This commit is contained in:
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0b65d9d4a7
commit
c110d56dc5
15 changed files with 403 additions and 536 deletions
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@ -240,30 +240,19 @@ void CNpcFriend::render()
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{
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CNpcThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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// Render
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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m_actorGfx->Render(renderPos,m_animNo,(m_frame>>8),m_reversed);
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sBBox boundingBox = m_actorGfx->GetBBox();
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setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
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setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -119,7 +119,7 @@ s16 *dH=HeightTable;
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_MapOfs.vx+=LX;
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_MapOfs.vy+=LY;
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if (!Parent->getOnScreenFlag()) return;
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if (!Parent->canRender()) return;
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MapOfs.vx=_MapOfs.vx+XOfs;
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for (int L=0; L<Width; L++)
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@ -32,11 +32,11 @@ public:
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void think(int _frames);
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void setCameraCentre(DVECTOR _pos) {MapPos=_pos;}
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static DVECTOR getCameraPos() {return MapPos;}
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static DVECTOR getPlayerSpawnPos() {return s_playerSpawnPos;}
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static DVECTOR const &getCameraPos() {return MapPos;}
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static DVECTOR const &getPlayerSpawnPos() {return s_playerSpawnPos;}
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static int getCurrentChapter();
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static int getCurrentChapterLevel();
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static int getCurrentChapter();
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static int getCurrentChapterLevel();
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int getActorCount() {return ActorCount;}
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sThingActor **getActorList() {return ActorList;}
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@ -52,10 +52,10 @@ public:
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void respawnLevel();
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static u8 getIsBossRespawn() {return m_isBossRespawn;}
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static s32 getBossHealth() {return m_bossHealth;}
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static void setIsBossRespawn( u8 newIsBossRespawn ) {m_isBossRespawn=newIsBossRespawn;}
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static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
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static u8 getIsBossRespawn() {return m_isBossRespawn;}
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static s32 getBossHealth() {return m_bossHealth;}
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static void setIsBossRespawn( u8 newIsBossRespawn ) {m_isBossRespawn=newIsBossRespawn;}
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static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
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private:
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@ -230,23 +230,9 @@ void CNpcBranchPlatform::render()
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx ;
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renderPos.vy = Pos.vy - offset.vy ;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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if ( m_reversed )
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@ -306,7 +292,7 @@ void CNpcBranchPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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@ -150,24 +150,11 @@ void CNpcCartPlatform::render()
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx ;
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renderPos.vy = Pos.vy - offset.vy ;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = getCollisionAngle();
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@ -203,7 +190,7 @@ void CNpcCartPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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@ -205,34 +205,15 @@ void CNpcDualPlatform::render()
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{
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int x1,y1,x2,y2;
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setOnScreenFlag(false);
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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if (canRender())
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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setOnScreenFlag(true);
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DVECTOR &renderPos=getRenderPos();
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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@ -257,9 +238,7 @@ void CNpcDualPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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/*
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x1 = Pos.vx - offset.vx;
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x2 = m_lineBase.vx - offset.vx;
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@ -339,6 +318,7 @@ void CNpcDualPlatform::render()
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DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
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}
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}
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*/
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}
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}
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}
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@ -77,34 +77,14 @@ void CNpcFishHookPlatform::render()
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{
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int x1,y1,x2,y2;
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setOnScreenFlag(false);
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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DVECTOR &renderPos=getRenderPos();
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if (canRender())
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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setOnScreenFlag(true);
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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@ -129,11 +109,16 @@ void CNpcFishHookPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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x1 = Pos.vx - offset.vx;
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x2 = m_lineBase.vx - offset.vx;
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}
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// draw Line (Literally!!)
