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4 changed files with 52 additions and 17 deletions
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@ -686,12 +686,6 @@ void CLevel::shutdown(bool CleanUp)
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/*****************************************************************************/
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void CLevel::render()
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{
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// Setup Constant Rot Matrix
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MATRIX *Mtx=CGameScene::GetCamMtx();
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SetRotMatrix(Mtx);
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SetTransMatrix(Mtx);
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// Setup dummy prim to ensure OtPos 0 is initialised (for fast add)
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for (int i=0;i<8; i++)
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{
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