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70 changed files with 302 additions and 445 deletions
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@ -174,9 +174,8 @@ void CPlayerStateButtBounceLand::enter(CPlayerModeBase *_playerMode)
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m_bounceOffFloor=false;
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if(_playerMode->getIsInWater())
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{
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DVECTOR pos;
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DVECTOR const &pos=_playerMode->getPlayerPos();
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pos=_playerMode->getPlayerPos();
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if((CGameScene::getCollision()->getCollisionBlock(pos.vx,pos.vy)&COLLISION_TYPE_MASK)==COLLISION_TYPE_FLAG_DESTRUCTABLE_WALL)
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{
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CLevel &level=GameScene.GetLevel();
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@ -223,8 +222,7 @@ void CPlayerStateButtBounceUp::enter(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->getIsInWater())
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{
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DVECTOR pos;
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pos=_playerMode->getPlayerPos();
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DVECTOR const &pos=_playerMode->getPlayerPos();
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CGameBubicleFactory::spawnBubicles(pos.vx-20,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
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CPadVibrationManager::setVibration(0,CPadVibrationManager::VIBE_MEDIUM);
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CGameScene::setCameraShake(0,8);
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