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354eba32a8
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c2e12f8c57
12 changed files with 32 additions and 8 deletions
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@ -6,9 +6,12 @@ translations/ita.dat
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translations/ger.dat
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translations/id.dat
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translations/eng.dat
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music/ingame.pxm
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music/ingame.vb
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music/ingame.vh
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music/chapter1.pxm
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music/chapter1.vb
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music/chapter1.vh
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music/chapter3.pxm
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music/chapter3.vb
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music/chapter3.vh
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music/sb-title.pxm
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music/sb-title.vb
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music/sb-title.vh
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BIN
data/Music/chapter1/CHAPTER1.PXM
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data/Music/chapter1/CHAPTER1.PXM
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data/Music/chapter1/CHAPTER1.VB
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data/Music/chapter1/CHAPTER1.VB
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data/Music/chapter1/CHAPTER1.VH
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data/Music/chapter1/CHAPTER1.VH
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data/Music/chapter1/CHAPTER1.XM
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data/Music/chapter1/CHAPTER1.XM
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data/Music/chapter3/CHAPTER3.PXM
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data/Music/chapter3/CHAPTER3.PXM
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data/Music/chapter3/CHAPTER3.VB
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data/Music/chapter3/CHAPTER3.VB
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data/Music/chapter3/CHAPTER3.VH
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data/Music/chapter3/CHAPTER3.VH
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data/Music/chapter3/CHAPTER3.XM
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data/Music/chapter3/CHAPTER3.XM
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@ -401,7 +401,8 @@ GFX_DATA_OUT += $(MC_HEADER_OUT)
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MUSIC_IN_DIR := data/music
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MUSIC_OUT_DIR := $(DATA_OUT)/music
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MUSIC_LIST := ingame sb-title
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MUSIC_LIST := sb-title \
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chapter1 chapter3
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MUSIC_ALL_IN := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).PXM $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VH $(MUSIC_IN_DIR)/$(MUSIC)/$(MUSIC).VB)
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MUSIC_ALL_OUT := $(foreach MUSIC,$(MUSIC_LIST),$(MUSIC_OUT_DIR)/$(MUSIC).PXM $(MUSIC_OUT_DIR)/$(MUSIC).VH $(MUSIC_OUT_DIR)/$(MUSIC).VB)
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@ -95,12 +95,22 @@ static CXMPlaySound *s_xmplaySound;
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// Songs
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static XMSONGDATA s_xmSongData[CSoundMediator::NUM_SONGIDS]=
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{
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{ MUSIC_INGAME_VH, MUSIC_INGAME_VB, MUSIC_INGAME_PXM, 0 }, // SONG_INGAME
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0 }, // SONG_TITLE
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0xa }, // SONG_OPTIONS
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x00 }, // SONG_TITLE
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x0a }, // SONG_OPTIONS
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x13 }, // SONG_MEMORYCARD
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x14 }, // SONG_GAMECOMPLETE
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{ MUSIC_SB_TITLE_VH, MUSIC_SB_TITLE_VB, MUSIC_SB_TITLE_PXM, 0x23 }, // SONG_GAMEOVER
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{ MUSIC_CHAPTER1_VH, MUSIC_CHAPTER1_VB, MUSIC_CHAPTER1_PXM, 0x19 }, // SONG_CHAPTER1_LEVEL1,
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{ MUSIC_CHAPTER1_VH, MUSIC_CHAPTER1_VB, MUSIC_CHAPTER1_PXM, 0x2d }, // SONG_CHAPTER1_LEVEL2,
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{ MUSIC_CHAPTER1_VH, MUSIC_CHAPTER1_VB, MUSIC_CHAPTER1_PXM, 0x00 }, // SONG_CHAPTER1_LEVEL3,
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{ MUSIC_CHAPTER1_VH, MUSIC_CHAPTER1_VB, MUSIC_CHAPTER1_PXM, 0x2c }, // SONG_CHAPTER1_LEVEL4,
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{ MUSIC_CHAPTER1_VH, MUSIC_CHAPTER1_VB, MUSIC_CHAPTER1_PXM, 0x40 }, // SONG_CHAPTER1_BOSS,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x18 }, // SONG_CHAPTER1_LEVEL1,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x00 }, // SONG_CHAPTER1_LEVEL2,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x00 }, // SONG_CHAPTER1_LEVEL3,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x0b }, // SONG_CHAPTER1_LEVEL4,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x21 }, // SONG_CHAPTER1_BOSS_ASLEEP,
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{ MUSIC_CHAPTER3_VH, MUSIC_CHAPTER3_VB, MUSIC_CHAPTER3_PXM, 0x22 }, // SONG_CHAPTER1_BOSS_AWAKE,
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};
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// SFX banks
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@ -49,12 +49,22 @@ class CSoundMediator
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public:
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typedef enum SONGID
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{
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SONG_INGAME,
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SONG_TITLE,
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SONG_OPTIONS,
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SONG_MEMORYCARD,
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SONG_GAMECOMPLETE,
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SONG_GAMEOVER,
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SONG_CHAPTER1_LEVEL1,
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SONG_CHAPTER1_LEVEL2,
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SONG_CHAPTER1_LEVEL3,
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SONG_CHAPTER1_LEVEL4,
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SONG_CHAPTER1_BOSS,
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SONG_CHAPTER3_LEVEL1,
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SONG_CHAPTER3_LEVEL2,
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SONG_CHAPTER3_LEVEL3,
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SONG_CHAPTER3_LEVEL4,
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SONG_CHAPTER3_BOSS_ALSEEP,
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SONG_CHAPTER3_BOSS_AWAKE,
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NUM_SONGIDS,
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};
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typedef enum SFXBANKID
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