This commit is contained in:
parent
8a530eec6f
commit
b512e83b0b
3 changed files with 123 additions and 7 deletions
|
@ -23,6 +23,110 @@
|
|||
#include "game\game.h"
|
||||
#endif
|
||||
|
||||
#ifndef __PLAYER_PLAYER_H__
|
||||
#include "player\player.h"
|
||||
#endif
|
||||
|
||||
|
||||
void CNpc::processCloseAnemone1Attack( int _frames )
|
||||
{
|
||||
s32 moveX, moveY;
|
||||
s16 decDir, incDir, moveDist;
|
||||
CPlayer *player = GameScene.getPlayer();
|
||||
DVECTOR playerPos = player->getPos();
|
||||
s32 xDist, yDist;
|
||||
s16 maxTurnRate = m_data[m_type].turnSpeed;
|
||||
bool withinRange = false;
|
||||
|
||||
xDist = playerPos.vx - this->Pos.vx;
|
||||
|
||||
yDist = playerPos.vy - this->Pos.vy;
|
||||
|
||||
s16 headingToPlayer = ratan2( yDist, xDist );
|
||||
|
||||
decDir = m_baseHeading - headingToPlayer;
|
||||
|
||||
if ( decDir < 0 )
|
||||
{
|
||||
decDir += ONE;
|
||||
}
|
||||
|
||||
incDir = headingToPlayer - m_baseHeading;
|
||||
|
||||
if ( incDir < 0 )
|
||||
{
|
||||
incDir += ONE;
|
||||
}
|
||||
|
||||
if ( decDir < incDir )
|
||||
{
|
||||
moveDist = decDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDist = incDir;
|
||||
}
|
||||
|
||||
// check user is within 45 degrees either way
|
||||
|
||||
if ( moveDist < 512 )
|
||||
{
|
||||
decDir = m_heading - headingToPlayer;
|
||||
|
||||
if ( decDir < 0 )
|
||||
{
|
||||
decDir += ONE;
|
||||
}
|
||||
|
||||
incDir = headingToPlayer - m_heading;
|
||||
|
||||
if ( incDir < 0 )
|
||||
{
|
||||
incDir += ONE;
|
||||
}
|
||||
|
||||
if ( decDir < incDir )
|
||||
{
|
||||
moveDist = decDir;
|
||||
}
|
||||
else
|
||||
{
|
||||
moveDist = incDir;
|
||||
}
|
||||
|
||||
if ( moveDist < -maxTurnRate )
|
||||
{
|
||||
moveDist = -maxTurnRate;
|
||||
}
|
||||
else if ( moveDist > maxTurnRate )
|
||||
{
|
||||
moveDist = maxTurnRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
withinRange = true;
|
||||
}
|
||||
|
||||
m_heading += moveDist;
|
||||
|
||||
m_heading = m_heading % ONE;
|
||||
|
||||
if ( withinRange )
|
||||
{
|
||||
// can fire
|
||||
|
||||
if ( m_timerTimer <= 0 )
|
||||
{
|
||||
CProjectile *projectile;
|
||||
projectile = new( "test projectile" ) CProjectile;
|
||||
projectile->init( Pos, m_heading );
|
||||
|
||||
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
||||
m_timerTimer = GameState::getOneSecondInFrames();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CNpc::processCloseAnemone2Attack( int _frames )
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue