This commit is contained in:
Daveo 2001-06-27 16:45:56 +00:00
parent 1446b1a982
commit d0fbc8ce7d
3 changed files with 291 additions and 273 deletions

View file

@ -105,9 +105,9 @@ int Height=OutMap.GetHeight();
} }
else else
{ {
printf("- Writing Layer %s (%i,%i).. ",LayerName,Width,Height); // printf("- Writing Layer %s (%i,%i).. ",LayerName,Width,Height);
int LvlSize=WriteNormal(Core,File); int LvlSize=WriteNormal(Core,File);
printf("%i bytes\n",LvlSize); // printf("%i bytes\n",LvlSize);
} }
PadFile(File); PadFile(File);

View file

@ -54,18 +54,18 @@ int Tile2dSize,Tile3dSize;
//*************************************************************************** //***************************************************************************
const GString ConfigFilename="MkLevel.ini"; const GString ConfigFilename="MkLevel.ini";
sExpLayerTile BlankTile2d={-1,-1}; sExpLayerTile BlankTile={0,0};
sExpLayerTile BlankTile3d={0,0}; //sExpLayerTile BlankTile2d={-1,-1};
//sExpLayerTile BlankTile3d={0,0};
//*************************************************************************** //***************************************************************************
CMkLevel::CMkLevel() CMkLevel::CMkLevel()
{ {
memset(&LevelHdr,0,sizeof(sLevelHdr)); memset(&LevelHdr,0,sizeof(sLevelHdr));
Tile2dList.Add(BlankTile2d); // Add Blanks
Tile3dList.Add(BlankTile3d); AddTile2d(BlankTile);
OutTile3dList.resize(1); AddTile3d(BlankTile);
OutTile3dList[0].TriCount=0; OutElem3d.resize(1);
OutTile3dList[0].QuadCount=0;
} }
//*************************************************************************** //***************************************************************************
@ -122,13 +122,9 @@ GFName Path;
TexGrab.NoSort(); TexGrab.NoSort();
TexGrab.AnimatedHeadersOnly(true); TexGrab.AnimatedHeadersOnly(true);
TexGrab.DontOutputBoxes(true); TexGrab.DontOutputBoxes(true);
//!!! TexGrab.AllowRotate(true);
TexGrab.AllowRotate(false); TexGrab.AllowRotate(false);
//!!! TexGrab.ShrinkToFit(true);
TexGrab.ShrinkToFit(false); TexGrab.ShrinkToFit(false);
// Setup TriList
OutFaceList.SetTexGrab(TexGrab);
// Set up other stuph // Set up other stuph
FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f; FlatFace[0].vtx[0].x=+0.5f; FlatFace[0].vtx[0].y=+1.0f; FlatFace[0].vtx[0].z=-4.0f;
@ -155,6 +151,7 @@ GFName Path;
//*************************************************************************** //***************************************************************************
int CMkLevel::AddModel(GString &Filename) int CMkLevel::AddModel(GString &Filename)
{ {
/*
GFName Path=Filename; GFName Path=Filename;
sMkLevelModel ThisModel; sMkLevelModel ThisModel;
int Idx; int Idx;
@ -181,6 +178,8 @@ int TriStart=ModelFaceList.GetFaceCount();;
ModelList.Add(ThisModel); ModelList.Add(ThisModel);
return(Idx); return(Idx);
*/
return(0);
} }
//*************************************************************************** //***************************************************************************
@ -195,7 +194,7 @@ vector<GString> const &SceneTexList= Scene.GetTexList();
vector<int> const &SceneUsedMatList=Scene.GetUsedMaterialIdx(); vector<int> const &SceneUsedMatList=Scene.GetUsedMaterialIdx();
vector<Material> const &SceneMaterials=Scene.GetMaterials(); vector<Material> const &SceneMaterials=Scene.GetMaterials();
int TriCount=NodeTriList.size(); int TriCount=NodeTriList.size();
for (int T=0; T<TriCount; T++) for (int T=0; T<TriCount; T++)
{ {
@ -213,12 +212,12 @@ int ChildCount=ThisNode.GetPruneChildCount();
//*************************************************************************** //***************************************************************************
int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount) int CMkLevel::AddModel(const char *Name,int TriStart,int TriCount)
{ {
/*
sMkLevelModel ThisModel; sMkLevelModel ThisModel;
int Idx; int Idx;
ThisModel.Name=Name; ThisModel.Name=Name;
