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4 changed files with 85 additions and 0 deletions
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@ -87,6 +87,8 @@ levels/CHAPTER04_LEVEL0405.Lvl
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levels/CHAPTER04_LEVEL0406.Lvl
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levels/CHAPTER04_LEVEL0407.Lvl
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collision/colltab.dat
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actors/spongebob.a3d
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actors/spongebob.tex
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22
makefile.gfx
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makefile.gfx
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@ -101,6 +101,28 @@ cleanlevels : $(foreach CHAPTER,$(LEVELS_CHAPTERS),$(foreach LEVEL,$(LEVELS_$(C
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@$(ECHO) Levels cleaned
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#----------------------------------------------------------------------------
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# Collision data
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#----------------------------------------------------------------------------
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COLLISION_IN := $(TOOL_DIR)/mapedit/collision.bmp
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COLLISION_OUT_DIR := $(DATA_OUT)/collision
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COLLISION_OUT := $(COLLISION_OUT_DIR)/colltab.dat
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collision : $(COLLISION_OUT)
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cleancollision:
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@$(RM) -f $(COLLISION_OUT)
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@$(ECHO) Collision table cleaned
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$(COLLISION_OUT) : $(COLLISION_IN)
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@$(DATA_BIN_DIR)/mkcoltab $(COLLISION_IN) -o:$(COLLISION_OUT)
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GRAF_DIRS_TO_MAKE += $(COLLISION_OUT_DIR)
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GFX_DATA_OUT += $(COLLISION_OUT)
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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# Actors
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@ -8,6 +8,10 @@
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#include "LayerCollision.h"
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#ifndef _FILEIO_HEADER_
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#include "fileio\fileio.h"
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#endif
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/*****************************************************************************/
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/*****************************************************************************/
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@ -19,6 +23,8 @@ CLayerCollision::CLayerCollision(sLayerHdr *Hdr)
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MapWidth=LayerHdr->Width;
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MapHeight=LayerHdr->Height;
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printf("COLLISION LAYER = %i %i\n",MapWidth,MapHeight);
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m_collisionTable=CFileIO::loadFile(COLLISION_COLLTAB_DAT);
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}
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/*****************************************************************************/
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@ -29,8 +35,60 @@ CLayerCollision::~CLayerCollision()
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/*****************************************************************************/
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void CLayerCollision::shutdown()
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{
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MemFree(m_collisionTable);
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}
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/*****************************************************************************/
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int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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{
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int mapX,mapY,xFraction,yFraction;
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int distanceFromGround;
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int colHeight;
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mapX=_x>>4;
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mapY=(_y>>4)*MapWidth;
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xFraction=_x&0x0f;
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yFraction=16-(_y&0x0f);
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distanceFromGround=0;
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colHeight=m_collisionTable[(Map[mapX+mapY]*16)+xFraction];if(Map[mapX+mapY])colHeight++;
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if(colHeight)
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{
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// Inside a collision block.. find the nearest ground above this point
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while(colHeight==16)
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{
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_y-=16;
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mapY-=MapWidth;
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distanceFromGround-=16;
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if(distanceFromGround<=-_maxHeight)
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{
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return -_maxHeight;
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}
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colHeight=m_collisionTable[(Map[mapX+mapY]*16)+xFraction];if(Map[mapX+mapY])colHeight++;
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}
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distanceFromGround+=yFraction-colHeight;
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}
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else
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{
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// Not inside a collision block.. find the nearest ground below this point
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while(colHeight==0)
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{
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_y+=16;
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mapY+=MapWidth;
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distanceFromGround+=16;
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if(distanceFromGround>=_maxHeight)
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{
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return _maxHeight;
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}
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colHeight=m_collisionTable[(Map[mapX+mapY]*16)+xFraction];if(Map[mapX+mapY])colHeight++;
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}
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distanceFromGround+=yFraction-colHeight;
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}
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return distanceFromGround;
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}
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/*****************************************************************************/
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#ifdef __SHOW_COLLISION__
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#include "gfx\prim.h"
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@ -23,6 +23,7 @@ virtual ~CLayerCollision();
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virtual void shutdown();
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]);}
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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#ifdef __SHOW_COLLISION__
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void render(DVECTOR &MapPos);
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@ -35,6 +36,8 @@ protected:
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u8 *Map;
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u8 *m_collisionTable;
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};
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