This commit is contained in:
Daveo 2001-02-07 18:46:59 +00:00
parent 9dd82e90c5
commit c1059872a2
8 changed files with 85 additions and 144 deletions

View file

@ -43,7 +43,7 @@ GString Filename;
// Get application path
#ifdef _DEBUG
ExePath="C:/Spongebob/tools/mapedit/";
ExePath="C:\\Spongebob\\tools\\mapedit\\";
#else
char ExeFilename[2048];
GetModuleFileName(GetModuleHandle(NULL),ExeFilename,2048);
@ -84,29 +84,14 @@ void CTileBank::SetCollision(bool f)
}
}
/*****************************************************************************/
char *FixName(const char *In)
{
char *Ptr=(char*)In;
while (*Ptr)
{
if (Ptr[0]=='T' &&
Ptr[1]=='I' &&
Ptr[2]=='L' &&
Ptr[3]=='E') return(Ptr);
Ptr++;
}
return(Ptr);
}
/*****************************************************************************/
void CTileBank::Load(CFile *File,int Version)
{
int ListSize;
GFName RootPath=File->GetFilePath();
GString FilePath;
FilePath=RootPath.Drive();
FilePath+=RootPath.Dir();
FilePath.Append('\\');
@ -124,22 +109,17 @@ GString FilePath;
// New Style rel storage
for (int i=0;i<ListSize;i++)
{
char c=1;//,FullName[256+64];
GString RelName;
int Len=0;
char c=1;
GString FullName=FilePath;
while (c)
{
File->Read(&c,1);
RelName.Append(c);
FullName.Append(c);
}
// RelName.Upper();
{ // Dodgy arse artist fix
// RelName=FixName(RelName);
}
// RootPath.makeabsolute(FilePath,RelName,FullName);
AddTileSet(RelName);
FullName.Upper();
CheckFilename(FullName);
AddTileSet(FullName);
}
}
@ -148,12 +128,14 @@ void CTileBank::Save(CFile *File)
{
int ListSize=TileSet.size();
int NewListSize=ListSize-1;
GString FilePath;
GFName RootPath=File->GetFilePath();
GString SavePath;
FilePath=RootPath.Drive();
FilePath+=RootPath.Dir();
FilePath.Append('\\');
SavePath=RootPath.Drive();
SavePath+=RootPath.Dir();
SavePath.Append('\\');
SavePath.Upper();
File->Write(&NewListSize,sizeof(int));
File->Write(&CurrentSet,sizeof(int));
@ -166,8 +148,7 @@ GFName RootPath=File->GetFilePath();
CTileSet &ThisSet=TileSet[i];
char Filename[256+64];
RootPath.makerelative(FilePath,ThisSet.GetFilename(),Filename);
RootPath.makerelative(SavePath,ThisSet.GetFilename(),Filename);
File->Write(Filename,strlen(Filename)+1);
}
@ -397,15 +378,6 @@ BOOL CTileBank::IsTileValid(int Set,int Tile)
return(TileSet[Set].IsTileValid(Tile));
}
/*****************************************************************************/
/*
BOOL CTileBank::IsTileValidGB(int Set,int Tile)
{
if (Set<0 || Tile<0) return(FALSE);
return(TileSet[Set].IsTileValidGB(Tile));
}
*/
/*****************************************************************************/
/*****************************************************************************/
/*** TileSet *****************************************************************/
@ -413,10 +385,10 @@ BOOL CTileBank::IsTileValidGB(int Set,int Tile)
/*****************************************************************************/
CTileSet::CTileSet(const char *_Filename,int Idx)
{
if (_Filename)
{
Filename=_Filename;
}
GFName FName=_Filename;
Filename=_Filename;
Name=FName.File();
Loaded=FALSE;
SetNumber=Idx;
@ -434,7 +406,8 @@ CTileSet::~CTileSet()
/*****************************************************************************/
void CTileSet::Load(CCore *Core)
{
GString Ext=Filename.Ext();
GFName FName=Filename;
GString Ext=FName.Ext();
Ext.Upper();
if (Ext=="GIN")
@ -455,28 +428,7 @@ void CTileSet::Load2d(CCore *Core)
{
CTexCache &TexCache=Core->GetTexCache();
GString ColTest;
GString Path,Name;
ColTest=Filename.File();
ColTest.Append('.');
ColTest+=Filename.Ext();
if (ColTest==ColFName)
{// Collision thing (sigh!)
Path=Filename.Drive();
Path+=Filename.Dir();
Path.Append('\\');
Name=Filename.File();
Name.Append('.');
Name+=Filename.Ext();
}
else
{
Path=GetWorkingPath();
Name=Filename.FullName();
}
int TexID=TexCache.ProcessTexture(Path,Name,0);
int TexID=TexCache.ProcessTexture(Filename,0);
sTex &ThisTex=TexCache.GetTex(TexID);
int Width=ThisTex.TexWidth/16;
@ -500,11 +452,8 @@ int Height=ThisTex.TexHeight/16;
void CTileSet::Load3d(CCore *Core)
{
CScene Scene;
GString FullFilename;
MakeFullFilename(Filename.FullName(),FullFilename);
Scene.Load(FullFilename);
Scene.Load(Filename);
CNode &ThisNode=Scene.GetSceneNode(0);
int ChildCount=ThisNode.GetPruneChildCount();
@ -551,16 +500,6 @@ BOOL CTileSet::IsTileValid(int No)
{return(Tile[No].IsValid());}
}
/*****************************************************************************/
/*
BOOL CTileSet::IsTileValidGB(int No)
{
// ASSERT(No<Tile.size());
if (No>Tile.size()) return(FALSE);
return(Tile[No].IsValidGB());
}
*/
/*****************************************************************************/
void CTileSet::Render(CCore *Core,Vector3 &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d)
{