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265bb99546
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cb014a96f2
20 changed files with 513 additions and 379 deletions
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@ -15,6 +15,10 @@
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NEYEBALL_H__
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#include "enemy\neyeball.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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@ -28,7 +32,40 @@
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#endif
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void CNpcEnemy::processCloseEyeballAttack( int _frames )
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void CNpcEyeballEnemy::postInit()
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{
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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addChild( projectile );
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}
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bool CNpcEyeballEnemy::processSensor()
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{
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switch( m_sensorFunc )
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{
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case NPC_SENSOR_NONE:
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return( false );
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default:
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{
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if ( playerXDistSqr + playerYDistSqr < 40000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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}
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void CNpcEyeballEnemy::processClose( int _frames )
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{
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if ( Next )
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{
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@ -42,4 +79,14 @@ void CNpcEnemy::processCloseEyeballAttack( int _frames )
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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}
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}
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else
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{
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CProjectile *projectile;
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projectile = new ( "eyeball projectile" ) CProjectile;
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projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_USER_SEEK, CProjectile::PROJECTILE_INFINITE_LIFE );
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projectile->setLayerCollision( m_layerCollision );
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projectile->setState( CProjectile::PROJECTILE_ATTACK );
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addChild( projectile );
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}
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}
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