Idx=ModelList.Find(ThisModel); Idx=ModelList.Find(ThisModel);
if (Idx!=-1) if (Idx!=-1)
{ {
return(Idx); return(Idx);
@ -241,11 +240,14 @@ int Idx;
ModelList.Add(ThisModel); ModelList.Add(ThisModel);
return(Idx); return(Idx);
*/
return(0);
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::ProcessModels() void CMkLevel::ProcessModels()
{ {
/*
int i,ListSize; int i,ListSize;
int TriStart=OutFaceList.GetFaceCount(); int TriStart=OutFaceList.GetFaceCount();
@ -263,6 +265,7 @@ int TriStart=OutFaceList.GetFaceCount();
// printf("%s = %i %i\n",ModelList[i].Name,ModelList[i].TriStart,ModelList[i].TriCount); // printf("%s = %i %i\n",ModelList[i].Name,ModelList[i].TriStart,ModelList[i].TriCount);
ModelList[i].TriStart+=TriStart; ModelList[i].TriStart+=TriStart;
} }
*/
} }
//*************************************************************************** //***************************************************************************
@ -330,9 +333,16 @@ int RGBSize;
// Load TexNames // Load TexNames
LoadStrList(InTexNameList,(char*) &ByteHdr[FileHdr->TexNameOfs],FileHdr->TexNameCount); LoadStrList(InTexNameList,(char*) &ByteHdr[FileHdr->TexNameOfs],FileHdr->TexNameCount);
// Load Tris
sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
InTriList.resize(FileHdr->TriCount);
for (i=0; i<FileHdr->TriCount; i++)
{
InTriList[i]=TriPtr[i];
}
// Load Tiles // Load Tiles
u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs]; u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs];
InTileList.resize(FileHdr->TileCount); InTileList.resize(FileHdr->TileCount);
for (i=0; i<FileHdr->TileCount; i++) for (i=0; i<FileHdr->TileCount; i++)
{ {
@ -347,14 +357,6 @@ u8 *TilePtr=(u8*) &ByteHdr[FileHdr->TileOfs];
TilePtr+=RGBSize+sizeof(sExpTile); TilePtr+=RGBSize+sizeof(sExpTile);
} }
// Load Tris
sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
InTriList.resize(FileHdr->TriCount);
for (i=0; i<FileHdr->TriCount; i++)
{
InTriList[i]=TriPtr[i];
}
// Load 2d bitmaps // Load 2d bitmaps
ListSize=InSetNameList.size(); ListSize=InSetNameList.size();
BmpList.resize(ListSize); BmpList.resize(ListSize);
@ -366,7 +368,6 @@ sExpTri *TriPtr=(sExpTri*) &ByteHdr[FileHdr->TriOfs];
BmpList[i].LoadBMP(InSetNameList[i]); BmpList[i].LoadBMP(InSetNameList[i]);
} }
} }
} }
//*************************************************************************** //***************************************************************************
@ -434,11 +435,10 @@ void CMkLevel::Process()
PreProcessLayers(); PreProcessLayers();
printf("Process Models\n"); printf("Process Models\n");
ProcessModels(); ProcessModels();
printf("Process Tilebank\n"); printf("Process ElemBanks\n");
ProcessTileBanks(); ProcessElemBanks();
printf("Process Layers\n"); printf("Process Layers\n");
ProcessLayers(); ProcessLayers();
OutFaceList.Process();
} }
//*************************************************************************** //***************************************************************************
@ -464,72 +464,115 @@ int LayerCount=LayerList.size();
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::ProcessTileBanks() int CMkLevel::AddTile2d(sExpLayerTile &InTile)
{ {
PreProcessTileBank2d(); sUsedTile2d ThisTile;
PreProcessTileBank3d();
TexGrab.Process(); ThisTile.Tile=InTile.Tile;
ProcessTileBank2d(); ThisTile.Flags=InTile.Flags;
ProcessTileBank3d();
return(UsedTile2dList.Add(ThisTile));
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::PreProcessTileBank2d() int CMkLevel::AddTile3d(sExpLayerTile &InTile)
{ {
int i,ListSize=Tile2dList.size(); sUsedTile3d ThisTile;
Tile2dList[0].Tile=-1; ThisTile.Tile=InTile.Tile;
ThisTile.Flags=InTile.Flags;
int TileID=UsedTile3dList.Add(ThisTile);
int TileIdx=(TileID<<2) | (InTile.Flags & PC_TILE_FLAG_MIRROR_XY);
return(TileIdx);
}
//***************************************************************************
void CMkLevel::ProcessElemBanks()
{
PreProcessElemBank2d();
PreProcessElemBank3d();
TexGrab.Process();
ProcessElemBank2d();
