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74b08969ef
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2 changed files with 108 additions and 49 deletions
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@ -25,18 +25,18 @@ u8 CLayerCollision::s_collisionTable[]=
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1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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16,16,15,15,14,14,13,13,12,12,11,11,10,10, 9, 9,
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9, 9,10,10,11,11,12,12,13,13,14,14,15,15,16,16,
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9, 9,10,10,11,11,12,12,13,13,14,14,15,15,16,16,
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16,16,15,15,14,14,13,13,12,12,11,11,10,10, 9, 9,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8,
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8, 8, 7, 7, 6, 6, 5, 5, 4, 4, 3, 3, 2, 2, 1, 1,
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1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,
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16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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16,15,14,13,12,11,10, 9, 8, 7, 6, 5, 4, 3, 2, 1,
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1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,
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};
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@ -83,7 +83,6 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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maxHeightToCheck=-_maxHeight-16; // Need to check one block more incase we cross onto a new block
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while(colHeight==16)
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{
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_y-=16;
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mapY-=MapWidth;
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distanceFromGround-=16;
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if(distanceFromGround<=maxHeightToCheck)
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@ -102,7 +101,6 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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maxHeightToCheck=_maxHeight+16; // Need to check one block more incase we cross onto a new block
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while(colHeight==0)
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{
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_y+=16;
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mapY+=MapWidth;
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distanceFromGround+=16;
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if(distanceFromGround>=maxHeightToCheck)
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@ -119,6 +117,49 @@ int CLayerCollision::getHeightFromGround(int _x,int _y,int _maxHeight)
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}
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/*****************************************************************************/
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int CLayerCollision::getHeightFromCeiling(int _x,int _y,int _maxHeight)
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{
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int mapX,mapY,xFraction,yFraction;
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int distanceFromCeiling;
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int colHeight;
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int maxHeightToCheck;
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mapX=_x>>4;
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mapY=(_y>>4)*MapWidth;
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xFraction=_x&0x0f;
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yFraction=16-(_y&0x0f);
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distanceFromCeiling=0;
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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if(yFraction<colHeight)
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{
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// Inside a collision block and under the floor
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distanceFromCeiling=colHeight-yFraction;
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}
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else
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{
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// Above the floor or not inside a collision block.. find the nearest ground above this point
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distanceFromCeiling=_y&0x0f;
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maxHeightToCheck=_maxHeight+16;
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colHeight=0;
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while(colHeight==0)
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{
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mapY-=MapWidth;
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distanceFromCeiling+=16;
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if(distanceFromCeiling>=maxHeightToCheck)
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{
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return _maxHeight;
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}
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colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_MASK)*16)+xFraction];
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}
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distanceFromCeiling+=colHeight-16;
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}
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return distanceFromCeiling;
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}
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/*****************************************************************************/
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int CLayerCollision::getCollisionType(int _x,int _y)
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{
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@ -152,26 +193,42 @@ int CLayerCollision::getCollisionType(int _x,int _y)
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#ifdef __SHOW_COLLISION__
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#include "gfx\prim.h"
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#include "pad\pads.h"
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#if defined (__USER_paul__) || (__USER_art__)
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int showCollision=true;
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typedef struct{int r,g,b;} colrgb;
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const colrgb s_typeColours[]={
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{90,90,90},
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{90,0,0}, //damage
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{0,90,0}, //slippery
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{90,0,90}, //electric
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{0,90,90}, //sticky
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{0,0,90}, //water
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};
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typedef enum {SHOW_NONE,SHOW_OPAQUE,SHOW_SEMITRANS}ColShowType;
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#if defined (__USER_paul__)
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ColShowType showCollision=SHOW_OPAQUE;
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#elif defined (__USER_art__)
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ColShowType showCollision=SHOW_SEMITRANS;
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#else
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int showCollision=false;
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ColShowType showCollision=SHOW_NONE;
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#endif
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void CLayerCollision::render(DVECTOR &MapPos)
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{
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if(PadGetDown(0)&PAD_TRIANGLE)
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{
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showCollision=!showCollision;
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showCollision=(ColShowType)(showCollision+1);
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if(showCollision>SHOW_SEMITRANS)showCollision=SHOW_NONE;
