This commit is contained in:
Paul 2001-03-23 20:09:14 +00:00
parent 13b2fbf0a8
commit c59ef39aa0
17 changed files with 366 additions and 910 deletions

View file

@ -18,8 +18,8 @@
#include "player\psidle.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
#ifndef __UTILS_HEADER__
@ -61,33 +61,33 @@
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
void CPlayerStateBaseIdle::thinkControl(CPlayerModeBasic *_playerMode)
{
int controlDown,controlHeld;
controlDown=getPadInputDown(_player);
controlHeld=getPadInputHeld(_player);
controlDown=_playerMode->getPadInputDown();
controlHeld=_playerMode->getPadInputHeld();
if(controlDown&PI_JUMP)
{
setState(_player,STATE_JUMP);
_playerMode->setState(STATE_JUMP);
}
else if(controlHeld&PI_LEFT)
{
if(canMoveLeft(_player))
setState(_player,STATE_RUN);
if(_playerMode->canMoveLeft())
_playerMode->setState(STATE_RUN);
}
else if(controlHeld&PI_RIGHT)
{
if(canMoveRight(_player))
setState(_player,STATE_RUN);
if(_playerMode->canMoveRight())
_playerMode->setState(STATE_RUN);
}
else if(controlDown&PI_ACTION)
{
setState(_player,STATE_ATTACK);
// _playerMode->setState(STATE_ATTACK);
}
else if(controlHeld&PI_DOWN)
{
setState(_player,STATE_DUCK);
_playerMode->setState(STATE_DUCK);
}
}
@ -98,13 +98,13 @@ void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateTeeterIdle::enter(CPlayer *_player)
void CPlayerStateTeeterIdle::enter(CPlayerModeBasic *_playerMode)
{
int edgeType,dir;
int anim;
edgeType=isOnEdge(_player);
dir=getFacing(_player);
edgeType=_playerMode->isOnEdge();
dir=_playerMode->getFacing();
if(edgeType==FACING_LEFT)
{
anim=dir==FACING_LEFT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
@ -114,7 +114,7 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
anim=dir==FACING_RIGHT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
}
setAnimNo(_player,anim);
_playerMode->setAnimNo(anim);
}
@ -124,10 +124,10 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateTeeterIdle::think(CPlayer *_player)
void CPlayerStateTeeterIdle::think(CPlayerModeBasic *_playerMode)
{
advanceAnimFrameAndCheckForEndOfAnim(_player);
thinkControl(_player);
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
thinkControl(_playerMode);
}
@ -137,13 +137,13 @@ void CPlayerStateTeeterIdle::think(CPlayer *_player)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::enter(CPlayer *_player)
void CPlayerStateIdle::enter(CPlayerModeBasic *_playerMode)
{
m_idleTime=0;
m_currentIdleAnim=0;
m_animState=ANIMSTATE_END;
setNextIdleAnim(_player);
setNextIdleAnim(_playerMode);
}
@ -153,14 +153,13 @@ void CPlayerStateIdle::enter(CPlayer *_player)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::think(CPlayer *_player)
void CPlayerStateIdle::think(CPlayerModeBasic *_playerMode)
{
thinkControl(_player);
if(advanceAnimFrameAndCheckForEndOfAnim(_player))
if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
{
setNextIdleAnim(_player);
setNextIdleAnim(_playerMode);
}
thinkControl(_playerMode);
}
@ -170,7 +169,7 @@ void CPlayerStateIdle::think(CPlayer *_player)
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBasic *_playerMode)
{
IdleAnims *anims;
int finished=false;
@ -180,7 +179,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
{
case ANIMSTATE_START:
m_animState=ANIMSTATE_LOOP;
setAnimNo(_player,anims->m_loopFrame);
_playerMode->setAnimNo(anims->m_loopFrame);
break;
case ANIMSTATE_LOOP:
if(--m_loopCount<=0)
@ -192,12 +191,12 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
else
{
m_animState=ANIMSTATE_END;
setAnimNo(_player,anims->m_endFrame);
_playerMode->setAnimNo(anims->m_endFrame);
}
}
else
{
setAnimNo(_player,anims->m_loopFrame);
_playerMode->setAnimNo(anims->m_loopFrame);
}
break;
case ANIMSTATE_END:
@ -242,7 +241,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
m_animState=ANIMSTATE_START;
}
m_loopCount=anims->m_loopCount;
setAnimNo(_player,animNo);
_playerMode->setAnimNo(animNo);
m_idleTime++;
}
@ -258,18 +257,13 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
};
//idlekick
//idlescratch
//? - idlesleep* - wakeup
//idlestretch
//idlewind
static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
{
@ -291,8 +285,8 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_coralBlowerIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
};
static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);