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3 changed files with 46 additions and 9 deletions
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@ -556,6 +556,8 @@ sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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CurrentFrame=&ThisAnim->Anim[Frame];
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CurrentFrameGfx=&SpriteBank->FrameList[CurrentFrame->FrameIdx];
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if (!CurrentFrameGfx->PAKSpr) return(0); // Blank Frame
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// Try to find Pre-cached sprite
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ThisNode=0;
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// Check Local Cache
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