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6 changed files with 64 additions and 40 deletions
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@ -78,7 +78,14 @@ static CFmaScene::FMA_SCRIPT_NUMBER getFMAToFollow() {return LvlTable[s_glo
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sThingHazard **getHazardList() {return HazardList;}
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CLayerCollision *getCollisionLayer() {return CollisionLayer;}
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DVECTOR getMapSize();
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DVECTOR const &getMapSize() {return(MapSize);}
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int getMapWidth() {return(MapSize.vx);}
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int getMapHeight() {return(MapSize.vy);}
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DVECTOR const &getMapSize16() {return(MapSize16);}
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int getMapWidth16() {return(MapSize16.vx);}
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int getMapHeight16() {return(MapSize16.vy);}
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bool GetNextLevel(int &Lvl);
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@ -132,6 +139,7 @@ static int s_playerFacing;
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static u8 m_isBossRespawn;
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static s32 m_bossHealth;
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DVECTOR MapSize,MapSize16;
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static CNpcCheckpointHazard *m_checkpoint;
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// Level Repair stuff
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