This commit is contained in:
Paul 2001-08-14 18:36:21 +00:00
parent 3b0ccb833a
commit c09067ea74
2 changed files with 6 additions and 3 deletions

View file

@ -124,7 +124,10 @@ void CPlayerModeDead::think()
m_player->setAnimFrame(frame); m_player->setAnimFrame(frame);
} }
m_player->moveVertical(5); if(m_player->getPos().vy<(GameScene.GetLevel().getMapSize().vy+4)*16)
{
m_player->moveVertical(5);
}
if(!m_killed) if(!m_killed)
{ {

View file

@ -45,8 +45,8 @@ private:
// Player can press ACTION to respawn after death // Player can press ACTION to respawn after death
enum enum
{ {
DEATH_DELAY=2*60, // Can't force a respawn for this long DEATH_DELAY=1*60, // Can't force a respawn for this long
DEATH_TIMEOUT=5*60, // SB respawns automatically after this long DEATH_TIMEOUT=4*60, // SB respawns automatically after this long
}; };
int m_deadTime; int m_deadTime;
int m_deathAnim; int m_deathAnim;