This commit is contained in:
Daveo 2001-05-16 19:06:47 +00:00
parent e24c93004d
commit b9fa255cd3
5 changed files with 145 additions and 96 deletions

View file

@ -139,6 +139,7 @@ hazard_src := hazard \
hbbarrel hbbarrel
fx_src := fx \ fx_src := fx \
fxfallingtile \
fxjfish fxjfish
projectl_src := projectl \ projectl_src := projectl \

View file

@ -26,6 +26,8 @@ virtual void shutdown();
int getHeightFromGround(int _x,int _y,int _maxHeight=32); int getHeightFromGround(int _x,int _y,int _maxHeight=32);
int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];} int getCollisionBlock(int _x,int _y) {return Map[(_x>>4)+((_y>>4)*MapWidth)];}
u8 *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
#ifdef __SHOW_COLLISION__ #ifdef __SHOW_COLLISION__
void render(DVECTOR &MapPos); void render(DVECTOR &MapPos);
#endif #endif

View file

@ -44,6 +44,8 @@ virtual void render();
int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));} int GetMapOfs() {return(MapXY.vx+(MapXY.vy*MapWidth));}
virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());} virtual sTileMapElem *GetMapPos() {return(Map+GetMapOfs());}
virtual sTileMapElem *getMapPtr(int _x,int _y) {return(&Map[(_x>>4)+((_y>>4)*MapWidth)]);}
protected: protected:
sLayerHdr *LayerHdr; sLayerHdr *LayerHdr;

View file

@ -85,12 +85,12 @@
#include "game\gameslot.h" #include "game\gameslot.h"
#endif #endif
#include "fx\fx.h"
#include "fx\fxfallingtile.h"
/*****************************************************************************/ /*****************************************************************************/
extern int s_globalLevelSelectThing; sLvlTab LvlTable[]=
/*****************************************************************************/
sLvlTab LvlTable[]=
{ {
// C1 // C1
{1,1, 21, LEVELS_CHAPTER01_LEVEL01_LVL,LEVELS_CHAPTER01_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL1}, {1,1, 21, LEVELS_CHAPTER01_LEVEL01_LVL,LEVELS_CHAPTER01_LEVEL01_TEX, CSoundMediator::SONG_CHAPTER1_LEVEL1},
@ -128,7 +128,7 @@ sLvlTab LvlTable[]=
{6,99, 0, LEVELS_FMA_SHADYSHOALS_LVL,LEVELS_FMA_SHADYSHOALS_TEX, CSoundMediator::SONG_TITLE}, {6,99, 0, LEVELS_FMA_SHADYSHOALS_LVL,LEVELS_FMA_SHADYSHOALS_TEX, CSoundMediator::SONG_TITLE},
}; };
const static int LvlTableSize=sizeof(LvlTable)/sizeof(sLvlTab); const int LvlTableSize=sizeof(LvlTable)/sizeof(sLvlTab);
const FileEquate loadingScreens[6]= const FileEquate loadingScreens[6]=
{ {
@ -143,36 +143,16 @@ const FileEquate loadingScreens[6]=
/*****************************************************************************/ /*****************************************************************************/
DVECTOR CLevel::MapPos; DVECTOR CLevel::MapPos;
DVECTOR CLevel::s_playerSpawnPos; DVECTOR CLevel::s_playerSpawnPos;
sLevelHdr *CLevel::LevelHdr;
u8 CLevel::m_isBossRespawn; u8 CLevel::m_isBossRespawn;
s32 CLevel::m_bossHealth; s32 CLevel::m_bossHealth;
/*****************************************************************************/ /*****************************************************************************/
CLevel::CLevel() CLevel::CLevel()
{ {
} }
/*****************************************************************************/
bool CLevel::GetNextLevel(int &Lvl)
{
bool Finished=false;
Lvl++;
// TMP
if (Lvl>=LvlTableSize) Lvl=0;
// Skip Blanks
while (CFileIO::getFileSize(LvlTable[Lvl ].LevelFilename)<=10000) // Dodgy blank level skip
{
Lvl++;
if (Lvl>=LvlTableSize) Lvl=0;
}
// End TMP
/*** E3 Bodge ***/
#if !defined(__USER_sbart__)
if (Lvl>2) Lvl=0;
#endif
/****************/
return(Finished);
}
/*****************************************************************************/ /*****************************************************************************/
void CLevel::init(int LevelNo) void CLevel::init(int LevelNo)
{ {
@ -205,6 +185,26 @@ sLvlTab *lvlTab=&LvlTable[LevelNo];
m_bossHealth = 0; m_bossHealth = 0;
} }
/*****************************************************************************/
bool CLevel::GetNextLevel(int &Lvl)
{
bool Finished=false;
Lvl++;
if (Lvl>=LvlTableSize)
{
Lvl=0;
Finished=true;
}
// End TMP
/*** E3 Bodge ***/
#if !defined(__USER_sbart__)
if (Lvl>2) Lvl=0;
#endif
/****************/
return(Finished);
}
/*****************************************************************************/ /*****************************************************************************/
void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab) void CLevel::DisplayLoadingScreen(sLvlTab *lvlTab)
{ {
@ -654,26 +654,64 @@ sLayerHdr *layer;
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ /*****************************************************************************/
int CLevel::getCurrentChapter() void CLevel::destroyMapArea(DVECTOR const &Pos)
{ {
return( LvlTable[s_globalLevelSelectThing].Chapter ); DVECTOR TL,BR;
const int ColT=COLLISION_TYPE_STICKY;
TL.vx=Pos.vx&-16;;
TL.vy=Pos.vy&-16;;
BR=TL;
if (CollisionLayer->getCollisionBlock(TL.vx,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT)printf ("!!");
// Left
while (CollisionLayer->getCollisionBlock(TL.vx-16,TL.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vx-=16;
// Top
while (CollisionLayer->getCollisionBlock(TL.vx,TL.vy-16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) TL.vy-=16;
// Right
while (CollisionLayer->getCollisionBlock(BR.vx+16,BR.vy)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vx+=16;
// Bottom
while (CollisionLayer->getCollisionBlock(BR.vx,BR.vy+16)>>COLLISION_TYPE_FLAG_SHIFT==ColT) BR.vy+=16;
DVECTOR DP;
for (DP.vy=TL.vy; DP.vy<=BR.vy; DP.vy+=16)
{
for (DP.vx=TL.vx; DP.vx<=BR.vx; DP.vx+=16)
{
u8 *ColElem=CollisionLayer->getMapPtr(DP.vx,DP.vy);
if (*ColElem>>COLLISION_TYPE_FLAG_SHIFT==COLLISION_TYPE_STICKY)
{
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(DP.vx,DP.vy);
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,DP);
FX->SetTile(MapElem->Tile);
MapElem->Tile=0;
*ColElem=0;
}
}
}
} }
/*****************************************************************************/ /*****************************************************************************/
/*****************************************************************************/ void CLevel::destroyMapTile(DVECTOR const &Pos)
/*****************************************************************************/
int CLevel::getCurrentChapterLevel()
{ {
return( LvlTable[s_globalLevelSelectThing].Level ); u8 *ColElem=CollisionLayer->getMapPtr(Pos.vx,Pos.vy);
sTileMapElem *MapElem=TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]->getMapPtr(Pos.vx,Pos.vy);
// *ColElem=0;
if (MapElem->Tile)
{
CFXFallingTile *FX=(CFXFallingTile*)CFX::Create(CFX::FX_TYPE_FALLINGTILE,Pos);
FX->SetTile(MapElem->Tile);
MapElem->Tile=0;
}
} }
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int CLevel::getTotalSpatCount()
{
return( LvlTable[s_globalLevelSelectThing].totalSpatCount);
}
/*****************************************************************************/

