This commit is contained in:
Charles 2001-07-06 19:42:07 +00:00
parent b033c27b2b
commit c685da55e0
4 changed files with 173 additions and 44 deletions

View file

@ -45,6 +45,8 @@ void CNpcCartPlatform::postInit()
calculateNonRotatedCollisionData();
m_playerAttached = false;
m_rebound = false;
m_reboundTimer = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -60,6 +62,11 @@ void CNpcCartPlatform::processMovement( int _frames )
bool pathComplete;
if ( m_reboundTimer > 0 )
{
m_reboundTimer -= _frames;
}
if ( !m_playerAttached )
{
m_playerAttached = true;
@ -76,20 +83,10 @@ void CNpcCartPlatform::processMovement( int _frames )
if ( m_isActivated )
{
m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &heading );
if ( !pathComplete )
if ( m_rebound )
{
moveX = ( m_carSpeed >> 8 ) * _frames;
moveX = -4 * _frames;
if ( heading == 2048 )
{
moveX = -moveX;
}
}
if ( m_inJump )
{
m_vertSpeed += 192;
if ( m_vertSpeed > ( 5 << 8 ) )
@ -103,60 +100,103 @@ void CNpcCartPlatform::processMovement( int _frames )
moveY = ( m_vertSpeed >> 8 ) * _frames;
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 );
if ( groundHeight < 0 )
{
// have touched down
m_inJump = false;
m_rebound = false;
moveY += groundHeight;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
else
{
// check for vertical movement
m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &heading );
s32 checkDist = yMovement + 50;
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy, checkDist );
if ( groundHeight < checkDist )
if ( !pathComplete )
{
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveX = ( m_carSpeed >> 8 ) * _frames;
moveY = groundHeight;
if ( heading == 2048 )
{
moveX = -moveX;
}
}
if ( m_inJump )
{
m_vertSpeed += 192;
if ( m_vertSpeed > ( 5 << 8 ) )
{
m_vertSpeed = 5 << 8;
}
else if ( m_vertSpeed < -( 6 << 8 ) )
{
m_vertSpeed = -( 6 << 8 );
}
moveY = ( m_vertSpeed >> 8 ) * _frames;
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 );
if ( groundHeight < 0 )
{
// have touched down
m_inJump = false;
moveY += groundHeight;
}
}
else
{
// fall
// check for vertical movement
moveY = yMovement;
}
s32 checkDist = yMovement + 50;
if ( moveY < 0 )
{
m_carSpeed -= 1;
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, checkDist );
if ( m_carSpeed < ( 2 << 8 ) )
if ( groundHeight < checkDist )
{
m_carSpeed = ( 2 << 8 );
// groundHeight <= yMovement indicates either just above ground or on or below ground
moveY = groundHeight;
}
else
{
// fall
moveY = yMovement;
}
if ( moveY < 0 )
{
m_carSpeed -= 1;
if ( m_carSpeed < ( 2 << 8 ) )
{
m_carSpeed = ( 2 << 8 );
}
}
else if ( moveY > 0 )
{
m_carSpeed += 20;
if ( m_carSpeed > ( 6 << 8 ) )
{
m_carSpeed = ( 6 << 8 );
}
}
}
else if ( moveY > 0 )
{
m_carSpeed += 20;
if ( m_carSpeed > ( 6 << 8 ) )
{
m_carSpeed = ( 6 << 8 );
}
}
Pos.vx += moveX;
Pos.vy += moveY;
}
Pos.vx += moveX;
Pos.vy += moveY;
// sort out draw rotation
DVECTOR testPos1, testPos2;
@ -169,7 +209,7 @@ void CNpcCartPlatform::processMovement( int _frames )
s32 yDiff;
yDiff = CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, sensorDist + 1 );
yDiff = CGameScene::getCollision()->getHeightFromGroundCart( testPos1.vx, testPos1.vy, sensorDist + 1 );
if ( yDiff <= sensorDist )
{
@ -178,7 +218,7 @@ void CNpcCartPlatform::processMovement( int _frames )
testPos1.vy += yDiff;
}
yDiff = CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, sensorDist + 1 );
yDiff = CGameScene::getCollision()->getHeightFromGroundCart( testPos2.vx, testPos2.vy, sensorDist + 1 );
if ( yDiff <= sensorDist )
{
@ -193,10 +233,29 @@ void CNpcCartPlatform::processMovement( int _frames )
heading = ratan2( yDist, xDist );
setCollisionAngle( heading );
if ( m_reboundTimer <= 0 )
{
switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
{
case COLLISION_TYPE_FLAG_DAMAGE:
{
m_vertSpeed = -8 << 8;
m_reboundTimer = 2 * GameState::getOneSecondInFrames();
m_rebound = true;
Pos.vy -= 8;
break;
}
default:
break;
}
}
}
else
{
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight <= yMovement )
{