This commit is contained in:
parent
904214167c
commit
cb8f318494
13 changed files with 128 additions and 121 deletions
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@ -159,6 +159,8 @@ eng=Set FULLUNARMED mode
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eng=Set SQUEAKYBOOTS mode
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eng=Set SQUEAKYBOOTS mode
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[STR__DEBUG__BALLOON_MODE]
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[STR__DEBUG__BALLOON_MODE]
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eng=Set BALLOON mode
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eng=Set BALLOON mode
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[STR__DEBUG__BUBBLEMIXTURE_MODE]
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eng=Set BUBBLE MIXTURE mode
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[STR__DEBUG__NET_MODE]
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[STR__DEBUG__NET_MODE]
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eng=Set NET mode
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eng=Set NET mode
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[STR__DEBUG__CORALBLOWER_MODE]
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[STR__DEBUG__CORALBLOWER_MODE]
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@ -144,6 +144,7 @@ paul_src := paul \
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pickups_src := pickup \
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pickups_src := pickup \
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pballoon \
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pballoon \
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pblower \
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pbubmix \
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pbubmix \
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pglasses \
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pglasses \
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phealth \
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phealth \
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@ -159,7 +160,9 @@ player_src := demoplay \
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player \
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player \
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pmodes \
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pmodes \
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pmbloon \
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pmbloon \
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pmbubble \
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pmchop \
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pmchop \
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pmcoral \
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pmdead \
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pmdead \
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pmfly \
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pmfly \
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psbutt \
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psbutt \
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@ -301,7 +301,7 @@ INGAMEFX_GFX_NONTRANS_IN := $(foreach FILE,$(INGAMEFX_GFX_NONTRANS),$(INGAMEFX_N
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PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
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PICKUP_GFX_DIR := $(GRAF_DIR)/pickups
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PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
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PICKUP_GFX := +spatula +pants +health100 +health50 +health25 +glint1 +glint2 +glint3 +glint4 \
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+jellyammo +bubblemixture +glasses +shoe +balloon +helmet \
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+jellyammo +bubblemixture +glasses +shoe +balloon +helmet \
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+teeth
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+teeth +blower
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PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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PICKUP_GFX_IN := $(foreach FILE,$(PICKUP_GFX),$(PICKUP_GFX_DIR)/$(FILE).bmp)
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INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
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INGAMEFX_GFX_TRANS := +bubble_1 +bubble_2 +bubble_3
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@ -115,11 +115,16 @@ void CPauseMenu::init()
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STR__DEBUG__BALLOON_MODE,
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STR__DEBUG__BALLOON_MODE,
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&newmode,PLAYER_MODE_BALLOON);
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&newmode,PLAYER_MODE_BALLOON);
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xpos+=TEXT_SPACING;
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xpos+=TEXT_SPACING;
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// CGUIFactory::createValueButtonFrame(m_guiFrame,
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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// (FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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// STR__DEBUG__CORALBLOWER_MODE,
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STR__DEBUG__BUBBLEMIXTURE_MODE,
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// &newmode,PLAYER_MODE_CORALBLOWER);
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&newmode,PLAYER_MODE_BUBBLE_MIXTURE);
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// xpos+=TEXT_SPACING;
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__CORALBLOWER_MODE,
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&newmode,PLAYER_MODE_CORALBLOWER);
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xpos+=TEXT_SPACING;
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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CGUIFactory::createValueButtonFrame(m_guiFrame,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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(FRAME_WIDTH-TEXT_BOX_WIDTH)/2,xpos,TEXT_BOX_WIDTH,TEXT_BOX_HEIGHT,
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STR__DEBUG__DEAD_MODE,
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STR__DEBUG__DEAD_MODE,
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@ -25,6 +25,10 @@
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#include "utils\mathtab.h"
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#include "utils\mathtab.h"
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#endif
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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/* Std Lib
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------- */
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------- */
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@ -61,7 +65,7 @@
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBubbleMixturePickup::init()
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void CBubbleMixturePickup::init()
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{
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{
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CBasePickup::init();
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CBaseRespawningPickup::init();
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m_sin=0;
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m_sin=0;
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}
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}
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@ -73,7 +77,19 @@ void CBubbleMixturePickup::init()
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CBubbleMixturePickup::collect(class CPlayer *_player)
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void CBubbleMixturePickup::collect(class CPlayer *_player)