View file

@ -10,8 +10,6 @@
#include "level/layercollision.h" #include "level/layercollision.h"
/*****************************************************************************/ /*****************************************************************************/
// Woo.. this is getting big now isn't it?
// Nope.. it's shrunk again! :)
struct sLvlTab struct sLvlTab
{ {
u16 Chapter,Level; u16 Chapter,Level;
@ -20,6 +18,10 @@ struct sLvlTab
int songId; int songId;
}; };
/*****************************************************************************/
extern int s_globalLevelSelectThing;
extern sLvlTab LvlTable[];
/*****************************************************************************/ /*****************************************************************************/
class CLayer; class CLayer;
class CLevel class CLevel
@ -36,9 +38,12 @@ public:
static DVECTOR const &getCameraPos() {return MapPos;} static DVECTOR const &getCameraPos() {return MapPos;}
static DVECTOR const &getPlayerSpawnPos() {return s_playerSpawnPos;} static DVECTOR const &getPlayerSpawnPos() {return s_playerSpawnPos;}
static int getCurrentChapter(); static int getCurrentChapter() {return( LvlTable[s_globalLevelSelectThing].Chapter );}
static int getCurrentChapterLevel(); static int getCurrentChapterLevel() {return( LvlTable[s_globalLevelSelectThing].Level);}
static int getTotalSpatCount(); static int getTotalSpatCount() {return( LvlTable[s_globalLevelSelectThing].totalSpatCount);}
void destroyMapArea(DVECTOR const &Pos);
void destroyMapTile(DVECTOR const &Pos);
int getActorCount() {return ActorCount;} int getActorCount() {return ActorCount;}
sThingActor **getActorList() {return ActorList;} sThingActor **getActorList() {return ActorList;}
@ -53,10 +58,11 @@ static int getTotalSpatCount();
bool GetNextLevel(int &Lvl); bool GetNextLevel(int &Lvl);
void respawnLevel(); void respawnLevel();
static sLevelHdr *getLevelHdr() {return(LevelHdr);}
static u8 getIsBossRespawn() {return m_isBossRespawn;} static u8 getIsBossRespawn() {return m_isBossRespawn;}
static s32 getBossHealth() {return m_bossHealth;} static s32 getBossHealth() {return m_bossHealth;}
static void setIsBossRespawn( u8 newIsBossRespawn ) {m_isBossRespawn=newIsBossRespawn;} static void setIsBossRespawn( u8 newIsBossRespawn) {m_isBossRespawn=newIsBossRespawn;}
static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;} static void setBossHealth( s32 newBossHealth ) {m_bossHealth=newBossHealth;}
@ -66,11 +72,10 @@ private:
void DisplayLoadingScreen(sLvlTab *lvlTab); void DisplayLoadingScreen(sLvlTab *lvlTab);
sLevelHdr *LevelHdr; static sLevelHdr *LevelHdr;
static DVECTOR MapPos;
static DVECTOR s_playerSpawnPos;
static DVECTOR MapPos;
static DVECTOR s_playerSpawnPos;
TPAGE_DESC m_levelTPage; TPAGE_DESC m_levelTPage;
// Tile Layers // Tile Layers
@ -93,8 +98,9 @@ private:
int HazardCount; int HazardCount;
sThingHazard **HazardList; sThingHazard **HazardList;
static u8 m_isBossRespawn; static u8 m_isBossRespawn;
static s32 m_bossHealth; static s32 m_bossHealth;
}; };