOCK_SIZE;
DeltaFX++; DeltaBX++;
DeltaTabX+=2;
}
MapPtr+=MapWidth;
RGBMapPtr+=MapWidth;
BlkPos.vx=BlkXOld;
BlkPos.vy+=BLOCK_SIZE;
DeltaFY++; DeltaBY++;
DeltaTabY+=2;
}
SetPrimPtr((u8*)PrimPtr);