ProcessElemBank3d();
}
//***************************************************************************
void CMkLevel::PreProcessElemBank2d()
{
int i,ListSize=UsedTile2dList.size();
// UsedTile2dList[0].Tile=-1;
// Extract Tex data from list // Extract Tex data from list
for (i=1; i<ListSize; i++) for (i=1; i<ListSize; i++)
{ // Skip blank { // Skip blank
sExpLayerTile &ThisTile=Tile2dList[i]; sUsedTile2d &ThisTile=UsedTile2dList[i];
ThisTile.Tile=Create2dTex(ThisTile.Tile,ThisTile.Flags); ThisTile.TexID=Create2dTile(ThisTile.Tile,ThisTile.Flags);
} }
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::ProcessTileBank2d() void CMkLevel::ProcessElemBank2d()
{ {
int i,ListSize=Tile2dList.size(); int i,ListSize=UsedTile2dList.size();
vector<sTexOutInfo> &TexInfo=TexGrab.GetTexInfo(); vector<sTexOutInfo> &TexInfo=TexGrab.GetTexInfo();
OutTile2dList.resize(ListSize); OutElem2d.resize(ListSize);
for (i=1; i<ListSize; i++) for (i=1; i<ListSize; i++)
{ // Skip blank { // Skip blank
sExpLayerTile &InTile=Tile2dList[i]; sUsedTile2d &InTile=UsedTile2dList[i];
sTile2d &OutTile=OutTile2dList[i]; sElem2d &OutElem=OutElem2d[i];
SetUpTileUV(OutTile,TexInfo[InTile.Tile]); SetUpTileUV(OutElem,TexInfo[InTile.TexID]);
} }
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::PreProcessTileBank3d() void CMkLevel::PreProcessElemBank3d()
{ {
int i,ListSize=Tile3dList.size(); int i,ListSize=UsedTile3dList.size();
for (i=1; i<ListSize; i++) for (i=1; i<ListSize; i++)
{ // Skip Blank { // Skip Blank
sExpLayerTile &ThisTile=Tile3dList[i]; sUsedTile3d &ThisTile=UsedTile3dList[i];
ThisTile.Tile=Create3dTile(ThisTile); ThisTile.Tile=Create3dTile(ThisTile.Tile,ThisTile.Flags);
} }
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::ProcessTileBank3d() void CMkLevel::ProcessElemBank3d()
{ {
int i,ListSize=Tile3dList.size(); int i,ListSize=UsedTile3dList.size();
int MaxElemTri=0,MaxElemQuad=0;
for (i=0; i<ListSize; i++) for (i=0; i<ListSize; i++)
{ {
sOutElem3d &ThisElem=OutElem3d[i];
CFaceStore &ThisList=ThisElem.FaceStore;
ThisList.setMaxStripLength(StripLength);
ThisElem.Elem3d.TriStart=OutTriList.size();
ThisElem.Elem3d.QuadStart=OutQuadList.size();
ThisList.Process(OutTriList,OutQuadList,OutVtxList);
ThisElem.Elem3d.TriCount=ThisList.GetTriFaceCount();
ThisElem.Elem3d.QuadCount=ThisList.GetQuadFaceCount();
if (MaxElemTri<ThisElem.Elem3d.TriCount) MaxElemTri=ThisElem.Elem3d.TriCount;
if (MaxElemQuad<ThisElem.Elem3d.QuadCount) MaxElemQuad=ThisElem.Elem3d.QuadCount;
}
printf("Max Tile Tri =%i\tMax Tile Quad =%i\n",MaxElemTri,MaxElemQuad);
for (i=0; i<ListSize; i++)
{
sOutElem3d &ThisElem=OutElem3d[i];
CFaceStore &ThisList=ThisElem.FaceStore;
for (int c=i; c<ListSize; c++)
{
sOutElem3d &CheckElem=OutElem3d[c];
CFaceStore &CheckList=CheckElem.FaceStore;
}
} }
} }
//*************************************************************************** //***************************************************************************
void CMkLevel::SetUpTileUV(sTile2d &Out, sTexOutInfo &Info) void CMkLevel::SetUpTileUV(sElem2d &Out, sTexOutInfo &Info)
{ {
int W = Info.w-1; int W = Info.w-1;
int H = Info.h-1; int H = Info.h-1;
@ -591,15 +634,96 @@ int ListSize=LayerList.size();
} }
//*************************************************************************** //***************************************************************************
int CMkLevel::Create3dTile(sExpLayerTile &InTile) int CMkLevel::Create3dTile(int Tile,int Flags)
{ {
sExpTile &SrcTile=InTileList[InTile.Tile]; sExpTile &SrcTile=InTileList[Tile];
CFace F; CFace F;
int i,ListSize,p; int i,ListSize,p;
CList<sExpTri> SortList; CList<sExpTri> SortList;
CList<float> ZPosList; CList<float> ZPosList;
sTile3d ThisTile; int TileID=OutElem3d.size();
int TileID=OutTile3dList.size();
if (SrcTile.TriCount)
{
for (i=0; i<SrcTile.TriCount; i++)
{
int ListPos;
sExpTri &ThisTri=InTriList[SrcTile.TriStart+i];
float ThisZPos;
ThisZPos=ThisTri.vtx[0].z;
