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116
source/hazard/hrwheel.cpp
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116
source/hazard/hrwheel.cpp
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/*=========================================================================
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hrwheel.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HRWHEEL_H__
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#include "hazard\hrwheel.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRisingWeightWheelHazard::init()
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{
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CNpcHazard::init();
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m_rotation = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRisingWeightWheelHazard::setWaypoints( sThingHazard *ThisHazard )
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{
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u16 *PntList=(u16*)MakePtr(ThisHazard,sizeof(sThingHazard));
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u16 newXPos, newYPos;
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// get init pos
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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Pos = startPos;
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m_base = Pos;
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m_wheelPos.vx = newXPos;
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m_wheelPos.vy = newYPos;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRisingWeightWheelHazard::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
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{
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m_weight->setTriggered();
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m_rotation += 128;
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m_rotation &= 4095;
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcRisingWeightWheelHazard::render()
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{
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CHazardThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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