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}
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if(showCollision)
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if(showCollision!=SHOW_NONE)
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{
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int semiTrans;
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int x,y;
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int mapx,mapy;
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int xoff,yoff;
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u8 *coll;
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POLY_F4 *f4;
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POLY_F3 *f3;
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const colrgb *colour;
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semiTrans=showCollision==SHOW_SEMITRANS;
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xoff=MapPos.vx&15;
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yoff=MapPos.vy&15;
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mapx=MapPos.vx/16;
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@ -181,6 +238,7 @@ void CLayerCollision::render(DVECTOR &MapPos)
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coll=&Map[mapx+(mapy*MapWidth)];
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for(x=-xoff;x<(33*16)-xoff;x+=16)
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{
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colour=&s_typeColours[((*coll)&COLLISION_TYPE_MASK)>>COLLISION_TYPE_FLAG_SHIFT];
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switch((*coll)&COLLISION_MASK)
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{
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case 0:
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@ -192,9 +250,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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case 4:
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f4=GetPrimF4();
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setXYWH(f4,x,y,16,16);
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setRGB0(f4,0,0,90);
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setSemiTrans(f4,true);
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AddPrimToList(f4,0);
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setRGB0(f4,colour->r,colour->g,colour->b);
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setSemiTrans(f4,semiTrans);
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AddPrimToList(f4,11);
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break;
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case 5:
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@ -202,9 +260,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x+16,y+16,
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x,y+16,
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x+16,y+8);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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case 6:
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@ -212,9 +270,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x,y+16,
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x+16,y+16,
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x,y+8);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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case 9:
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@ -223,9 +281,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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x,y+8,
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x+16,y+16,
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x,y+16);
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setRGB0(f4,0,0,90);
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setSemiTrans(f4,true);
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AddPrimToList(f4,0);
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setRGB0(f4,colour->r,colour->g,colour->b);
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setSemiTrans(f4,semiTrans);
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AddPrimToList(f4,11);
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break;
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case 10:
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@ -234,9 +292,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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x+16,y+8,
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x,y+16,
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x+16,y+16);
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setRGB0(f4,0,0,90);
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setSemiTrans(f4,true);
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AddPrimToList(f4,0);
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setRGB0(f4,colour->r,colour->g,colour->b);
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setSemiTrans(f4,semiTrans);
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AddPrimToList(f4,11);
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break;
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case 13:
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@ -244,9 +302,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x+16,y+16,
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x,y+16,
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x+16,y);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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case 14:
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@ -254,9 +312,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x,y+16,
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x+16,y+16,
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x,y);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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case 15:
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@ -264,9 +322,9 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x+16,y,
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x,y,
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x+16,y+16);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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case 16:
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@ -274,17 +332,17 @@ void CLayerCollision::render(DVECTOR &MapPos)
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setXY3(f3,x,y,
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x+16,y,
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x,y+16);
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setRGB0(f3,0,0,90);
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setSemiTrans(f3,true);
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AddPrimToList(f3,0);
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setRGB0(f3,colour->r,colour->g,colour->b);
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setSemiTrans(f3,semiTrans);
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AddPrimToList(f3,11);
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break;
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default:
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f4=GetPrimF4();
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setXYWH(f4,x,y,16,16);
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setRGB0(f4,200,0,0);
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setSemiTrans(f4,true);
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AddPrimToList(f4,0);
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setRGB0(f4,255,0,0);
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setSemiTrans(f4,semiTrans);
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AddPrimToList(f4,11);
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break;
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}
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coll++;
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@ -24,6 +24,7 @@ virtual void shutdown();
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u8 Get(int X,int Y) {return(Map[X+(Y*MapWidth)]&COLLISION_MASK);}
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int getHeightFromGround(int _x,int _y,int _maxHeight=32);
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int getHeightFromCeiling(int _x,int _y,int _maxHeight=32);
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int getCollisionType(int _x,int _y);
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#ifdef __SHOW_COLLISION__
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