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3b0ccb833a
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c09067ea74
2 changed files with 6 additions and 3 deletions
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@ -124,7 +124,10 @@ void CPlayerModeDead::think()
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m_player->setAnimFrame(frame);
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}
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m_player->moveVertical(5);
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if(m_player->getPos().vy<(GameScene.GetLevel().getMapSize().vy+4)*16)
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{
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m_player->moveVertical(5);
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}
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if(!m_killed)
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{
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@ -45,8 +45,8 @@ private:
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// Player can press ACTION to respawn after death
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enum
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{
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DEATH_DELAY=2*60, // Can't force a respawn for this long
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DEATH_TIMEOUT=5*60, // SB respawns automatically after this long
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DEATH_DELAY=1*60, // Can't force a respawn for this long
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DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
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};
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int m_deadTime;
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int m_deathAnim;
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