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if (renderPos.vx>0 && renderPos.vx<512)
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{
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DVECTOR const &CamPos=CLevel::getCameraPos();
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x1 = renderPos.vx;
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x2 = m_lineBase.vx - CamPos.vx;
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if ( x1 > x2 )
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{
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@ -142,8 +127,8 @@ void CNpcFishHookPlatform::render()
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x2 = tempX;
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}
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y1 = Pos.vy - offset.vy;
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y2 = m_lineBase.vy - offset.vy;
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y1 = renderPos.vy;
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y2 = m_lineBase.vy - CamPos.vy;
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if ( y1 > y2 )
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{
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@ -161,13 +146,8 @@ void CNpcFishHookPlatform::render()
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{
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y2 = VidGetScrH();
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}
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if ( x2 >= 0 && x1 <= VidGetScrW() )
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{
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if ( y2 >= 0 && y1 <= VidGetScrH() )
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{
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DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
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}
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}
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}
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}
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@ -30,60 +30,3 @@
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJellyfishPlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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DVECTOR centre;
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int halfLength;
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int x1,y1,x2,y2;
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centre=getCollisionCentre();
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size=getCollisionSize();
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halfLength=size.vx>>1;
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x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
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y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
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x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
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y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
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centre.vx-=offset.vx;
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centre.vy-=offset.vy;
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x1+=centre.vx;
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y1+=centre.vy;
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x2+=centre.vx;
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y2+=centre.vy;
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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@ -21,7 +21,7 @@
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class CNpcJellyfishPlatform : public CNpcPlatform
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{
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public:
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virtual void render();
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};
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#endif
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@ -884,34 +884,17 @@ void CNpcPlatform::processMovement( int _frames )
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void CNpcPlatform::render()
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{
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setOnScreenFlag(false);
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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if (canRender())
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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setOnScreenFlag(true);
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DVECTOR &renderPos=getRenderPos();
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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}
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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@ -938,8 +921,6 @@ void CNpcPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -126,34 +126,15 @@ void CNpcPendulumPlatform::render()