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{
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{
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CBasePickup::collect(_player);
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_player->setMode(PLAYER_MODE_BUBBLE_MIXTURE);
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CBaseRespawningPickup::collect(_player);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CBubbleMixturePickup::getRespawnTime()
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{
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return 60*10;
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -34,7 +34,7 @@
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Structure defintions
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Structure defintions
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-------------------- */
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-------------------- */
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class CBubbleMixturePickup : public CBasePickup
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class CBubbleMixturePickup : public CBaseRespawningPickup
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{
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{
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public:
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public:
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virtual void init();
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virtual void init();
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@ -42,6 +42,8 @@ public:
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virtual void collect(class CPlayer *_player);
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virtual void collect(class CPlayer *_player);
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protected:
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protected:
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virtual int getRespawnTime();
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virtual void thinkPickup(int _frames);
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virtual void thinkPickup(int _frames);
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virtual void renderPickup(DVECTOR *_pos);
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virtual void renderPickup(DVECTOR *_pos);
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@ -47,6 +47,10 @@
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#include "pickups\pbubmix.h"
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#include "pickups\pbubmix.h"
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#endif
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#endif
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#ifndef __PICKUPS_PBLOWER_H__
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#include "pickups\pblower.h"
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#endif
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#ifndef __PICKUPS_PGLASSES_H__
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#ifndef __PICKUPS_PGLASSES_H__
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#include "pickups\pglasses.h"
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#include "pickups\pglasses.h"
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#endif
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#endif
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@ -323,6 +327,10 @@ CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
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pickup=new ("HelmetPickup") CHelmetPickup();
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pickup=new ("HelmetPickup") CHelmetPickup();
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break;
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break;
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case PICKUP__CORAL_BLOWER:
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pickup=new ("CoralBlowerPickup") CCoralBlowerPickup();
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break;
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case PICKUP__QUEST_ITEM__TEST:
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case PICKUP__QUEST_ITEM__TEST:
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pickup=new ("QuestItemPickup") CTestQuestItemPickup();
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pickup=new ("QuestItemPickup") CTestQuestItemPickup();
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break;
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break;
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@ -43,6 +43,7 @@ typedef enum
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PICKUP__SQUEAKY_SHOES,
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PICKUP__SQUEAKY_SHOES,
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PICKUP__BALLOON,
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PICKUP__BALLOON,
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PICKUP__HELMET,
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PICKUP__HELMET,
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PICKUP__CORAL_BLOWER,
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PICKUP__QUEST_ITEM__TEST, // Needs to be one of these for each quest item ( I think )
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PICKUP__QUEST_ITEM__TEST, // Needs to be one of these for each quest item ( I think )
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}
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}
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PICKUP_TYPE;
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PICKUP_TYPE;
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@ -33,12 +33,20 @@
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#include "player\pmodes.h"
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#include "player\pmodes.h"
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#endif
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#endif
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#ifndef __PLAYER_PMBLOON_H__
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#include "player\pmbloon.h"
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#endif
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#ifndef __PLAYER_PMBUBBLE_H__
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#include "player\pmbubble.h"
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#endif
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#ifndef __PLAYER_PMCHOP_H__
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#ifndef __PLAYER_PMCHOP_H__
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#include "player\pmchop.h"
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#include "player\pmchop.h"
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#endif
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#endif
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#ifndef __PLAYER_PMBLOON_H__
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#ifndef __PLAYER_PMCORAL_H__
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#include "player\pmbloon.h"
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#include "player\pmcoral.h"
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#endif
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#endif
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#ifndef __PLAYER_PMDEAD_H__
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#ifndef __PLAYER_PMDEAD_H__
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@ -140,8 +148,9 @@ static const char *s_modeText[NUM_PLAYERMODES]=
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"BASICUNARMED",
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"BASICUNARMED",
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"FULLUNARMED",
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"FULLUNARMED",
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"BALLOON",
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"BALLOON",
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// "NET",