if (ThisZPos<ThisTri.vtx[1].z) ThisZPos=ThisTri.vtx[1].z;
if (ThisZPos<ThisTri.vtx[2].z) ThisZPos=ThisTri.vtx[2].z;
ListSize=SortList.size();
for (ListPos=0; ListPos<ListSize; ListPos++)
{
if (ZPosList[ListPos]>ThisZPos) break;
}
SortList.insert(ListPos,ThisTri);
ZPosList.insert(ListPos,ThisZPos);
}
}
else
{
int TexID=Create2dTile(Tile,0);
for (i=0; i<2; i++)
{
FlatFace[i].Flags=0;
FlatFace[i].TexID=TexID;
SortList.push_back(FlatFace[i]);
}
}
// Add sorted list to main list
OutElem3d.resize(TileID+1);
CFaceStore &FaceList=OutElem3d[TileID].FaceStore;
FaceList.SetTexGrab(TexGrab);
ListSize=SortList.size();
for (i=0; i<ListSize; i++)
{
sExpTri &ThisTri=SortList[i];
CFace F;
bool SwapPnt=false;
if (SrcTile.TriCount)
{
F.TexName=InTexNameList[ThisTri.TexID];
F.Mat=-1;
}
else
{
F.Mat=ThisTri.TexID;
}
for (p=0; p<3; p++)
{
F.vtx[p]=ThisTri.vtx[p];
F.vtx[p].y=F.vtx[p].y;
F.uvs[p].u=ThisTri.uv[p][0];
F.uvs[p].v=ThisTri.uv[p][1];
}
FaceList.SetTPageFlag(F,ThisTri.Flags);
FaceList.AddFace(F,true);
}
return(TileID);
}
/*
int CMkLevel::Create3dTile(int Tile,int Flags)
{
sExpTile &SrcTile=InTileList[Tile];
CFace F;
int i,ListSize,p;
CList<sExpTri> SortList;
CList<float> ZPosList;
sTileBank3d ThisTile;
int TileID=OutTileBank3d.size();
CFaceStore FaceStore;
ThisTile.TriStart=OutFaceList.GetFaceCount(); ThisTile.TriStart=OutFaceList.GetFaceCount();
ThisTile.QuadCount=0; ThisTile.QuadCount=0;
@ -629,9 +753,8 @@ int TileID=OutTile3dList.size();
} }
else else
{ // create flat tile (This is WRONG, flip tex are gen, need to flip goem) {
// int TexID=Create2dTex(InTile.Tile,InTile.Flags); int TexID=Create2dTile(Tile,0);
int TexID=Create2dTex(InTile.Tile,0);
ThisTile.TriCount=2; ThisTile.TriCount=2;
@ -641,8 +764,6 @@ int TileID=OutTile3dList.size();
FlatFace[i].TexID=TexID; FlatFace[i].TexID=TexID;
SortList.push_back(FlatFace[i]); SortList.push_back(FlatFace[i]);
} }
// InTile.Flags=0;
} }
// Add sorted list to main list // Add sorted list to main list
@ -671,7 +792,7 @@ int TileID=OutTile3dList.size();
F.uvs[p].v=ThisTri.uv[p][1]; F.uvs[p].v=ThisTri.uv[p][1];
} }
if (InTile.Flags & PC_TILE_FLAG_MIRROR_X) if (Flags & PC_TILE_FLAG_MIRROR_X)
{ {
F.vtx[0].x=-F.vtx[0].x; F.vtx[0].x=-F.vtx[0].x;
F.vtx[1].x=-F.vtx[1].x; F.vtx[1].x=-F.vtx[1].x;
@ -679,7 +800,7 @@ int TileID=OutTile3dList.size();
SwapPnt^=1; SwapPnt^=1;
} }
if (InTile.Flags & PC_TILE_FLAG_MIRROR_Y) if (Flags & PC_TILE_FLAG_MIRROR_Y)
{ {
F.vtx[0].y =1.0-F.vtx[0].y; F.vtx[0].y =1.0-F.vtx[0].y;
F.vtx[1].y =1.0-F.vtx[1].y; F.vtx[1].y =1.0-F.vtx[1].y;
@ -696,26 +817,23 @@ int TileID=OutTile3dList.size();
F.uvs[0]=F.uvs[1]; F.uvs[0]=F.uvs[1];
F.uvs[1]=TmpUV; F.uvs[1]=TmpUV;
} }
OutFaceList.SetTPageFlag(F,ThisTri.Flags); OutFaceList.SetTPageFlag(F,ThisTri.Flags);
OutFaceList.AddFace(F,true); OutFaceList.AddFace(F,true);
} }
OutTile3dList.push_back(ThisTile); OutTileBank3d.push_back(ThisTile);
return(TileID); return(TileID);
} }
*/
//*************************************************************************** //***************************************************************************
int CMkLevel::Create2dTex(int Tile,int Flags) int CMkLevel::Create2dTile(int Tile,int Flags)
{ {
sExpTile &SrcTile=InTileList[Tile]; sExpTile &SrcTile=InTileList[Tile];
sMkLevelTex InTex; sMkLevelTex InTex;
int Idx; int Idx;
// Must be new, add it
// InTex.Set=SrcTile.Set;
// InTex.XOfs=SrcTile.XOfs;
// InTex.YOfs=SrcTile.YOfs;
InTex.Tile=Tile; InTex.Tile=Tile;
InTex.Flags=Flags; InTex.Flags=Flags;
@ -726,6 +844,7 @@ int Idx;
return(Tex2dList[Idx].TexID); return(Tex2dList[Idx].TexID);
} }
// Must be new, add it
InTex.TexID=BuildTileTex(SrcTile,Flags); InTex.TexID=BuildTileTex(SrcTile,Flags);
Tex2dList.push_back(InTex); Tex2dList.push_back(InTex);
return(InTex.TexID); return(InTex.TexID);
@ -742,8 +861,6 @@ GString TexName;
int BmpW=InFrame.GetWidth(); int BmpW=InFrame.GetWidth();
int BmpH=InFrame.GetHeight(); int BmpH=InFrame.GetHeight();
int TexID; int TexID;