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int x1,y1,x2,y2;
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int x1Boundary,y1Boundary,x2Boundary,y2Boundary;
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setOnScreenFlag(false);
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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if (canRender())
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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setOnScreenFlag(true);
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DVECTOR &renderPos=getRenderPos();
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m_modelGfx->Render(renderPos);
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// POLY_F4 *F4=GetPrimF4();
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// setXYWH(F4,renderPos.vx-32,renderPos.vy-32,64,16);
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// setRGB0(F4,127,127,64);
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// AddPrimToList(F4,2);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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@ -178,9 +159,7 @@ void CNpcPendulumPlatform::render()
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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/*
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x1 = x1Boundary = Pos.vx - offset.vx;
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x2 = x2Boundary = m_lineBase.vx - offset.vx;
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@ -226,5 +205,7 @@ void CNpcPendulumPlatform::render()
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DrawLine( x1, y1, x2, y2, 0, 0, 0, 0 );
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}
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}
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*/
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}
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}
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}
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@ -107,23 +107,13 @@ void CNpcRetractingPlatform::render()
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CPlatformThing::render();
|
||||
|
||||
// Render
|
||||
DVECTOR renderPos;
|
||||
DVECTOR offset = CLevel::getCameraPos();
|
||||
CPlatformThing::render();
|
||||
|
||||
renderPos.vx = Pos.vx - offset.vx ;
|
||||
renderPos.vy = Pos.vy - offset.vy ;
|
||||
|
||||
CRECT collisionRect = getCollisionArea();
|
||||
collisionRect.x1 -= Pos.vx;
|
||||
collisionRect.x2 -= Pos.vx;
|
||||
collisionRect.y1 -= Pos.vy;
|
||||
collisionRect.y2 -= Pos.vy;
|
||||
|
||||
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
|
||||
{
|
||||
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
|
||||
if (canRender())
|
||||
{
|
||||
DVECTOR &renderPos=getRenderPos();
|
||||
SVECTOR rotation;
|
||||
|
||||
rotation.vx = 0;
|
||||
rotation.vy = 0;
|
||||
rotation.vz = 0;
|
||||
|
@ -161,5 +151,4 @@ void CNpcRetractingPlatform::render()
|
|||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -117,24 +117,11 @@ void CNpcSeesawPlatform::render()
|
|||
{
|
||||
CPlatformThing::render();
|
||||
|
||||
// Render
|
||||
DVECTOR renderPos;
|
||||
DVECTOR offset = CLevel::getCameraPos();
|
||||
|
||||
renderPos.vx = Pos.vx - offset.vx;
|
||||
renderPos.vy = Pos.vy - offset.vy;
|
||||
|
||||
CRECT collisionRect = getCollisionArea();
|
||||
collisionRect.x1 -= Pos.vx;
|
||||
collisionRect.x2 -= Pos.vx;
|
||||
collisionRect.y1 -= Pos.vy;
|
||||
collisionRect.y2 -= Pos.vy;
|
||||
|
||||
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
|
||||
{
|
||||
if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
|
||||
if (canRender())
|
||||
{
|
||||
DVECTOR &renderPos=getRenderPos();
|
||||
SVECTOR rotation;
|
||||
|
||||
rotation.vx = 0;
|
||||
rotation.vy = 0;
|
||||
rotation.vz = getCollisionAngle();
|
||||
|
@ -172,5 +159,4 @@ void CNpcSeesawPlatform::render()
|
|||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,8 @@
|
|||
#include "utils\utils.h"
|
||||
#endif
|
||||
|
||||
#include "level\level.h"
|
||||
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -52,9 +54,13 @@
|
|||
Vars
|
||||
---- */
|
||||
|
||||
CThing *CThingManager::s_thingLists[CThing::MAX_TYPE]={NULL,NULL};
|
||||
CThing *CThingManager::s_thingLists[CThing::MAX_TYPE];//={NULL,NULL};
|
||||
CThing *CThingManager::s_CollisionLists[CThing::MAX_TYPE];
|
||||
int CThingManager::s_initialised=false;
|
||||
|
||||
sBBox CThingManager::m_RenderBBox;
|
||||
sBBox CThingManager::m_ThinkBBox;
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
|
@ -63,13 +69,9 @@ int CThingManager::s_initialised=false;
|
|||
---------------------------------------------------------------------- */
|
||||
void CThingManager::init()
|
||||
{
|
||||
int i;
|
||||
|
||||
ASSERT(!s_initialised);
|
||||
for(i=0;i<CThing::MAX_TYPE;i++)
|
||||
{
|
||||
s_thingLists[i]=NULL;
|
||||
}
|
||||
initList(s_thingLists);
|
||||
initList(s_CollisionLists);
|
||||
s_initialised=true;
|
||||
}
|
||||
|
||||
|
@ -97,6 +99,22 @@ void CThingManager::shutdown()
|
|||
s_initialised=false;