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"BUBBLE MIXTURE",
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// "CORALBLOWER",
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"CORALBLOWER",
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"DEAD",
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"FLY",
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"FLY",
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};
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};
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#include "gfx\font.h"
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#include "gfx\font.h"
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@ -170,17 +179,21 @@ int CAMERA_SCROLLSPEED=60; // Speed of the scroll ( 60=1 tile scrolled every
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CPlayerModeBase PLAYERMODE;
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CPlayerModeBase PLAYERMODE;
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CPlayerModeChop PLAYERMODECHOP;
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CPlayerModeChop PLAYERMODECHOP;
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CPlayerModeBalloon PLAYERMODEBALLOON;
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CPlayerModeBalloon PLAYERMODEBALLOON;
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CPlayerModeDead PLAYERMODEDEAD;
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CPlayerModeBubbleMixture PLAYERMODEBUBBLEMIXTURE;
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CPlayerModeFly PLAYERMODEFLY;
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CPlayerModeCoralBlower PLAYERMODECORALBLOWER;
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CPlayerModeDead PLAYERMODEDEAD;
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CPlayerModeFly PLAYERMODEFLY;
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CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
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CPlayerMode *CPlayer::s_playerModes[NUM_PLAYERMODES]=
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{
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{
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&PLAYERMODE, // PLAYER_MODE_BASICUNARMED
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&PLAYERMODE, // PLAYER_MODE_BASICUNARMED
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&PLAYERMODECHOP, // PLAYER_MODE_FULLUNARMED
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&PLAYERMODECHOP, // PLAYER_MODE_FULLUNARMED
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&PLAYERMODEBALLOON, // PLAYER_MODE_BALLOON
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&PLAYERMODEBALLOON, // PLAYER_MODE_BALLOON
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&PLAYERMODEBUBBLEMIXTURE, // PLAYER_MODE_BUBBLE_MIXTURE
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&PLAYERMODECORALBLOWER, // PLAYER_MODE_CORALBLOWER
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&PLAYERMODEDEAD, // PLAYER_MODE_DEAD
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&PLAYERMODEDEAD, // PLAYER_MODE_DEAD
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&PLAYERMODEFLY, // PLAYER_MODE_FLY
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&PLAYERMODEFLY, // PLAYER_MODE_FLY
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};
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};
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@ -51,10 +51,9 @@ typedef enum
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PLAYER_MODE_BASICUNARMED,
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PLAYER_MODE_BASICUNARMED,
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PLAYER_MODE_FULLUNARMED,
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PLAYER_MODE_FULLUNARMED,
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PLAYER_MODE_BALLOON,
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PLAYER_MODE_BALLOON,
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//PLAYER_MODE_BUBBLE_MIXTURE,
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PLAYER_MODE_BUBBLE_MIXTURE,
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//PLAYER_MODE_HELMET,
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// PLAYER_MODE_NET,
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// PLAYER_MODE_NET,
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// PLAYER_MODE_CORALBLOWER,
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PLAYER_MODE_CORALBLOWER,
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//PLAYER_MODE_JELLY_LAUNCHER,
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//PLAYER_MODE_JELLY_LAUNCHER,
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PLAYER_MODE_DEAD,
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PLAYER_MODE_DEAD,
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@ -67,7 +67,8 @@ static PlayerMetrics s_playerMetrics=
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::enter()
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void CPlayerModeCoralBlower::enter()
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{
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{
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m_chopping=false;
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m_blowerState=BLOWER_STATE__FULL;//BLOWER_STATE__EMPTY;
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CSoundMediator::playSfx(CSoundMediator::SFX_ITEM__CORAL_BLOWER);
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -76,39 +77,44 @@ void CPlayerModeCoralBlower::enter()
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Params:
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Params:
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Returns:
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Returns:
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---------------------------------------------------------------------- */
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---------------------------------------------------------------------- */
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int cbstate=0;
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void CPlayerModeCoralBlower::think()
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void CPlayerModeCoralBlower::think()
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{
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{
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// If we're chopping then restore the 'real' anim number/frame before
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// doing the think so that the rest of the code doesn't know what
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// is going on ;)
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if(m_chopping)
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{
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setAnimNo(m_savedAnimNo);
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setAnimFrame(m_savedAnimFrame);
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}
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CPlayerModeBase::think();
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CPlayerModeBase::think();
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// Start to chop?
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switch(m_blowerState)
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if(!m_chopping&&getPadInputDown()&PI_ACTION&&canAttackFromThisState())
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{
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{
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m_chopFrame=0;
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case BLOWER_STATE__EMPTY:
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m_chopping=true;
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if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
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}
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{
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m_blowerState=BLOWER_STATE__SUCKING;
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// Chopping?
