This commit is contained in:
Daveo 2001-07-23 19:26:37 +00:00
parent 1da64afa81
commit c7fe8c740b
70 changed files with 302 additions and 445 deletions

View file

@ -679,7 +679,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
for ( segmentCount = 0 ; segmentCount < m_segmentCount ; segmentCount++ )
{
DVECTOR currentPos = m_segmentArray[segmentCount].getPos();
DVECTOR const &currentPos = m_segmentArray[segmentCount].getPos();
s32 xDist = oldPos.vx - currentPos.vx;
s32 yDist = oldPos.vy - currentPos.vy;
@ -692,7 +692,7 @@ void CNpcSeaSnakeEnemy::updateTail( DVECTOR &oldPos, int _frames )
if ( segmentCount < m_segmentCount - 1 )
{
DVECTOR nextPos = m_segmentArray[segmentCount + 1].getPos();
DVECTOR const &nextPos = m_segmentArray[segmentCount + 1].getPos();
xDist = currentPos.vx - nextPos.vx;
yDist = currentPos.vy - nextPos.vy;
headingFromNext = ratan2( yDist, xDist );
@ -1000,23 +1000,22 @@ void CNpcSeaSnakeEnemy::render()
int CNpcSeaSnakeEnemy::checkCollisionAgainst( CThing *_thisThing, int _frames )
{
DVECTOR pos,thisThingPos;
// DVECTOR pos,thisThingPos;
int radius;
int collided;
pos=getCollisionCentre();
thisThingPos=_thisThing->getCollisionCentre();
DVECTOR const &pos=getCollisionCentre();
DVECTOR const &thisThingPos=_thisThing->getCollisionCentre();
radius=getCollisionRadius()+_thisThing->getCollisionRadius();
collided=false;
if(abs(pos.vx-thisThingPos.vx)<radius&&
abs(pos.vy-thisThingPos.vy)<radius)
{
CRECT thisRect,thatRect;
// CRECT thisRect,thatRect;
thisRect=getCollisionArea();
thatRect=_thisThing->getCollisionArea();
CRECT const &thisRect=getCollisionArea();
CRECT const &thatRect=_thisThing->getCollisionArea();
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
@ -1096,23 +1095,22 @@ void CNpcSeaSnakeSegment::render()
int CNpcSeaSnakeSegment::checkCollisionAgainst( CThing *_thisThing, int _frames )
{
DVECTOR pos,thisThingPos;
// DVECTOR pos,thisThingPos;
int radius;
int collided;
pos = getCollisionCentre();
thisThingPos = _thisThing->getCollisionCentre();
DVECTOR const &pos = getCollisionCentre();
DVECTOR const &thisThingPos = _thisThing->getCollisionCentre();
radius = getCollisionRadius() + _thisThing->getCollisionRadius();
collided = false;
if(abs(pos.vx-thisThingPos.vx)<radius&&
abs(pos.vy-thisThingPos.vy)<radius)
{
CRECT thisRect,thatRect;
// CRECT thisRect,thatRect;
thisRect=getCollisionArea();
thatRect=_thisThing->getCollisionArea();
CRECT const &thisRect=getCollisionArea();
CRECT const &thatRect=_thisThing->getCollisionArea();
if(((thisRect.x1>=thatRect.x1&&thisRect.x1<=thatRect.x2)||(thisRect.x2>=thatRect.x1&&thisRect.x2<=thatRect.x2)||(thisRect.x1<=thatRect.x1&&thisRect.x2>=thatRect.x2))&&
((thisRect.y1>=thatRect.y1&&thisRect.y1<=thatRect.y2)||(thisRect.y2>=thatRect.y1&&thisRect.y2<=thatRect.y2)||(thisRect.y1<=thatRect.y1&&thisRect.y2>=thatRect.y2)))
@ -1144,7 +1142,7 @@ void CNpcSeaSnakeEnemy::processShot( int _frames )
m_state = NPC_GENERIC_HIT_DEATH_END;
DVECTOR offset = CLevel::getCameraPos();
DVECTOR const &offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
@ -1196,7 +1194,7 @@ u8 CNpcSeaSnakeEnemy::isSnakeStopped()
return( true );
}
DVECTOR tailPos = m_segmentArray[m_segmentCount - 1].getPos();
DVECTOR const &tailPos = m_segmentArray[m_segmentCount - 1].getPos();
if ( tailPos.vx == Pos.vx && tailPos.vy == Pos.vy )
{
@ -1210,7 +1208,7 @@ u8 CNpcSeaSnakeEnemy::isSnakeStopped()
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSeaSnakeEnemy::moveEntireSnake( DVECTOR newPos )
void CNpcSeaSnakeEnemy::moveEntireSnake( DVECTOR const &newPos )
{
Pos.vx = newPos.vx;
Pos.vy = newPos.vy;