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose:
|
||||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
void CThingManager::initList(CThing **List)
|
||||
{
|
||||
int i;
|
||||
|
||||
for(i=0 ;i<CThing::MAX_TYPE; i++)
|
||||
{
|
||||
List[i]=NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Function:
|
||||
Purpose: Kills every CThing except the player
|
||||
|
@ -142,7 +160,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing->think(_frames);
|
||||
thing->updateCollisionArea();
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -168,7 +186,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Pickup collision
|
||||
|
@ -181,7 +199,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Enemy collision
|
||||
|
@ -194,7 +212,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Friend collision
|
||||
|
@ -207,7 +225,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Hazard collision
|
||||
|
@ -220,7 +238,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Enemy projectile collision
|
||||
|
@ -233,7 +251,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Player -> Trigger collision
|
||||
|
@ -246,7 +264,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Enemy -> Player projectile collision
|
||||
|
@ -262,9 +280,9 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
{
|
||||
thing1->collidedWith(thing2);
|
||||
}
|
||||
thing2=thing2->m_nextThing;
|
||||
thing2=thing2->m_nextListThing;
|
||||
}
|
||||
thing1=thing1->m_nextThing;
|
||||
thing1=thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Enemy -> Enemy collision
|
||||
|
@ -286,10 +304,10 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
}
|
||||
}
|
||||
|
||||
thing2 = thing2->m_nextThing;
|
||||
thing2 = thing2->m_nextListThing;
|
||||
}
|
||||
|
||||
thing1 = thing1->m_nextThing;
|
||||
thing1 = thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
// Hazard -> Platform collision
|
||||
|
@ -311,10 +329,10 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
}
|
||||
}
|
||||
|
||||
thing2 = thing2->m_nextThing;
|
||||
thing2 = thing2->m_nextListThing;
|
||||
}
|
||||
|
||||
thing1 = thing1->m_nextThing;
|
||||
thing1 = thing1->m_nextListThing;
|
||||
}
|
||||
|
||||
for(i=0;i<CThing::MAX_TYPE;i++)
|
||||
|
@ -323,7 +341,7 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
CThing *nextThing = thing;
|
||||
while(thing)
|
||||
{
|
||||
nextThing=thing->m_nextThing;
|
||||
nextThing=thing->m_nextListThing;
|
||||
|
||||
if ( thing->isSetToShutdown() )
|
||||
{
|
||||
|
@ -342,10 +360,32 @@ void CThingManager::thinkAllThings(int _frames)
|
|||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
static int s_RenderBBoxX0=0;
|
||||
static int s_RenderBBoxX1=512;
|
||||
static int s_RenderBBoxY0=0;
|
||||
static int s_RenderBBoxY1=256;
|
||||
static int s_ThinkBBoxX0=0-256;
|
||||
static int s_ThinkBBoxX1=512+526;
|
||||
static int s_ThinkBBoxY0=0+128;
|
||||
static int s_ThinkBBoxY1=256+128;
|
||||
|
||||
void CThingManager::renderAllThings()
|
||||
{
|
||||
int i;
|
||||
CThing *thing;
|
||||
// Setup Screen BBox's
|
||||
DVECTOR const &CamPos=CLevel::getCameraPos();
|
||||
|
||||
m_RenderBBox.XMin=s_RenderBBoxX0+CamPos.vx;
|
||||
m_RenderBBox.XMax=s_RenderBBoxX1+CamPos.vx;
|
||||
m_RenderBBox.YMin=s_RenderBBoxY0+CamPos.vy;
|
||||
m_RenderBBox.YMax=s_RenderBBoxY1+CamPos.vy;
|
||||
|
||||
m_ThinkBBox.XMin=s_ThinkBBoxX0+CamPos.vx;
|
||||
m_ThinkBBox.XMax=s_ThinkBBoxX1+CamPos.vx;
|
||||
m_ThinkBBox.YMin=s_ThinkBBoxY0+CamPos.vy;
|
||||
m_ThinkBBox.YMax=s_ThinkBBoxY1+CamPos.vy;
|
||||
|
||||
int i;
|
||||
CThing *thing;
|
||||
|
||||
for(i=0;i<CThing::MAX_TYPE;i++)
|
||||
{
|
||||
|
@ -353,7 +393,7 @@ void CThingManager::renderAllThings()
|
|||
while(thing)
|
||||
{
|
||||
thing->render();
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -375,7 +415,7 @@ void CThingManager::processEventAllThings(GAME_EVENT _event,CThing *_sourceThin
|
|||
while(thing)
|
||||
{
|
||||
thing->processEvent(_event,_sourceThing);
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -403,7 +443,7 @@ CThing *CThingManager::checkCollisionAreaAgainstThings(CRECT *_area,int _type,i
|
|||
if(_continue)
|
||||
{
|
||||
ASSERT(thing);
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -416,7 +456,7 @@ CThing *CThingManager::checkCollisionAreaAgainstThings(CRECT *_area,int _type,i
|
|||
{
|
||||
return thing;
|
||||
}
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -430,7 +470,7 @@ CThing *CThingManager::checkCollisionAreaAgainstThings(CRECT *_area,int _type,i
|
|||
---------------------------------------------------------------------- */
|
||||
void CThingManager::addToThingList(CThing *_this)
|
||||
{
|
||||
_this->m_nextThing=s_thingLists[_this->getThingType()];
|
||||
_this->m_nextListThing=s_thingLists[_this->getThingType()];
|
||||
s_thingLists[_this->getThingType()]=_this;
|
||||
}
|
||||
|
||||
|
@ -449,16 +489,16 @@ void CThingManager::removeFromThingList(CThing *_this)
|
|||
while(thing!=_this)
|
||||
{
|
||||
prevThing=thing;
|
||||
thing=thing->m_nextThing;
|
||||
thing=thing->m_nextListThing;
|
||||
ASSERT(thing); // Not in the list!?!?