TexGrab.ShrinkToFit(false);
TexGrab.AllowRotate(false);
if (SrcTile.XOfs*16>BmpW) if (SrcTile.XOfs*16>BmpW)
{ {
@ -794,97 +911,6 @@ GString Name=GFName(InSetNameList[SrcTile.Set]).File();
OutStr=NewName; OutStr=NewName;
} }
//***************************************************************************
/*
int CMkLevel::FindRGBMatch(sMkLevelTex &ThisTex)
{
int i,ListSize=Tex2dList.size();
int Size=TileW*TileH;
u8 *RGBPtr=ThisTex.RGB;
if (!RGBPtr) printf("HA HA\n");
// Create Checksum for this tile
ThisTex.RChk=0;
ThisTex.GChk=0;
ThisTex.BChk=0;
for (i=0; i<Size; i++)
{
ThisTex.RChk+=*RGBPtr++;
ThisTex.GChk+=*RGBPtr++;
ThisTex.BChk+=*RGBPtr++;
}
// Check all others for match
for (i=0; i<ListSize; i++)
{
sMkLevelTex &ChkTex=Tex2dList[i];
if (ChkTex.RGB)
{
// Checksum first
if (ThisTex.RChk==ChkTex.RChk && ThisTex.GChk==ChkTex.GChk && ThisTex.BChk==ChkTex.BChk)
{
if (ThisTex.Flags==ChkTex.Flags)
{
if (IsRGBSame(ThisTex,ChkTex)) return(i);
}
}
}
}
return(-1);
}
*/
//***************************************************************************
/*
bool CMkLevel::IsRGBSame(const sMkLevelTex &Tex0,const sMkLevelTex &Tex1)
{
int Size=TileW*TileH*3;
int H=TileH;
u8 *RGB0=Tex0.RGB;
u8 *RGB1=Tex1.RGB;
int Res=memcmp(RGB0,RGB1,Size);
return(Res==0);
}
*/
/*
bool CMkLevel::IsRGBSame(const sMkLevelTex &Tex0,const sMkLevelTex &Tex1)
{
int W=TileW;
int H=TileH;
int XOfs0,YOfs0;
int XOfs1,YOfs1;
u8 *RGB0=Tex0.RGB;
u8 *RGB1=Tex1.RGB;
XOfs0=YOfs0=0;
XOfs1=YOfs1=0;
if (Tex0.Flags & PC_TILE_FLAG_MIRROR_X) XOfs0=W-1;
if (Tex0.Flags & PC_TILE_FLAG_MIRROR_Y) YOfs0=H-1;
if (Tex1.Flags & PC_TILE_FLAG_MIRROR_X) XOfs1=W-1;
if (Tex1.Flags & PC_TILE_FLAG_MIRROR_Y) YOfs1=H-1;
for (int Y=0; Y<H; Y++)
{
for (int X=0; X<W; X++)
{
int X0=abs(XOfs0-X);
int Y0=abs(YOfs0-Y);
int X1=abs(XOfs1-X);
int Y1=abs(YOfs1-Y);
int Idx0=X0+(Y0*W);
int Idx1=X1+(Y1*W);
if (RGB0[Idx0+0]!=RGB1[Idx1+0]) return(false);
if (RGB0[Idx0+1]!=RGB1[Idx1+1]) return(false);
if (RGB0[Idx0+2]!=RGB1[Idx1+2]) return(false);
}
}
return(true);
}
*/
//*************************************************************************** //***************************************************************************
//*** Write ***************************************************************** //*** Write *****************************************************************
//*************************************************************************** //***************************************************************************
@ -897,7 +923,7 @@ GString OutFilename=OutName+".Lvl";
fwrite(&LevelHdr,1,sizeof(sLevelHdr),File); fwrite(&LevelHdr,1,sizeof(sLevelHdr),File);
WriteLevel(); WriteLevel();
WriteTileBank(); WriteElemBanks();
// rewrite header // rewrite header
fseek(File,0,SEEK_SET); fseek(File,0,SEEK_SET);
@ -914,61 +940,58 @@ GString OutFilename=OutName+".Lvl";
//*************************************************************************** //***************************************************************************
int MinOT=123456,MaxOT=0; int MinOT=123456,MaxOT=0;
void CMkLevel::WriteTileBank() void CMkLevel::WriteElemBanks()
{ {
int i,ListSize; int i,ListSize;
// 2d Tilebank // 2d Elem
LevelHdr.TileBank2d=(sTile2d*)ftell(File); LevelHdr.ElemBank2d=(sElem2d*)ftell(File);
ListSize=OutTile2dList.size(); ListSize=OutElem2d.size();
printf("%i 2d tiles\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTile2d)); printf("%i 2d Elems\t(%i Bytes)\n",ListSize,ListSize*sizeof(sElem2d));
for (i=0; i<ListSize; i++) for (i=0; i<ListSize; i++)
{ {
sTile2d &OutTile=OutTile2dList[i]; sElem2d &OutElem=OutElem2d[i];
fwrite(&OutTile,1,sizeof(sTile2d),File); fwrite(&OutElem,1,sizeof(sElem2d),File);
} }
// 3d Tilebank // 3d Elem
LevelHdr.TileBank3d=(sTile3d*)ftell(File);
ListSize=OutTile3dList.size(); LevelHdr.ElemBank3d=(sElem3d*)ftell(File);
printf("%i 3d tiles\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTile3d)); ListSize=OutElem3d.size();
printf("%i 3d Elems\t(%i Bytes)\n",ListSize,ListSize*sizeof(sElem3d));
