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dc3dc29e5a
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bef68f6b0e
7 changed files with 191 additions and 79 deletions
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@ -25,6 +25,10 @@
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#include "utils\mathtab.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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@ -90,6 +94,7 @@ DVECTOR CJellyLauncherAmmoPickup::getSizeForPlacement()
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---------------------------------------------------------------------- */
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void CJellyLauncherAmmoPickup::collect(class CPlayer *_player)
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{
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_player->giveJellyAmmo();
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CBasePickup::collect(_player);
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}
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@ -246,7 +246,7 @@ void CPlayer::init()
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s_playerModes[i]->initialise(this);
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}
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m_currentPlayerModeClass=NULL;
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setMode(PLAYER_MODE_BASICUNARMED); //PKG
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setMode(PLAYER_MODE_FULLUNARMED); //PKG
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m_animNo=0;
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m_animFrame=0;
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@ -693,6 +693,7 @@ void CPlayer::respawn()
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m_squeakyBootsTimer=0;
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m_invinvibilityRingTimer=0;
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m_bubbleAmmo=0;
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m_jellyAmmo=0;
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clearPlatform();
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}
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@ -253,12 +253,18 @@ public:
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void giveBubbleAmmo() {m_bubbleAmmo+=10;if(m_bubbleAmmo>99)m_bubbleAmmo=99;}
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void useOneBubble() {m_bubbleAmmo--;}
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int getBubbleAmmo() {return m_bubbleAmmo;}
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void giveJellyAmmo() {m_jellyAmmo+=6;if(m_jellyAmmo>99)m_jellyAmmo=99;}
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void useOneJelly() {m_jellyAmmo--;}
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int getJellyAmmo() {return m_jellyAmmo;}
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private:
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int m_glassesFlag;
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int m_squeakyBootsTimer;
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int m_invinvibilityRingTimer;
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int m_divingHelmet;
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int m_bubbleAmmo;
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int m_jellyAmmo;
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// Platforms
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public:
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@ -21,6 +21,18 @@
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#include "gfx\sprbank.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __GFX_FONT_H__
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#include "gfx\font.h"
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#endif
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/* Std Lib
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------- */
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@ -61,8 +73,8 @@
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---------------------------------------------------------------------- */
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void CPlayerModeJellyLauncher::enter()
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{
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m_netting=false;
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m_netState=NET_STATE__EMPTY;
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m_firingState=FIRING_STATE__NONE;
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m_player->giveJellyAmmo();
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}
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/*----------------------------------------------------------------------
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@ -71,50 +83,88 @@ void CPlayerModeJellyLauncher::enter()
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Params:
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Returns:
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---------------------------------------------------------------------- */
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//int netstate;
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DVECTOR jellyLaunchPos={20,-40};
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void CPlayerModeJellyLauncher::think()
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{
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// If we're netting then restore the 'real' anim number/frame before
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// doing the think so that the rest of the code doesn't know what
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// is going on ;)
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if(m_netting)
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{
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setAnimNo(m_savedAnimNo);
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setAnimFrame(m_savedAnimFrame);
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}
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CPlayerModeBase::think();
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// Start to net?
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if(!m_netting&&getPadInputDown()&PI_ACTION&&canSwingNetFromThisState())
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// Start to fire?
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switch(m_firingState)
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{
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m_netFrame=0;
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m_netting=true;
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switch(m_netState)
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{
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case NET_STATE__EMPTY:
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m_netState=NET_STATE__FULL;
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break;
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case NET_STATE__FULL:
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m_netState=NET_STATE__EMPTY;
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break;
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}
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}
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case FIRING_STATE__NONE:
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if(getPadInputDown()&PI_ACTION&&m_player->getJellyAmmo()&&canFireFromThisState())
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{
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m_firingFrame=0;
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m_firingTime=0;
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m_firingState=FIRING_STATE__POWERINGUP;
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}
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break;
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case FIRING_STATE__POWERINGUP:
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if(getPadInputHeld()&PI_ACTION)
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{
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if(m_firingTime<TIMEOUT_FOR_BIG_SHOT)
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{
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m_firingTime++;
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}
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m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
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}
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else
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{
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m_firingState=FIRING_STATE__FIRING;
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m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
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}
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break;
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case FIRING_STATE__FIRING:
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m_player->setAnimFrame(m_firingFrame++);
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if(m_firingFrame>=m_player->getAnimFrameCount())
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{
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int playerFacing;
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DVECTOR launchPos;
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// Netting?