|
||||
}
|
||||
if(prevThing)
|
||||
{
|
||||
prevThing->m_nextThing=_this->m_nextThing;
|
||||
prevThing->m_nextListThing=_this->m_nextListThing;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_thingLists[_this->getThingType()]=_this->m_nextThing;
|
||||
s_thingLists[_this->getThingType()]=_this->m_nextListThing;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -524,24 +564,48 @@ void CThing::think(int _frames)
|
|||
Params:
|
||||
Returns:
|
||||
---------------------------------------------------------------------- */
|
||||
#if !defined(__USER_CDBUILD__)
|
||||
#include "gfx\prim.h"
|
||||
#include "level\level.h"
|
||||
#if defined (__USER_paul__) || defined (__USER_charles__)
|
||||
#define SHOW_BBOX 1
|
||||
int showthings=true;
|
||||
#endif
|
||||
|
||||
#if defined (__USER_paul__) || defined (__USER_charles__)
|
||||
int showthings=true;
|
||||
#else
|
||||
int showthings=false;
|
||||
#endif
|
||||
#if defined (__USER_daveo__)
|
||||
#define SHOW_BBOX 1
|
||||
int showthings=false;
|
||||
#endif
|
||||
|
||||
void CThing::render()
|
||||
{
|
||||
// Check Is Onscreen
|
||||
CRECT const &collisionRect = getCollisionArea();
|
||||
sBBox &ScrBBox=CThingManager::getRenderBBox();
|
||||
DVECTOR const &CamPos=CLevel::getCameraPos();
|
||||
|
||||
m_RenderPos.vx = Pos.vx - CamPos.vx;
|
||||
m_RenderPos.vy = Pos.vy - CamPos.vy;
|
||||
|
||||
// Will speed this up
|
||||
m_renderFlag=true;
|
||||
if (collisionRect.x2<ScrBBox.XMin || collisionRect.x1>ScrBBox.XMax) m_renderFlag=false;
|
||||
if (collisionRect.y2<ScrBBox.YMin || collisionRect.y1>ScrBBox.YMax) m_renderFlag=false;
|
||||
|
||||
/***/
|
||||
#ifdef SHOW_BBOX
|
||||
if(showthings) ShowBBox();
|
||||
#endif
|
||||
|
||||
}
|
||||
/****************************************************************************************/
|
||||
#ifdef SHOW_BBOX
|
||||
#include "gfx\prim.h"
|
||||
|
||||
void CThing::ShowBBox()
|
||||
{
|
||||
if(showthings)
|
||||
{
|
||||
DVECTOR ofs;
|
||||
DVECTOR const &ofs=CLevel::getCameraPos();
|
||||
CRECT area;
|
||||
|
||||
ofs=CLevel::getCameraPos();
|
||||
area=getCollisionArea();
|
||||
area.x1-=ofs.vx;
|
||||
area.y1-=ofs.vy;
|
||||
|
@ -636,10 +700,6 @@ void CThing::render()
|
|||
*/
|
||||
}
|
||||
}
|
||||
#else
|
||||
void CThing::render()
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include "game\event.h"
|
||||
#endif
|
||||
|
||||
#include <dstructs.h>
|
||||
|
||||
/* Std Lib
|
||||
------- */
|
||||
|
@ -39,14 +40,14 @@
|
|||
-------------------- */
|
||||
|
||||
// Collision rectangle definition
|
||||
typedef struct
|
||||
struct CRECT
|
||||
{
|
||||
int x1,y1,x2,y2;
|
||||
}
|
||||
CRECT;
|
||||
|
||||
};
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
// Thing manager class
|
||||
class CThing;
|
||||
class CThingManager
|
||||
{
|
||||
public:
|
||||
|
@ -56,27 +57,38 @@ public:
|
|||
|
||||
static void thinkAllThings(int _frames);
|
||||
static void renderAllThings();
|
||||
static void processEventAllThings(GAME_EVENT _event,class CThing *_sourceThing);
|
||||
static void processEventAllThings(GAME_EVENT _event,CThing *_sourceThing);
|
||||
|
||||
static CThing* checkCollisionAreaAgainstThings(CRECT *_area,int _type,int _continue);
|
||||
static void initCollision();
|
||||
|
||||
static sBBox &getRenderBBox() {return(m_RenderBBox);}
|
||||
static sBBox &getThinkBBox() {return(m_ThinkBBox);}
|
||||
|
||||
protected:
|
||||
static void addToThingList(class CThing *_this);
|
||||
static void initList(CThing **List);
|
||||
static void addToThingList(CThing *_this);
|
||||
static void removeFromThingList(CThing *_this);
|
||||
friend class CThing;
|
||||
|
||||
static void addToCollisionList(CThing *_this);
|
||||
|
||||
friend class CThing;
|
||||
|
||||
private:
|
||||
static class CThing *s_thingLists[];
|
||||
