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71
source/platform/pclam.cpp
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source/platform/pclam.cpp
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/*=========================================================================
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pclam.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCLAM_H__
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#include "platform\pclam.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamPlatform::render()
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{
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if (canRender())
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{
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//CNpcPlatform::render();
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DVECTOR &renderPos=getRenderPos();
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR offset = CLevel::getCameraPos();
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DVECTOR size;
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DVECTOR centre;
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int halfLength;
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int x1,y1,x2,y2;
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centre=getCollisionCentre();
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size=getCollisionSize();
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halfLength=size.vx>>1;
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x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
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y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
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x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
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y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
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centre.vx-=offset.vx;
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centre.vy-=offset.vy;
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x1+=centre.vx;
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y1+=centre.vy;
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x2+=centre.vx;
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y2+=centre.vy;
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamPlatform::setBBox()
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{
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setCollisionSize( 54, PLATFORMCOLLISIONHEIGHT);
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setCollisionCentreOffset( 0, -30 );
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}
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28
source/platform/pclam.h
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28
source/platform/pclam.h
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/*=========================================================================
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pclam.h
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCLAM_H__
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#define __PLATFORM_PCLAM_H__
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#ifndef __PLATFORM_PLATFORM_H__
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#include "platform\platform.h"
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#endif
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class CNpcClamPlatform : public CNpcPlatform
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{
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public:
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virtual void render();
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void setBBox();
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};
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#endif
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