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265bb99546
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cb014a96f2
20 changed files with 513 additions and 379 deletions
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@ -15,6 +15,10 @@
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NOCTO_H__
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#include "enemy\nocto.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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@ -31,10 +35,34 @@
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#include <ACTOR_BABYOCTOPUS_ANIM.h>
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#endif
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void CNpcEnemy::processBabyOctopusMovementModifier( int _frames, s32 dist, s16 headingChange )
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bool CNpcBabyOctopusEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 400 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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void CNpcBabyOctopusEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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s32 newX, newY;
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s32 preShiftX, preShiftY;
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s16 headingVal;
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//u16 octopusData[11] = { 96, 192, 256, 256, 256, 192, 192, 192, 128, 128, 96 };
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u16 octopusData[11] = { 96, 256, 96, 256, 96, 256, 96, 256, 96, 256, 96 };
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@ -77,9 +105,15 @@ void CNpcEnemy::processBabyOctopusMovementModifier( int _frames, s32 dist, s16 h
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m_velocity += resistance;
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headingVal = abs( headingChange );
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if ( headingVal > 128 )
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{
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headingVal = 128;
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}
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reqVelocity = dist * octopusData[dataPoint];
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reqVelocity >>= 8;
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reqVelocity *= 128 + ( 128 - headingChange );
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reqVelocity *= 128 + ( 128 - headingVal );
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reqVelocity >>= 8;
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s32 absReqVelocity = abs( reqVelocity );
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@ -108,9 +142,9 @@ void CNpcEnemy::processBabyOctopusMovementModifier( int _frames, s32 dist, s16 h
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Pos.vy += newY;
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}
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void CNpcEnemy::processCloseOctopusAttack( int _frames )
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void CNpcBabyOctopusEnemy::processClose( int _frames )
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{
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if ( !m_animPlaying || m_animNo == m_data[m_type].initAnim || m_animNo == m_data[m_type].moveAnim )
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if ( m_animNo == m_data[m_type].initAnim || m_animNo == m_data[m_type].moveAnim )
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{
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// not playing an attack anim, hence choose one
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@ -142,7 +176,9 @@ void CNpcEnemy::processCloseOctopusAttack( int _frames )
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m_animPlaying = true;
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m_frame = 0;
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}
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else if ( !m_animPlaying )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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