static CThing *s_thingLists[];
|
||||
static int s_initialised;
|
||||
|
||||
static CThing *s_CollisionLists[];
|
||||
static sBBox m_RenderBBox;
|
||||
static sBBox m_ThinkBBox;
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------*/
|
||||
// Base thing class
|
||||
class CThing
|
||||
{
|
||||
public:
|
||||
typedef enum
|
||||
enum TYPE
|
||||
{
|
||||
TYPE_PICKUP,
|
||||
TYPE_PLATFORM,
|
||||
|
@ -90,20 +102,18 @@ public:
|
|||
TYPE_FX,
|
||||
|
||||
MAX_TYPE,
|
||||
}
|
||||
TYPE;
|
||||
|
||||
};
|
||||
// TYPE;
|
||||
CThing() {;}
|
||||
virtual ~CThing() {;}
|
||||
virtual ~CThing() {;}
|
||||
|
||||
virtual TYPE getThingType()=0;
|
||||
virtual TYPE getThingType()=0;
|
||||
|
||||
|
||||
virtual void init();
|
||||
virtual void shutdown();
|
||||
virtual void think(int _frames);
|
||||
virtual void render();
|
||||
virtual u8 isSetToShutdown() {return( false );}
|
||||
virtual void init();
|
||||
virtual void shutdown();
|
||||
virtual void think(int _frames);
|
||||
virtual void render();
|
||||
virtual u8 isSetToShutdown() {return( false );}
|
||||
|
||||
// Linkage
|
||||
void addChild(CThing *Child);
|
||||
|
@ -114,19 +124,16 @@ public:
|
|||
int getNumChildren();
|
||||
|
||||
|
||||
DVECTOR getPos() {return Pos;}
|
||||
DVECTOR const &getPos() {return Pos;}
|
||||
void setPos(DVECTOR newPos) {Pos=newPos;}
|
||||
DVECTOR getPosDelta() {return PosDelta;}
|
||||
CThing *getNext() {return Next;}
|
||||
|
||||
|
||||
virtual void processEvent(GAME_EVENT _event,CThing *_sourceThing);
|
||||
|
||||
virtual void processEvent(GAME_EVENT _event,CThing *_sourceThing);
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
// Linkage
|
||||
// Parent Child Linkage
|
||||
CThing *Parent,*Next;
|
||||
// Count
|
||||
int m_numChildren;
|
||||
|
@ -134,41 +141,39 @@ protected:
|
|||
DVECTOR Pos, PosLast, PosDelta;
|
||||
|
||||
public:
|
||||
class CThing *m_nextThing;
|
||||
|
||||
|
||||
|
||||
|
||||
CThing *m_nextListThing;
|
||||
CThing *m_nextCollisionThing;
|
||||
|
||||
// -- Collision --
|
||||
public:
|
||||
DVECTOR getCollisionCentre() {return m_collisionCentre;}
|
||||
DVECTOR getCollisionCentreOffset() {return m_collisionCentreOffset;}
|
||||
void ShowBBox();
|
||||
DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
|
||||
DVECTOR const &getCollisionCentreOffset() {return m_collisionCentreOffset;}
|
||||
int getCollisionRadius() {return m_collisionRadius;}
|
||||
CRECT getCollisionArea() {return m_collisionArea;}
|
||||
CRECT const &getCollisionArea() {return m_collisionArea;}
|
||||
s16 getCollisionAngle() {return m_collisionAngle;} // pkg - move to CNpcPlatform?
|
||||
DVECTOR getNewCollidedPos() {return m_newCollidedPos;} // pkg - to be removed?
|
||||
DVECTOR getCollisionSize() {return m_collisionSize;}
|
||||
DVECTOR const &getNewCollidedPos() {return m_newCollidedPos;} // pkg - to be removed?
|
||||
DVECTOR const &getCollisionSize() {return m_collisionSize;}
|
||||
|
||||
virtual int canCollide() {return true;}
|
||||
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
|
||||
virtual int canCollide() {return true;}
|
||||
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
|
||||
int checkCollisionAgainstArea(CRECT *_rect);
|
||||
void updateCollisionArea();
|
||||
virtual void collidedWith(CThing *_thisThing) {;}
|
||||
virtual void setHasPlatformCollided( bool newVal ) {;}
|
||||
virtual bool getHasPlatformCollided() {return false;}
|
||||
virtual s32 getNewYPos( CThing *_thisThing );
|
||||
virtual void collidedWith(CThing *_thisThing) {;}
|
||||
virtual void setHasPlatformCollided( bool newVal ) {;}
|
||||
virtual bool getHasPlatformCollided() {return false;}
|
||||
virtual s32 getNewYPos( CThing *_thisThing );
|
||||
void setNewCollidedPos(DVECTOR newPos) {m_newCollidedPos = newPos;} // pkg - to be removed?
