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@ -29,6 +29,10 @@
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#include "level\layercollision.h"
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#endif
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#ifndef __PAD_VIBE_H__
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#include "pad\vibe.h"
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#endif
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// States
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#ifndef __PLAYER__PSLOOK_H__
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#include "player\pslook.h"
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@ -441,7 +445,10 @@ void CPlayerModeBase::playerHasHitGround()
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setState(STATE_HITGROUND);
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#ifdef __USER_paul__
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m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
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#else
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_SHORT);
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#endif
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moveVel.vx=0;
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CGameScene::setCameraShake(0,8);
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}
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