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if(m_netting)
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{
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//!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
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m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
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m_player->setAnimFrame(m_netFrame);
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m_netFrame++;
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if(m_netFrame>=m_player->getAnimFrameCount())
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{
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m_player->setAnimNo(m_savedAnimNo);
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m_player->setAnimFrame(m_savedAnimFrame);
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m_netting=false;
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}
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playerFacing=m_player->getFacing();
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launchPos=getPlayerPos();
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launchPos.vx+=playerFacing*jellyLaunchPos.vx;
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launchPos.vy+=jellyLaunchPos.vy;
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if(m_firingTime==TIMEOUT_FOR_BIG_SHOT&&m_player->getJellyAmmo()>=AMMO_AMOUNT_FOR_BIG_SHOT)
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{
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// Powered up, big shot
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int fireHeading;
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CPlayerProjectile *projectile;
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int i;
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fireHeading=1024+(1024*playerFacing)-512;
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for(i=0;i<3;i++)
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{
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projectile=new("JellyProjectile") CPlayerProjectile;
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projectile->init(launchPos,
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fireHeading,
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CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
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CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
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5*60);
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fireHeading+=512;
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m_player->useOneJelly();
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}
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}
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else
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{
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// Normal, small shot
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int fireHeading;
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CPlayerProjectile *projectile;
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fireHeading=1024+(1024*m_player->getFacing());
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projectile=new("JellyProjectile") CPlayerProjectile;
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projectile->init(launchPos,
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fireHeading,
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CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
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CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
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5*60);
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m_player->useOneJelly();
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}
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setState(STATE_IDLE);
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m_firingState=FIRING_STATE__NONE;
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}
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break;
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}
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// netstate=m_netState;
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}
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/*----------------------------------------------------------------------
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@ -127,17 +177,80 @@ void CPlayerModeJellyLauncher::renderModeUi()
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{
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SpriteBank *sb;
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sFrameHdr *fh;
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FontBank *fb;
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char buf[4];
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sb=m_player->getSpriteBank();
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fh=sb->getFrameHeader(FRM__NET);
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if(m_netState==NET_STATE__FULL)
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fh=sb->getFrameHeader(FRM__BLOWER);
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switch(m_firingState)
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{
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// Net has a jellyfish inside
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sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT,256+128);
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case FIRING_STATE__NONE:
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case FIRING_STATE__FIRING:
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT);
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break;
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case FIRING_STATE__POWERINGUP:
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{
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int rotRange,scaleBase,scaleRange;
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int xs,ys,rot;
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rotRange=m_firingTime;
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scaleBase=4096+(m_firingTime*10);
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scaleRange=m_firingTime*2;
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rot=(getRndRange(rotRange*2)-rotRange)&4095;
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xs=scaleBase+getRndRange(scaleRange);
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ys=scaleBase+getRndRange(scaleRange);
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sb->printRotatedScaledSprite(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,xs,ys,rot,CPlayer::POWERUPUI_OT);
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}
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break;
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}
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fb=m_player->getFontBank();
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sprintf(buf,"x%d",m_player->getJellyAmmo());
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fb->print(CPlayer::POWERUPUI_TEXTX,CPlayer::POWERUPUI_TEXTY-(fb->getCharHeight()/2),buf);
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeJellyLauncher::setState(int _state)
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{
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int allowChange;
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allowChange=true;
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if(m_firingState!=FIRING_STATE__NONE)
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{
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switch(_state)
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{
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case STATE_FALL:
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// Break out of firing state!
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m_firingState=FIRING_STATE__NONE;
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break;
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALLFAR:
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case STATE_BUTTBOUNCE:
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case STATE_BUTTFALL:
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case STATE_BUTTLAND:
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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allowChange=false;
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break;
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}
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}
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if(allowChange)
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{
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return CPlayerModeBase::setState(_state);
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}
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else
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{
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT);
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return false;
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}
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}
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeJellyLauncher::setAnimNo(int _animNo)
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{
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CPlayerModeBase::setAnimNo(_animNo);
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m_savedAnimNo=_animNo;
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}
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void CPlayerModeJellyLauncher::setAnimFrame(int _animFrame)
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{
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CPlayerModeBase::setAnimFrame(_animFrame);
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m_savedAnimFrame=_animFrame;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeJellyLauncher::canSwingNetFromThisState()
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int CPlayerModeJellyLauncher::canFireFromThisState()
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{
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int ret=false;
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@ -173,12 +268,12 @@ int CPlayerModeJellyLauncher::canSwingNetFromThisState()
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{
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALL:
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ret=true;
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break;
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALL:
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case STATE_FALLFAR:
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case STATE_BUTTBOUNCE:
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case STATE_BUTTFALL:
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@ -41,22 +41,27 @@ public:
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virtual void think();
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virtual void renderModeUi();
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virtual void setAnimNo(int _animNo);
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virtual void setAnimFrame(int _animFrame);
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virtual int setState(int _state);
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private:
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enum
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{
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TIMEOUT_FOR_BIG_SHOT=60*4,
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AMMO_AMOUNT_FOR_BIG_SHOT=3,
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};
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typedef enum
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{
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NET_STATE__EMPTY,
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NET_STATE__FULL,
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} NetState;
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FIRING_STATE__NONE,
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FIRING_STATE__POWERINGUP,
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FIRING_STATE__FIRING,
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}FIRING_STATE;
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int canSwingNetFromThisState();
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int canFireFromThisState();
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int m_savedAnimNo,m_savedAnimFrame;
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int m_netFrame;
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int m_netting;
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NetState m_netState;
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int m_firingFrame;
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FIRING_STATE m_firingState;
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int m_firingTime;
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};
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virtual const struct PlayerMetrics *getPlayerMetrics();
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int setState(int _state);
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virtual int setState(int _state);
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int getState() {return m_currentState;}
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// virtual void setMode(class CPlayer *_player,int _mode);
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int getFacing();
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@ -56,7 +56,7 @@ class CPlayerStateWalk : public CPlayerStateRun
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{
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protected:
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virtual int getStartFrame() {return -1;}
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virtual int getLoopFrame() {return ANIM_SPONGEBOB_WALK;}
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virtual int getLoopFrame() {return ANIM_SPONGEBOB_RUN;} //{return ANIM_SPONGEBOB_WALK;}
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virtual int getEndFrame() {return -1;}
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};
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