for (i=0; i<ListSize; i++) for (i=0; i<ListSize; i++)
{ {
sTile3d &OutTile=OutTile3dList[i]; sElem3d &OutElem=OutElem3d[i].Elem3d;
fwrite(&OutTile,1,sizeof(sTile3d),File); fwrite(&OutElem,1,sizeof(sElem3d),File);
} }
// TriList // TriList
LevelHdr.TriList=(sTri*)WriteTriList(); LevelHdr.TriList=(sTri*)WriteTriList();
// QuadList // QuadList
LevelHdr.QuadList=(sQuad*)WriteQuadList(); LevelHdr.QuadList=(sQuad*)WriteQuadList();
// printf("OT %i -> %i\n",MinOT,MaxOT);
// VtxList // VtxList
LevelHdr.VtxList=(sVtx*)WriteVtxList(); LevelHdr.VtxList=(sVtx*)WriteVtxList();
// LevelHdr.VtxList=(sVtx*)OutFaceList.WriteVtxList(File);
} }
//*************************************************************************** //***************************************************************************
int ZMin=9999,ZMax=0; int ZMin=9999,ZMax=0;
int CMkLevel::WriteTriList() int CMkLevel::WriteTriList()
{ {
vector<sTri> &TriList=OutFaceList.GetOutTriList();
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int ThisPos=ftell(File); int ThisPos=ftell(File);
int i,ListSize=TriList.size(); int i,ListSize=OutTriList.size();
int ZOfs=+4*Scale; int ZOfs=+4*Scale;
for (i=0;i<ListSize;i++) for (i=0;i<ListSize;i++)
{ {
sTri &T=TriList[i]; sTri &T=OutTriList[i];
int OtOfs=0; int OtOfs=0;
int Z[3]; int Z[3];
// Calc OtOfs // Calc OtOfs
Z[0]=VtxList[T.P0].vz+ZOfs; Z[0]=OutVtxList[T.P0].vz+ZOfs;
Z[1]=VtxList[T.P1].vz+ZOfs; Z[1]=OutVtxList[T.P1].vz+ZOfs;
Z[2]=VtxList[T.P2].vz+ZOfs; Z[2]=OutVtxList[T.P2].vz+ZOfs;
for (int p=0; p<3; p++) for (int p=0; p<3; p++)
{ {
@ -979,80 +1002,74 @@ int ZOfs=+4*Scale;
OtOfs=(int)sqrt(OtOfs/3); OtOfs=(int)sqrt(OtOfs/3);
OtOfs/=8; OtOfs/=8;
// printf("%i\n",OtOfs);
if (MinOT>OtOfs) MinOT=OtOfs; if (MinOT>OtOfs) MinOT=OtOfs;
if (MaxOT<OtOfs) MaxOT=OtOfs; if (MaxOT<OtOfs) MaxOT=OtOfs;
if (OtOfs>15) OtOfs=15; if (OtOfs>15) OtOfs=15;
if (OtOfs<0) OtOfs=0; if (OtOfs<0) OtOfs=0;
// if (OtOfs>15) OtOfs=15;
T.OTOfs=OtOfs; T.OTOfs=OtOfs;
// Write It // Write It
fwrite(&T,1,sizeof(sTri),File); fwrite(&T,1,sizeof(sTri),File);
} }
printf("%i Tris\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTri)); printf("%i Tris\t(%i Bytes)\n",ListSize,ListSize*sizeof(sTri));
// printf("ZMin %i ZMax %i\n",ZMin,ZMax);
return(ThisPos); return(ThisPos);
} }
//*************************************************************************** //***************************************************************************
int CMkLevel::WriteQuadList() int CMkLevel::WriteQuadList()
{ {
vector<sQuad> &QuadList=OutFaceList.GetOutQuadList();
vector<sVtx> const &VtxList=OutFaceList.GetVtxList();
int ThisPos=ftell(File); int ThisPos=ftell(File);
int i,ListSize=QuadList.size(); int i,ListSize=OutQuadList.size();
int ZOfs=+4*Scale;
for (i=0;i<ListSize;i++) for (i=0;i<ListSize;i++)
{ {
sQuad &Q=QuadList[i]; sQuad &Q=OutQuadList[i];
int Z[4];
int OtOfs=0; int OtOfs=0;
int Z[4];
// Calc OtOfs // Calc OtOfs
Z[0]=abs(VtxList[Q.P0].vz); Z[0]=OutVtxList[Q.P0].vz+ZOfs;
Z[1]=abs(VtxList[Q.P1].vz); Z[1]=OutVtxList[Q.P1].vz+ZOfs;
Z[2]=abs(VtxList[Q.P2].vz); Z[2]=OutVtxList[Q.P2].vz+ZOfs;
Z[3]=abs(VtxList[Q.P3].vz); Z[3]=OutVtxList[Q.P3].vz+ZOfs;
for (int p=0; p<4; p++) for (int p=0; p<4; p++)
{ {
if (OtOfs<Z[p]) OtOfs=Z[p]; if (ZMin>Z[p]) ZMin=Z[p];
if (ZMax<Z[p]) ZMax=Z[p];
OtOfs+=Z[p]*Z[p];
} }
OtOfs=(int)sqrt(OtOfs/4);
OtOfs/=8;
if (MinOT>OtOfs) MinOT=OtOfs; if (MinOT>OtOfs) MinOT=OtOfs;
if (MaxOT<OtOfs) MaxOT=OtOfs; if (MaxOT<OtOfs) MaxOT=OtOfs;
if (OtOfs>63) OtOfs=63; if (OtOfs>15) OtOfs=15;
if (OtOfs<0) OtOfs=0;
Q.OTOfs=OtOfs;
// Write It // Write It
fwrite(&Q,1,sizeof(sQuad),File); fwrite(&Q,1,sizeof(sQuad),File);
} }
printf("%i Quads\t(%i Bytes)\n",ListSize,ListSize*sizeof(sQuad)); printf("%i Quads\t(%i Bytes)\n",ListSize,ListSize*sizeof(sQuad));
return(ThisPos); return(ThisPos);
} }
//*************************************************************************** //***************************************************************************