|
||||
|
||||
bool IsOnScreen() {return(m_OnScreenFlag);/* Put check code here */}
|
||||
bool getOnScreenFlag() {return(m_OnScreenFlag);}
|
||||
void setOnScreenFlag(bool f) {m_OnScreenFlag=f;}
|
||||
bool canRender() {return (m_renderFlag);}
|
||||
DVECTOR &getRenderPos() {return(m_RenderPos);}
|
||||
bool canThink() {return (m_thinkFlag);}
|
||||
|
||||
protected:
|
||||
virtual void setCollisionSize(int _w,int _h);
|
||||
virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
|
||||
virtual void setCollisionCentreOffset(DVECTOR xy) {m_collisionCentreOffset=xy;}
|
||||
virtual void setCollisionAngle(int newAngle) {m_collisionAngle = newAngle;} // pkg - move to CNpcPlatform?
|
||||
virtual void setCollisionSize(int _w,int _h);
|
||||
virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
|
||||
virtual void setCollisionCentreOffset(DVECTOR xy) {m_collisionCentreOffset=xy;}
|
||||
virtual void setCollisionAngle(int newAngle) {m_collisionAngle = newAngle;} // pkg - move to CNpcPlatform?
|
||||
private:
|
||||
DVECTOR m_collisionSize;
|
||||
DVECTOR m_collisionCentreOffset;
|
||||
|
@ -177,77 +182,77 @@ private:
|
|||
DVECTOR m_collisionCentre;
|
||||
s16 m_collisionAngle; // pkg - move to CNpcPlatform?
|
||||
DVECTOR m_newCollidedPos; // pkg - to be removed?
|
||||
bool m_OnScreenFlag;
|
||||
|
||||
bool m_renderFlag,m_thinkFlag;
|
||||
DVECTOR m_RenderPos;
|
||||
};
|
||||
|
||||
/*---------------------------------------------------------------------- */
|
||||
/* These are the individual base classes for each of the seperate thing types */
|
||||
class CPickupThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_PICKUP;}
|
||||
virtual TYPE getThingType() {return TYPE_PICKUP;}
|
||||
};
|
||||
|
||||
class CPlayerThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_PLAYER;}
|
||||
virtual TYPE getThingType() {return TYPE_PLAYER;}
|
||||
};
|
||||
|
||||
class CPlayerProjectileThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_PLAYERPROJECTILE;}
|
||||
virtual TYPE getThingType() {return TYPE_PLAYERPROJECTILE;}
|
||||
};
|
||||
|
||||
class CNpcThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_NPC;}
|
||||
virtual TYPE getThingType() {return TYPE_NPC;}
|
||||
};
|
||||
|
||||
class CEnemyThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_ENEMY;}
|
||||
virtual TYPE getThingType() {return TYPE_ENEMY;}
|
||||
};
|
||||
|
||||
class CEnemyProjectileThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_ENEMYPROJECTILE;}
|
||||
virtual TYPE getThingType() {return TYPE_ENEMYPROJECTILE;}
|
||||
};
|
||||
|
||||
class CPlatformThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_PLATFORM;}
|
||||
virtual TYPE getThingType() {return TYPE_PLATFORM;}
|
||||
};
|
||||
|
||||
class CTriggerThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_TRIGGER;}
|
||||
virtual void setPositionAndSize(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
|
||||
virtual void setTargetBox(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
|
||||
virtual TYPE getThingType() {return TYPE_TRIGGER;}
|
||||
virtual void setPositionAndSize(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
|
||||
virtual void setTargetBox(int _x,int _y,int _w,int _h); // Wonder if this might be better in CThing? (pkg)
|
||||
protected:
|
||||
int m_boxX1,m_boxY1,m_boxX2,m_boxY2;
|
||||
};
|
||||
|
||||
class CHazardThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_HAZARD;}
|
||||
virtual TYPE getThingType() {return TYPE_HAZARD;}
|
||||
};
|
||||
|
||||
class CFXThing : public CThing
|
||||
{
|
||||
public:
|
||||
virtual TYPE getThingType() {return TYPE_FX;}
|
||||
virtual TYPE getThingType() {return TYPE_FX;}
|
||||
};
|
||||
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Globals
|
||||
------- */
|
||||
|
||||
/*----------------------------------------------------------------------
|
||||
Functions
|
||||
--------- */
|
||||
|
||||
/*---------------------------------------------------------------------- */
|
||||
|
||||
#endif /* __THING_THING_H__ */
|
||||
|
||||
/*===========================================================================
|
||||
|
|
Loading…
Add table
Reference in a new issue