From c827d3e66055d40e140155fd7c8ddfd75e03915f Mon Sep 17 00:00:00 2001 From: Paul Date: Tue, 17 Jul 2001 16:24:57 +0000 Subject: [PATCH] --- source/paul/scenesel.cpp | 8 +++++--- source/system/main.cpp | 7 +++++-- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/source/paul/scenesel.cpp b/source/paul/scenesel.cpp index 1e4ee8510..a6d76686c 100644 --- a/source/paul/scenesel.cpp +++ b/source/paul/scenesel.cpp @@ -88,7 +88,9 @@ // Uncomment this to make the selector automatically choose the default ( first ) scene // You can still use L1&L2 to force the selection menu to appear -//#define AUTOMATICALLY_CHOOSE_DEFAULT +#if defined (__USER_art__)||defined (__USER_sbart__) +#define AUTOMATICALLY_CHOOSE_DEFAULT +#endif /*---------------------------------------------------------------------- Structure defintions @@ -104,8 +106,8 @@ CScene *CSceneSelector::s_sceneList[]= { - &GameScene, // First scene in the list is the default scene - &FrontEndScene, + &FrontEndScene, // First scene in the list is the default scene + &GameScene, &GameOverScene, &FmaScene, &MapScene, diff --git a/source/system/main.cpp b/source/system/main.cpp index 70b771c50..daebab047 100644 --- a/source/system/main.cpp +++ b/source/system/main.cpp @@ -25,8 +25,11 @@ #ifdef __USER_paul__ #include "paul\paul.h" -CPaulScene s_paulScene; +#endif + +#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__) #include "paul\scenesel.h" +CPaulScene s_paulScene; #endif #ifdef __USER_charles__ @@ -253,7 +256,7 @@ int main() CFileIO::GetAllFilePos(); InitSystem(); -#ifdef __USER_paul__ +#if defined (__USER_paul__)||defined (__USER_art__)||defined (__USER_sbart__) GameState::setNextScene( &SceneSelector ); #elif defined(__USER_daveo__) if (TestFMA==-1)