int CMkLevel::WriteVtxList() int CMkLevel::WriteVtxList()
{ {
vector<sVtx> const &VtxList=OutFaceList.GetVtxList(); int i,ListSize=OutVtxList.size();
int i,ListSize=VtxList.size();
int Pos=ftell(File); int Pos=ftell(File);
//sVtx Ofs;
// Ofs.vx=-0;
// Ofs.vy=-0;
// Ofs.vz=-4*Scale;
for (i=0; i<ListSize; i++) for (i=0; i<ListSize; i++)
{ {
sVtx const &In=VtxList[i]; sVtx const &In=OutVtxList[i];
sVtx Out; sVtx Out;
Out.vx=+In.vx; Out.vx=+In.vx;
Out.vy=-In.vy; Out.vy=-In.vy+(Scale/2); // Offset it so the origin is centre centre
Out.vz=+In.vz; Out.vz=+In.vz;
// printf("%i\n",Out.vz);
fwrite(&Out,1,sizeof(sVtx),File); fwrite(&Out,1,sizeof(sVtx),File);
} }
printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx)); printf("%i Vtx\t(%i Bytes)\n",ListSize,ListSize*sizeof(sVtx));
@ -1089,7 +1106,7 @@ int ThingStart=ftell(File);
LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER); LevelHdr.TriggerList=WriteThings(LAYER_TYPE_TRIGGER);
LevelHdr.FXList=WriteThings(LAYER_TYPE_FX); LevelHdr.FXList=WriteThings(LAYER_TYPE_FX);
LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD); LevelHdr.HazardList=WriteThings(LAYER_TYPE_HAZARD);
LevelHdr.ModelList=(sModel*)WriteModelList(); // LevelHdr.ModelList=(sModel*)WriteModelList();
printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart); printf("Things =\t(%i Bytes)\n",ftell(File)-ThingStart);
@ -1135,6 +1152,7 @@ char *LayerName=GetLayerName(Type,LAYER_SUBTYPE_NONE);
//*************************************************************************** //***************************************************************************
int CMkLevel::WriteModelList() int CMkLevel::WriteModelList()
{ {
/*
int i,ListSize=ModelList.size(); int i,ListSize=ModelList.size();
int Ofs=ftell(File); int Ofs=ftell(File);
@ -1151,9 +1169,12 @@ int Ofs=ftell(File);
} }
return(Ofs); return(Ofs);
*/
return(0);
} }
//*************************************************************************** //***************************************************************************
/*
void CMkLevel::CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox) void CMkLevel::CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox)
{ {
vector<sTri> &TriList=OutFaceList.GetOutTriList(); vector<sTri> &TriList=OutFaceList.GetOutTriList();
@ -1182,7 +1203,7 @@ int Vtx[3];
} }
} }
} }
*/
//*************************************************************************** //***************************************************************************
//*** Inf File ************************************************************** //*** Inf File **************************************************************
//*************************************************************************** //***************************************************************************

View file

@ -17,44 +17,13 @@
using namespace std; using namespace std;
//*************************************************************************** //***************************************************************************
/*
struct sMkLevelTex struct sMkLevelTex
{ {
int Set;
int XOfs,YOfs;
// u8 *RGB;
int Flags;
// int RChk,GChk,BChk;
int TexID;
bool operator ==(sMkLevelTex const &v1)
{
if (Set!=v1.Set) return(false);
if (XOfs!=v1.XOfs) return(false);
if (YOfs!=v1.YOfs) return(false);
if (Flags!=v1.Flags) return(false);
return(true);
}
};
*/
struct sMkLevelTex
{
// int Set;
// int XOfs,YOfs;
int Tile; int Tile;
int Flags; int Flags;
int TexID; int TexID;
bool operator ==(sMkLevelTex const &v1) bool operator ==(sMkLevelTex const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);}
{
// if (Set!=v1.Set) return(false);
// if (XOfs!=v1.XOfs) return(false);
// if (YOfs!=v1.YOfs) return(false);
if (Tile!=v1.Tile) return(false);
if (Flags!=v1.Flags) return(false);
return(true);
}
}; };
//*************************************************************************** //***************************************************************************
