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10 changed files with 35 additions and 13 deletions
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@ -34,4 +34,5 @@ IdleMoustache
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IdleNoFace
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# IdleNet
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IdleZorro
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Celebrate
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Celebrate
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IdleBlink
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@ -16,4 +16,5 @@ GetHit
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CrouchDown
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CrouchUp
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LookUp
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Celebrate
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Celebrate
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IdleBlink
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@ -20,4 +20,5 @@ CrouchUp
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LookUp
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IdleWeapon
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IdleNet
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Celebrate
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Celebrate
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IdleBlink
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@ -20,4 +20,5 @@ CrouchDown
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CrouchUp
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LookUp
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IdleWeapon
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Celebrate
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Celebrate
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IdleBlink
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@ -1,3 +1,4 @@
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ButtBounceEnd
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ButtBounceStart
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Fall
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@ -19,4 +20,5 @@ CrouchDown
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CrouchUp
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LookUp
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IdleWeapon
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Celebrate
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Celebrate
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IdleBlink
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@ -19,4 +19,5 @@ DeathSquash
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GetHit
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CrouchDown
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CrouchUp
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Celebrate
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Celebrate
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IdleBlink
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@ -116,6 +116,7 @@ static const char *s_animNames[NUM_ANIM_SPONGEBOB]=
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"ANIM_SPONGEBOB_IDLENOFACE",
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"ANIM_SPONGEBOB_IDLEZORRO",
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"ANIM_SPONGEBOB_CELEBRATE",
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"ANIM_SPONGEBOB_IDLEBLINK",
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};
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@ -238,6 +238,13 @@ static const CPlayer::AnimFrameSfx s_idleZorroSfx[]=
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};
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static const int s_idleZorroCount=sizeof(s_idleZorroSfx)/sizeof(CPlayer::AnimFrameSfx);
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// ANIM_SPONGEBOB_IDLEBLINK,
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static const CPlayer::AnimFrameSfx s_idleBlinkSfx[]=
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{
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{ 5, CSoundMediator::SFX_SPONGEBOB_BLINK, },
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};
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static const int s_idleBlinkCount=sizeof(s_idleBlinkSfx)/sizeof(CPlayer::AnimFrameSfx);
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// This is the table that ties up anims to sfx
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@ -259,8 +266,9 @@ const CPlayer::AnimSfx CPlayer::s_animSfx[]=
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{ ANIM_SPONGEBOB_IDLEMOUSTACHE, s_idleMoustacheCount, s_idleMoustacheSfx },
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{ ANIM_SPONGEBOB_IDLENOFACE, s_idleNoFaceCount, s_idleNoFaceSfx },
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{ ANIM_SPONGEBOB_IDLEZORRO, s_idleZorroCount, s_idleZorroSfx },
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{ ANIM_SPONGEBOB_IDLEBLINK, s_idleBlinkCount, s_idleBlinkSfx },
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};
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const int CPlayer::s_numAnimSfx=16; // Grrrrrrrr! (pkg)
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const int CPlayer::s_numAnimSfx=17; // Grrrrrrrr! (pkg)
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/*===========================================================================
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@ -356,6 +356,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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ANIM_SPONGEBOB_NET_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_NET_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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// PLAYER_ADDON_CORALBLOWER,
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@ -396,6 +397,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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ANIM_SPONGEBOB_CORALBLOWER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_CORALBLOWER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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// PLAYER_ADDON_JELLYLAUNCHER,
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@ -436,6 +438,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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ANIM_SPONGEBOB_JELLYLAUNCHER_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYLAUNCHER_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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// PLAYER_ADDON_BUBBLEWAND,
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@ -476,6 +479,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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ANIM_SPONGEBOB_WAND_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_WAND_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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// PLAYER_ADDON_JELLYFISHINNET
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@ -516,6 +520,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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ANIM_SPONGEBOB_JELLYFISH_CELEBRATE, // ANIM_SPONGEBOB_CELEBRATE,
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ANIM_SPONGEBOB_JELLYFISH_IDLEBLINK, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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// PLAYER_ADDON_GLOVE
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@ -556,6 +561,7 @@ s8 s_animMapNet[NUM_PLAYER_ADDONS][NUM_ANIM_SPONGEBOB]=
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-1, // ANIM_SPONGEBOB_IDLENOFACE,
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-1, // ANIM_SPONGEBOB_IDLEZORRO,
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-1, // ANIM_SPONGEBOB_CELEBRATE,
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-1, // ANIM_SPONGEBOB_IDLEBLINK,
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},
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};
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@ -300,8 +300,8 @@ static IdleAnims s_unarmedIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEFACEUPSIDEDOWN, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEBANDAID, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEMATURE, -1, 1 },
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@ -331,8 +331,8 @@ static IdleAnims s_weaponIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);
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@ -357,8 +357,8 @@ static IdleAnims s_netIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 5*60 },
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{ ANIM_SPONGEBOB_IDLEBLINK, ANIM_SPONGEBOB_IDLEBREATH, -1, 2*60 },
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{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
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};
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static int s_numNetIdleAnims=sizeof(s_netIdleAnims)/sizeof(IdleAnims);
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