This commit is contained in:
Daveo 2001-04-30 21:49:54 +00:00
parent a115ed8b39
commit b31a2e39dc
52 changed files with 1841 additions and 886 deletions

View file

@ -1,6 +1,6 @@
/*******************/
/*** Layer Actor ***/
/*******************/
/********************/
/*** Layer Hazard ***/
/********************/
#include "stdafx.h"
#include <Vector3.h>
@ -15,64 +15,92 @@
#include "Core.h"
#include "LayerThing.h"
#include "LayerActor.h"
#include "LayerHazard.h"
#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
CLayerActor::CLayerActor(sLayerDef &Def)
CLayerHazard::CLayerHazard(sLayerDef &Def)
{
InitLayer(Def);
}
/*****************************************************************************/
void CLayerActor::InitLayer(sLayerDef &Def)
void CLayerHazard::InitLayer(sLayerDef &Def)
{
ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR | CElem::CentreModeB);
CLayerThing::InitLayer(Def);
LoadThingScript(theApp.GetConfigStr("LayerScript","ActorScript"));
LoadThingScript(theApp.GetConfigStr("LayerScript","HazardScript"));
}
/*****************************************************************************/
void CLayerActor::InitSubView(CCore *Core)
void CLayerHazard::InitSubView(CCore *Core)
{
}
/*****************************************************************************/
void CLayerHazard::LoadDefThing(const char *Name,sLayerThing &ThisDef)
{
ThisDef.Data.Hazard.HazardSpeed=ThingScript.GetInt(Name,"Speed");
ThisDef.Data.Hazard.HazardTurnRate=ThingScript.GetInt(Name,"TurnRate");
ThisDef.Data.Hazard.HazardHealth=ThingScript.GetInt(Name,"Health");
ThisDef.Data.Hazard.HazardAttackStrength=ThingScript.GetInt(Name,"AttackStrength");
ThisDef.Data.Hazard.HazardRespawn=ThingScript.GetInt(Name,"Respawn");
ThisDef.Data.Hazard.HazardCollisionFlag=ThingScript.GetInt(Name,"Collision")==1;
}
/*****************************************************************************/
void CLayerHazard::LoadOldThing(CFile *File,sLayerThing &ThisThing)
{
sLayerThingDataOLD OldThing;
File->Read(&OldThing,sizeof(sLayerThingDataOLD));
ThisThing.Data.Hazard.HazardSpeed=OldThing.Speed;
ThisThing.Data.Hazard.HazardTurnRate=OldThing.TurnRate;
ThisThing.Data.Hazard.HazardHealth=OldThing.Health;
ThisThing.Data.Hazard.HazardAttackStrength=OldThing.AttackStrength;
ThisThing.Data.Hazard.HazardRespawn=OldThing.Speed;
ThisThing.Data.Hazard.HazardCollisionFlag=OldThing.CollisionFlag;
}
/*****************************************************************************/
/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerActor::GUIInit(CCore *Core)
void CLayerHazard::GUIInit(CCore *Core)
{
GUIActor.DisableCallback(true);
GUIHazard.DisableCallback(true);
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
Core->GUIAdd(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIAdd(GUIActor,IDD_LAYER_ACTOR);
GUIActor.DisableCallback(false);
Core->GUIAdd(GUIHazard,IDD_LAYER_HAZARD);
GUIHazard.DisableCallback(false);
GUIActor.m_HealthSpin.SetRange(0,255);
GUIActor.m_AttackSpin.SetRange(0,255);
GUIActor.m_SpeedSpin.SetRange(0,255);
GUIActor.m_TurnRateSpin.SetRange(0,255);
GUIHazard.m_HealthSpin.SetRange(0,255);
GUIHazard.m_AttackSpin.SetRange(0,255);
GUIHazard.m_SpeedSpin.SetRange(0,255);
GUIHazard.m_TurnRateSpin.SetRange(0,255);
GUIHazard.m_RespawnSpin.SetRange(0,255);
}
/*****************************************************************************/
void CLayerActor::GUIKill(CCore *Core)
void CLayerHazard::GUIKill(CCore *Core)
{
Core->GUIRemove(GUIThing,IDD_LAYER_THING);
Core->GUIRemove(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIRemove(GUIActor,IDD_LAYER_ACTOR);