@ -76,6 +45,32 @@ bool operator ==(sInfItem const &v1) {return(Name==v1.Name);}
}; };
//***************************************************************************
struct sUsedTile2d
{
int Tile;
int Flags;
int TexID;
bool operator ==(sUsedTile2d const &v1) {return(Tile==v1.Tile && Flags==v1.Flags);}
};
//***************************************************************************
struct sUsedTile3d
{
int Tile;
int Flags;
bool operator ==(sUsedTile3d const &v1) {return(Tile==v1.Tile);}
};
struct sOutElem3d
{
sElem3d Elem3d;
CFaceStore FaceStore;
};
//*************************************************************************** //***************************************************************************
struct sMkLevelLayerThing; struct sMkLevelLayerThing;
class CMkLevelLayer; class CMkLevelLayer;
@ -95,16 +90,14 @@ public:
void Load(); void Load();
void Process(); void Process();
int AddTile3d(sExpLayerTile &Tile) {return(Tile3dList.Add(Tile));} int AddTile2d(sExpLayerTile &Tile);
int AddTile2d(sExpLayerTile &Tile) {return(Tile2dList.Add(Tile));} int AddTile3d(sExpLayerTile &Tile);
void AddInfItem(const char *Name,int Val); void AddInfItem(const char *Name,int Val);
void Write(); void Write();
int Create2dTex(int Tile,int Flags); int Create2dTile(int Tile,int Flags);
int Create3dTile(sExpLayerTile &ThisTile); int Create3dTile(int Tile,int Flags);
// int FindRGBMatch(sMkLevelTex &ThisTex);
// bool IsRGBSame(const sMkLevelTex &Tile0,const sMkLevelTex &Tile1);
void MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr); void MakeTexName(sExpTile &SrcTile,int Flags,GString &OutStr);
int BuildTileTex(sExpTile &SrcTile,int Flags); int BuildTileTex(sExpTile &SrcTile,int Flags);
@ -126,16 +119,16 @@ protected:
void LoadLayer(sExpLayerHdr *LayerHdr); void LoadLayer(sExpLayerHdr *LayerHdr);
void PreProcessLayers(); void PreProcessLayers();
void ProcessTileBanks(); void ProcessElemBanks();
void PreProcessTileBank2d(); void PreProcessElemBank2d();
void ProcessTileBank2d(); void ProcessElemBank2d();
void PreProcessTileBank3d(); void PreProcessElemBank3d();
void ProcessTileBank3d(); void ProcessElemBank3d();
void ProcessLayers(); void ProcessLayers();
void SetUpTileUV(sTile2d &Out, sTexOutInfo &Info); void SetUpTileUV(sElem2d &Out, sTexOutInfo &Info);
void ProcessModels(); void ProcessModels();
void WriteLevel(); void WriteLevel();
void WriteLayers(); void WriteLayers();
int WriteLayer(int Type,int SubType,bool Warn=false); int WriteLayer(int Type,int SubType,bool Warn=false);
@ -144,7 +137,7 @@ protected:
int WriteTriList(); int WriteTriList();
int WriteQuadList(); int WriteQuadList();
int WriteVtxList(); int WriteVtxList();
void WriteTileBank(); void WriteElemBanks();
void CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox); void CalcModelBBox(sMkLevelModel &ThisModel,sBBox &BBox);
void BuildTiles(); void BuildTiles();
@ -167,15 +160,15 @@ protected:
CList<sExpTile> InTileList; CList<sExpTile> InTileList;
CList<GString> InSetNameList; CList<GString> InSetNameList;
CList<GString> InTexNameList; CList<GString> InTexNameList;
CList<GString> UsedSetNameList;
CList<GString> UsedTexNameList;
CFaceStore OutFaceList;
CList<sTile2d> OutTile2dList;
CList<sTile3d> OutTile3dList;
CList<sExpLayerTile> Tile2dList; // CFaceStore OutFaceList;
CList<sExpLayerTile> Tile3dList; CList<sElem2d> OutElem2d;
CList<sOutElem3d> OutElem3d;
CList<sUsedTile2d> UsedTile2dList;
CList<sUsedTile3d> UsedTile3dList;
CList<sMkLevelTex> Tex2dList; CList<sMkLevelTex> Tex2dList;
CTexGrab TexGrab; CTexGrab TexGrab;
CList<Frame> BmpList; CList<Frame> BmpList;
@ -192,6 +185,10 @@ protected:
int PakW,PakH; int PakW,PakH;
vector<sTri> OutTriList;
vector<sQuad> OutQuadList;
vector<sVtx> OutVtxList;
}; };
//*************************************************************************** //***************************************************************************