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59
source/projectl/prnpc.cpp
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59
source/projectl/prnpc.cpp
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/*=========================================================================
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prnpc.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __PROJECTL_PRNPC_H__
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#include "projectl\prnpc.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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void CEnemyAsProjectile::think( int _frames )
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{
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CPlayerProjectile::think( _frames );
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m_rotation += 512;
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m_rotation &= 4095;
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}
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void CEnemyAsProjectile::setGraphic( CActorGfx *graphic )
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{
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m_actorGfx = graphic;
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m_rotation = 0;
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}
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void CEnemyAsProjectile::render()
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{
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SprFrame = NULL;
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
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SprFrame = m_actorGfx->Render(renderPos,0,0,0);
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m_actorGfx->RotateScale( SprFrame, renderPos, m_rotation, 4096, 4096 );
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}
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}
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}
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41
source/projectl/prnpc.h
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41
source/projectl/prnpc.h
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/*=========================================================================
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prnpc.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __PROJECTL_PRNPC_H__
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#define __PROJECTL_PRNPC_H__
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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#ifndef __ACTOR_HEADER__
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#include "gfx\actor.h"
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#endif
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class CEnemyAsProjectile : public CPlayerProjectile
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{
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public:
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void render();
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void setGraphic( CActorGfx *graphic );
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virtual void think(int _frames);
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protected:
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CActorGfx *m_actorGfx;
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POLY_FT4 *SprFrame;
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s16 m_rotation;
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};
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#endif
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