Core->GUIRemove(GUIHazard,IDD_LAYER_HAZARD);
}
/*****************************************************************************/
void CLayerActor::GUIUpdate(CCore *Core)
void CLayerHazard::GUIUpdate(CCore *Core)
{
int i,ListSize;
CComboBox &List=GUIThing.m_DefList;
// Setup Def Actor List
// Setup Def Hazard List
ListSize=DefList.size();
List.ResetContent();
for (i=0; i<ListSize; i++)
@ -85,7 +113,7 @@ CComboBox &List=GUIThing.m_DefList;
}
/*****************************************************************************/
void CLayerActor::GUIThingDefClear()
void CLayerHazard::GUIThingDefClear()
{
CComboBox &List=GUIThing.m_DefList;
CurrentDefThing=-1;
@ -93,51 +121,48 @@ CComboBox &List=GUIThing.m_DefList;
}
/*****************************************************************************/
void CLayerActor::GUIThingUpdate(bool OnlySel)
void CLayerHazard::GUIThingUpdate(bool OnlySel)
{
GUIThingUpdateList(GUIThing.m_List,false);
// Params
GUIActor.DisableCallback(true);
GUIHazard.DisableCallback(true);
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
GUIActor.SetVal(GUIActor.m_Speed,ThisThing.Data.Speed);
GUIActor.SetVal(GUIActor.m_TurnRate,ThisThing.Data.TurnRate);
GUIActor.SetVal(GUIActor.m_Health,ThisThing.Data.Health);
GUIActor.SetVal(GUIActor.m_Attack,ThisThing.Data.AttackStrength);
GUIActor.m_Collision.SetCheck(ThisThing.Data.CollisionFlag);
GUIActor.m_Player.SetCheck(ThisThing.Data.PlayerFlag);
GUIHazard.SetVal(GUIHazard.m_Speed,ThisThing.Data.Hazard.HazardSpeed);
GUIHazard.SetVal(GUIHazard.m_TurnRate,ThisThing.Data.Hazard.HazardTurnRate);
GUIHazard.SetVal(GUIHazard.m_Health,ThisThing.Data.Hazard.HazardHealth);
GUIHazard.SetVal(GUIHazard.m_Attack,ThisThing.Data.Hazard.HazardAttackStrength);
GUIHazard.m_Collision.SetCheck(ThisThing.Data.Hazard.HazardCollisionFlag);
}
else
{
GUIActor.m_Speed.SetWindowText("");
GUIActor.m_TurnRate.SetWindowText("");
GUIActor.m_Health.SetWindowText("");
GUIActor.m_Attack.SetWindowText("");
GUIActor.m_Collision.SetCheck(false);
GUIActor.m_Player.SetCheck(false);
GUIHazard.m_Speed.SetWindowText("");
GUIHazard.m_TurnRate.SetWindowText("");
GUIHazard.m_Health.SetWindowText("");
GUIHazard.m_Attack.SetWindowText("");
GUIHazard.m_Collision.SetCheck(false);
}
GUIActor.DisableCallback(false);
GUIHazard.DisableCallback(false);
}
/*****************************************************************************/
void CLayerActor::GUIThingPointUpdate(bool OnlySel)
void CLayerHazard::GUIThingPointUpdate(bool OnlySel)
{
GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
}
/*****************************************************************************/
void CLayerActor::GUIChanged(CCore *Core)
void CLayerHazard::GUIChanged(CCore *Core)
{
if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
ThisThing.Data.Speed=GUIActor.GetVal(GUIActor.m_Speed);
ThisThing.Data.TurnRate=GUIActor.GetVal(GUIActor.m_TurnRate);
ThisThing.Data.Health=GUIActor.GetVal(GUIActor.m_Health);
ThisThing.Data.AttackStrength=GUIActor.GetVal(GUIActor.m_Attack);
ThisThing.Data.CollisionFlag=GUIActor.m_Collision.GetCheck()!=0;
ThisThing.Data.PlayerFlag=GUIActor.m_Player.GetCheck()!=0;
ThisThing.Data.Hazard.HazardSpeed=GUIHazard.GetVal(GUIHazard.m_Speed);
ThisThing.Data.Hazard.HazardTurnRate=GUIHazard.GetVal(GUIHazard.m_TurnRate);
ThisThing.Data.Hazard.HazardHealth=GUIHazard.GetVal(GUIHazard.m_Health);
ThisThing.Data.Hazard.HazardAttackStrength=GUIHazard.GetVal(GUIHazard.m_Attack);
ThisThing.Data.Hazard.HazardCollisionFlag=GUIHazard.m_Collision.GetCheck()!=0;
}
}