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aa9b709247
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d07a457f6b
6 changed files with 10 additions and 8 deletions
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@ -133,7 +133,7 @@ void CPlayerModeBalloon::render(DVECTOR *_pos)
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pos.vy=_pos->vy+balloony;
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pos.vy=_pos->vy+balloony;
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if(m_timer<BALLOON_TIMEOUT-BALLOON_POP_FRAMES)
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if(m_timer<BALLOON_TIMEOUT-BALLOON_POP_FRAMES)
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{
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{
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frame=FRM__BALLOON;
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frame=FRM__SMALL_BALLOON;
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}
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}
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else
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else
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{
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{
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@ -162,7 +162,7 @@ void CPlayerModeBalloon::renderModeUi()
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sFrameHdr *fh;
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sFrameHdr *fh;
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sb=CGameScene::getSpriteBank();
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sb=CGameScene::getSpriteBank();
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fh=sb->getFrameHeader(FRM__BALLOON);
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fh=sb->getFrameHeader(FRM__SMALL_BALLOON);
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sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,384);
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sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,384);
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}
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}
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@ -258,7 +258,7 @@ void CPlayerModeBubbleMixture::renderModeUi()
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FontBank *fb;
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FontBank *fb;
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sb=CGameScene::getSpriteBank();
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sb=CGameScene::getSpriteBank();
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fh=sb->getFrameHeader(FRM__BUBBLEWAND);
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fh=sb->getFrameHeader(FRM__SMALL_BUBBLEWAND);
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT);
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT);
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fb=m_player->getFontBank();
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fb=m_player->getFontBank();
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@ -342,11 +342,11 @@ void CPlayerModeCoralBlower::renderModeUi()
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// char buf[4];
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// char buf[4];
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sb=CGameScene::getSpriteBank();
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sb=CGameScene::getSpriteBank();
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fh=sb->getFrameHeader(FRM__BLOWER);
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fh=sb->getFrameHeader(FRM__SMALL_BLOWER);
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if(m_blowerState==BLOWER_STATE__FULL||m_blowerState==BLOWER_STATE__AIMING)
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if(m_blowerState==BLOWER_STATE__FULL||m_blowerState==BLOWER_STATE__AIMING)
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{
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{
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// Blower has a creature/object inside
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// Blower has a creature/object inside
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sb->printFT4Scaled(FRM__BLOWER,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,256+128);
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sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,256+128);
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if(m_blowerState==BLOWER_STATE__AIMING)
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if(m_blowerState==BLOWER_STATE__AIMING)
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{
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{
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@ -247,7 +247,7 @@ void CPlayerModeJellyLauncher::renderModeUi()
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char buf[4];
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char buf[4];
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sb=CGameScene::getSpriteBank();
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sb=CGameScene::getSpriteBank();
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fh=sb->getFrameHeader(FRM__LAUNCHER);
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fh=sb->getFrameHeader(FRM__SMALL_LAUNCHER);
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switch(m_firingState)
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switch(m_firingState)
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{
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{
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case FIRING_STATE__NONE:
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case FIRING_STATE__NONE:
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@ -359,7 +359,7 @@ void CPlayerModeNet::think()
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char buf[4];
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char buf[4];
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sb=CGameScene::getSpriteBank();
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sb=CGameScene::getSpriteBank();
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fh=sb->getFrameHeader(FRM__NET);
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fh=sb->getFrameHeader(FRM__SMALL_NET);
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if(m_player->getJellyFishAmmo())
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if(m_player->getJellyFishAmmo())
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{
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{
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POLY_FT4 *ft4;
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POLY_FT4 *ft4;
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@ -423,7 +423,9 @@ void CPlayerModeBase::playerHasHitGround()
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// Landed from a painfully long fall
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// Landed from a painfully long fall
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// This no longer hurts as per THQs request..
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// This no longer hurts as per THQs request..
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setState(STATE_HITGROUND);
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setState(STATE_HITGROUND);
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// m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
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#ifdef __USER_paul__
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m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
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#endif
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moveVel.vx=0;
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moveVel.vx=0;
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CGameScene::setCameraShake(0,8);
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CGameScene::setCameraShake(0,8);
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}
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}
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