This commit is contained in:
Charles 2001-06-12 18:12:34 +00:00
parent 220d6cc144
commit bd4323bd18
8 changed files with 140 additions and 2 deletions

View file

@ -31,10 +31,17 @@
#include "projectl\projectl.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::postInit()
{
m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
@ -47,6 +54,8 @@ void CNpcFlyingDutchmanEnemy::postInit()
m_extension = minX;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
{
if ( !m_animPlaying )
@ -114,6 +123,8 @@ void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processClose( int _frames )
{
if ( playerYDist > 0 )
@ -224,4 +235,118 @@ void CNpcFlyingDutchmanEnemy::processClose( int _frames )
{
m_heading = 2048;
}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFlyingDutchmanEnemy::processShot( int _frames )
{
switch( m_data[m_type].shotFunc )
{
case NPC_SHOT_NONE:
{
// do nothing
break;
}
case NPC_SHOT_GENERIC:
{
switch ( m_state )
{
case NPC_GENERIC_HIT_CHECK_HEALTH:
{
m_health -= 5;
if ( m_health < 0 )
{
m_state = NPC_GENERIC_HIT_DEATH_START;
m_isDying = true;
}
else
{
m_state = NPC_GENERIC_HIT_RECOIL;
m_animPlaying = true;
m_animNo = m_data[m_type].recoilAnim;
m_frame = 0;
}
break;
}
case NPC_GENERIC_HIT_RECOIL:
{
if ( !m_animPlaying )
{
m_state = 0;
m_controlFunc = NPC_CONTROL_MOVEMENT;
}
break;
}
case NPC_GENERIC_HIT_DEATH_START:
{
m_animPlaying = true;
m_animNo = m_data[m_type].dieAnim;
m_frame = 0;
m_state = NPC_GENERIC_HIT_DEATH_END;
m_isDying = true;
if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
{
CSoundMediator::playSfx( m_data[m_type].deathSfx );
}
m_speed = -5;
if (m_data[m_type].skelType)
{
m_actorGfx->SetOtPos( 0 );
}
break;
}
case NPC_GENERIC_HIT_DEATH_END:
{
if ( !m_animPlaying )
{
m_drawRotation += 64 * _frames;
m_drawRotation &= 4095;
Pos.vy += m_speed * _frames;
if ( m_speed < 5 )
{
m_speed++;
}
DVECTOR offset = CLevel::getCameraPos();
if ( Pos.vy - offset.vy > VidGetScrH() )
{
if ( m_data[m_type].respawning )
{
m_isActive = false;
m_timerFunc = NPC_TIMER_RESPAWN;
m_timerTimer = 4 * GameState::getOneSecondInFrames();
}
else
{
setToShutdown();
CGameScene::setBossHasBeenKilled();
}
}
}
break;
}
}
break;
}
}
}