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13b2fbf0a8
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c59ef39aa0
17 changed files with 366 additions and 910 deletions
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@ -18,8 +18,8 @@
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#include "player\psidle.h"
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#ifndef __PLAYER_PMODES_H__
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#include "player\pmodes.h"
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#endif
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#ifndef __UTILS_HEADER__
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@ -61,33 +61,33 @@
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
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void CPlayerStateBaseIdle::thinkControl(CPlayerModeBasic *_playerMode)
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{
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int controlDown,controlHeld;
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controlDown=getPadInputDown(_player);
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controlHeld=getPadInputHeld(_player);
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controlDown=_playerMode->getPadInputDown();
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controlHeld=_playerMode->getPadInputHeld();
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if(controlDown&PI_JUMP)
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{
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setState(_player,STATE_JUMP);
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_playerMode->setState(STATE_JUMP);
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}
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else if(controlHeld&PI_LEFT)
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{
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if(canMoveLeft(_player))
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setState(_player,STATE_RUN);
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if(_playerMode->canMoveLeft())
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_playerMode->setState(STATE_RUN);
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}
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else if(controlHeld&PI_RIGHT)
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{
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if(canMoveRight(_player))
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setState(_player,STATE_RUN);
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if(_playerMode->canMoveRight())
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_playerMode->setState(STATE_RUN);
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}
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else if(controlDown&PI_ACTION)
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{
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setState(_player,STATE_ATTACK);
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// _playerMode->setState(STATE_ATTACK);
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}
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else if(controlHeld&PI_DOWN)
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{
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setState(_player,STATE_DUCK);
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_playerMode->setState(STATE_DUCK);
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}
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}
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@ -98,13 +98,13 @@ void CPlayerStateBaseIdle::thinkControl(CPlayer *_player)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateTeeterIdle::enter(CPlayer *_player)
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void CPlayerStateTeeterIdle::enter(CPlayerModeBasic *_playerMode)
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{
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int edgeType,dir;
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int anim;
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edgeType=isOnEdge(_player);
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dir=getFacing(_player);
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edgeType=_playerMode->isOnEdge();
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dir=_playerMode->getFacing();
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if(edgeType==FACING_LEFT)
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{
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anim=dir==FACING_LEFT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
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@ -114,7 +114,7 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
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anim=dir==FACING_RIGHT?ANIM_SPONGEBOB_TEETERFRONT:ANIM_SPONGEBOB_TEETERBACK;
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}
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setAnimNo(_player,anim);
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_playerMode->setAnimNo(anim);
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}
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@ -124,10 +124,10 @@ void CPlayerStateTeeterIdle::enter(CPlayer *_player)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateTeeterIdle::think(CPlayer *_player)
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void CPlayerStateTeeterIdle::think(CPlayerModeBasic *_playerMode)
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{
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advanceAnimFrameAndCheckForEndOfAnim(_player);
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thinkControl(_player);
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_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
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thinkControl(_playerMode);
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}
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@ -137,13 +137,13 @@ void CPlayerStateTeeterIdle::think(CPlayer *_player)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateIdle::enter(CPlayer *_player)
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void CPlayerStateIdle::enter(CPlayerModeBasic *_playerMode)
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{
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m_idleTime=0;
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m_currentIdleAnim=0;
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m_animState=ANIMSTATE_END;
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setNextIdleAnim(_player);
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setNextIdleAnim(_playerMode);
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}
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@ -153,14 +153,13 @@ void CPlayerStateIdle::enter(CPlayer *_player)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateIdle::think(CPlayer *_player)
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void CPlayerStateIdle::think(CPlayerModeBasic *_playerMode)
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{
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thinkControl(_player);
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if(advanceAnimFrameAndCheckForEndOfAnim(_player))
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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setNextIdleAnim(_player);
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setNextIdleAnim(_playerMode);
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}
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thinkControl(_playerMode);
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}
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@ -170,7 +169,7 @@ void CPlayerStateIdle::think(CPlayer *_player)
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
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void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBasic *_playerMode)
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{
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IdleAnims *anims;
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int finished=false;
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@ -180,7 +179,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
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{
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case ANIMSTATE_START:
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m_animState=ANIMSTATE_LOOP;
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setAnimNo(_player,anims->m_loopFrame);
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_playerMode->setAnimNo(anims->m_loopFrame);
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break;
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case ANIMSTATE_LOOP:
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if(--m_loopCount<=0)
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@ -192,12 +191,12 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
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else
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{
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m_animState=ANIMSTATE_END;
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setAnimNo(_player,anims->m_endFrame);
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_playerMode->setAnimNo(anims->m_endFrame);
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}
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}
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else
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{
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setAnimNo(_player,anims->m_loopFrame);
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_playerMode->setAnimNo(anims->m_loopFrame);
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}
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break;
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case ANIMSTATE_END:
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@ -242,7 +241,7 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
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m_animState=ANIMSTATE_START;
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}
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m_loopCount=anims->m_loopCount;
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setAnimNo(_player,animNo);
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_playerMode->setAnimNo(animNo);
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m_idleTime++;
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}
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@ -258,18 +257,13 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayer *_player)
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static IdleAnims s_unarmedIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
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{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEHOOLA, ANIM_SPONGEBOB_FACEBACK, 5 },
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{ ANIM_SPONGEBOB_FACEFRONT, ANIM_SPONGEBOB_IDLEWIGGLEARM, ANIM_SPONGEBOB_FACEBACK, 5 },
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{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
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{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
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};
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//idlekick
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//idlescratch
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//? - idlesleep* - wakeup
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//idlestretch
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//idlewind
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static int s_numUnarmedIdleAnims=sizeof(s_unarmedIdleAnims)/sizeof(IdleAnims);
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IdleAnims *CPlayerStateUnarmedIdle::getIdleAnimsDb(int _animNo)
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{
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@ -291,8 +285,8 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
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static IdleAnims s_coralBlowerIdleAnims[]=
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{
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// start frame loop frame end frame loop count
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 4 }, // default
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{ -1, ANIM_SPONGEBOB_IDLEBREATHE, -1, 10 },
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{ -1, ANIM_SPONGEBOB_IDLELOOK, -1, 1 },
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};
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static int s_numCoralBlowerIdleAnims=sizeof(s_coralBlowerIdleAnims)/sizeof(IdleAnims);
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