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}
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if(m_chopping)
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break;
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{
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case BLOWER_STATE__SUCKING:
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m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
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if(!(getPadInputHeld()&PI_ACTION&&getState()==STATE_IDLE))
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m_player->setAnimFrame(m_chopFrame);
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{
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m_chopFrame++;
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m_blowerState=BLOWER_STATE__EMPTY;
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if(m_chopFrame>=m_player->getAnimFrameCount())
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}
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{
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break;
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PAUL_DBGMSG("restore %d,%d",m_savedAnimNo,m_savedAnimFrame);
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case BLOWER_STATE__FULL:
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m_player->setAnimNo(m_savedAnimNo);
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if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
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m_player->setAnimFrame(m_savedAnimFrame);
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{
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m_chopping=false;
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m_blowerState=BLOWER_STATE__AIMING;
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}
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}
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break;
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case BLOWER_STATE__AIMING:
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if(getState()==STATE_IDLE)
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{
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m_blowerState=BLOWER_STATE__EMPTY;
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}
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if(!getPadInputHeld()&PI_ACTION)
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{
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// Fire!
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m_blowerState=BLOWER_STATE__EMPTY;
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}
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break;
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}
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}
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cbstate=m_blowerState;
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -122,67 +128,5 @@ const struct PlayerMetrics *CPlayerModeCoralBlower::getPlayerMetrics()
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return &s_playerMetrics;
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return &s_playerMetrics;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeCoralBlower::setAnimNo(int _animNo)
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{
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CPlayerModeBase::setAnimNo(_animNo);
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m_savedAnimNo=_animNo;
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}
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void CPlayerModeCoralBlower::setAnimFrame(int _animFrame)
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{
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CPlayerModeBase::setAnimFrame(_animFrame);
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m_savedAnimFrame=_animFrame;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeCoralBlower::isInAttackState()
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{
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return m_chopping||CPlayerModeBase::isInAttackState();
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeCoralBlower::canAttackFromThisState()
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{
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int ret=false;
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switch(getState())
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{
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_JUMP:
|
|
||||||
case STATE_RUN:
|
|
||||||
case STATE_FALL:
|
|
||||||
ret=true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case STATE_FALLFAR:
|
|
||||||
case STATE_BUTTBOUNCE:
|
|
||||||
case STATE_BUTTFALL:
|
|
||||||
case STATE_BUTTLAND:
|
|
||||||
case STATE_DUCK:
|
|
||||||
case STATE_SOAKUP:
|
|
||||||
case STATE_GETUP:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ret;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*===========================================================================
|
/*===========================================================================
|
||||||
end */
|
end */
|
||||||
|
|
|
@ -42,18 +42,16 @@ public:
|
||||||
|
|
||||||
virtual const struct PlayerMetrics *getPlayerMetrics();
|
virtual const struct PlayerMetrics *getPlayerMetrics();
|
||||||
|
|
||||||
virtual void setAnimNo(int _animNo);
|
|
||||||
virtual void setAnimFrame(int _animFrame);
|
|
||||||
|
|
||||||
virtual int isInAttackState();
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int canAttackFromThisState();
|
typedef enum
|
||||||
|
{
|
||||||
int m_savedAnimNo,m_savedAnimFrame;
|
BLOWER_STATE__EMPTY,
|
||||||
int m_chopFrame;
|
BLOWER_STATE__SUCKING,
|
||||||
int m_chopping;
|
BLOWER_STATE__FULL,
|
||||||
|
BLOWER_STATE__AIMING,
|
||||||
|
} BlowerState;
|
||||||
|
|
||||||
|
BlowerState m_blowerState;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -832,6 +832,14 @@ SOURCE=..\..\..\source\player\pmbloon.h
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\player\pmbubble.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\player\pmbubble.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=..\..\..\source\player\pmchop.cpp
|
SOURCE=..\..\..\source\player\pmchop.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
@ -840,6 +848,14 @@ SOURCE=..\..\..\source\player\pmchop.h
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\player\pmcoral.cpp
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
|
SOURCE=..\..\..\source\player\pmcoral.h
|
||||||
|
# End Source File
|
||||||
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=..\..\..\source\player\pmdead.cpp
|
SOURCE=..\..\..\source\player\pmdead.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue