This commit is contained in:
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a115ed8b39
commit
b31a2e39dc
52 changed files with 1841 additions and 886 deletions
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@ -23,12 +23,6 @@ CGUILayerShade::CGUILayerShade(CWnd* pParent /*=NULL*/)
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{
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//{{AFX_DATA_INIT(CGUILayerShade)
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//}}AFX_DATA_INIT
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SetFlag=true;
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Map[0][0]=&m_R0; Map[0][1]=&m_G0; Map[0][2]=&m_B0;
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Map[1][0]=&m_R1; Map[1][1]=&m_G1; Map[1][2]=&m_B1;
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Map[2][0]=&m_R2; Map[2][1]=&m_G2; Map[2][2]=&m_B2;
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Map[3][0]=&m_R3; Map[3][1]=&m_G3; Map[3][2]=&m_B3;
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}
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@ -36,63 +30,105 @@ void CGUILayerShade::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CGUILayerShade)
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DDX_Control(pDX, IDC_SPIN2, m_CountSpin);
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DDX_Control(pDX, IDC_LAYERSHADE_SPIN1, m_Spin1);
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DDX_Control(pDX, IDC_LAYERSHADE_SPIN0, m_Spin0);
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DDX_Control(pDX, IDC_LAYERSHADE_SCALE1, m_Scale1);
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DDX_Control(pDX, IDC_LAYERSHADE_SCALE0, m_Scale0);
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DDX_Control(pDX, IDC_LAYERSHADE_MOVE1, m_Move1);
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DDX_Control(pDX, IDC_LAYERSHADE_MOVE0, m_Move0);
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DDX_Control(pDX, IDC_LAYERSHADE_COLOR1, m_Color1);
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DDX_Control(pDX, IDC_LAYERSHADE_COLOR0, m_Color0);
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DDX_Control(pDX, IDC_LAYERSHADE_TRANS1, m_Trans1);
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DDX_Control(pDX, IDC_LAYERSHADE_TRANS0, m_Trans0);
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DDX_Control(pDX, IDC_LAYERSHADE_BACKGFX1, m_Gfx1);
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DDX_Control(pDX, IDC_LAYERSHADE_BACKGFX0, m_Gfx0);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITR0, m_R0);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITG0, m_G0);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITB0, m_B0);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITR1, m_R1);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITG1, m_G1);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITB1, m_B1);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITR2, m_R2);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITG2, m_G2);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITB2, m_B2);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITR3, m_R3);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITG3, m_G3);
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DDX_Control(pDX, IDC_LAYERSHADE_EDITB3, m_B3);
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DDX_Control(pDX, IDC_LAYERSHADE_COUNTEDIT, m_Count);
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DDX_Control(pDX, IDC_LAYERSHADE_DEF_LIST, m_DefList);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADECOUNT_SPIN, m_ShadeCountSpin);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADECOUNT, m_ShadeCount);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADER0, m_ShadeR0);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEG0, m_ShadeG0);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEB0, m_ShadeB0);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADER1, m_ShadeR1);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEG1, m_ShadeG1);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEB1, m_ShadeB1);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADER2, m_ShadeR2);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEG2, m_ShadeG2);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEB2, m_ShadeB2);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADER3, m_ShadeR3);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEG3, m_ShadeG3);
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DDX_Control(pDX, IDC_LAYERSHADE_SHADEB3, m_ShadeB3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_CURRENT_SPIN, m_GfxCurrentSpin);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_CURRENT, m_GfxCurrent);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_LIST, m_GfxBankList);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_XSPIN, m_GfxPosXSpin);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_X, m_GfxPosX);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_YSPIN, m_GfxPosYSpin);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_Y, m_GfxPosY);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_X0, m_GfxSpinx0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_Y0, m_GfxSpiny0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_X0, m_Gfxx0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_Y0, m_Gfxy0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXR0, m_GfxR0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXG0, m_GfxG0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXB0, m_GfxB0);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_X1, m_GfxSpinx1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_Y1, m_GfxSpiny1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_X1, m_Gfxx1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_Y1, m_Gfxy1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXR1, m_GfxR1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXG1, m_GfxG1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXB1, m_GfxB1);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_X2, m_GfxSpinx2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_Y2, m_GfxSpiny2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_X2, m_Gfxx2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_Y2, m_Gfxy2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXR2, m_GfxR2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXG2, m_GfxG2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXB2, m_GfxB2);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_X3, m_GfxSpinx3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_SPIN_Y3, m_GfxSpiny3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_X3, m_Gfxx3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_Y3, m_Gfxy3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXR3, m_GfxR3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXG3, m_GfxG3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFXB3, m_GfxB3);
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DDX_Control(pDX, IDC_LAYERSHADE_GFX_TRANSLIST, m_GfxTransList);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CGUILayerShade, CDialog)
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//{{AFX_MSG_MAP(CGUILayerShade)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITB0, OnChangeLayershadeEdit)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_BACKGFX0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITB1, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITG0, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITG1, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITR0, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITR1, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITB2, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITB3, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITG2, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITG3, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITR2, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_EDITR3, OnChangeLayershadeEdit)
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ON_EN_CHANGE(IDC_LAYERSHADE_COUNTEDIT, OnChangeLayershadeEdit)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_BACKGFX1, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_COLOR0, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_COLOR1, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_MOVE0, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_MOVE1, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_SCALE0, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_SCALE1, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_SPIN0, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_SPIN1, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_TRANS0, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_TRANS1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADECOUNT, OnChangeParam)
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ON_BN_CLICKED(IDC_LAYERSHADE_GFX_GOTO, OnGoto)
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ON_BN_CLICKED(IDC_LAYERSHADE_GFX_DELETE, OnDelete)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_CURRENT, OnChangeCurrent)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADER0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEG0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEB0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADER1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEG1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEB1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADER2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEG2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEB2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADER3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEG3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_SHADEB3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_XSPIN, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_X, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_YSPIN, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_Y, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_X0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_Y0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXR0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXG0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXB0, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_X1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_Y1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXR1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXG1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXB1, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_X2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_Y2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXR2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXG2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXB2, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_X3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFX_Y3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXR3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXG3, OnChangeParam)
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ON_EN_CHANGE(IDC_LAYERSHADE_GFXB3, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_GFX_LIST, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_GFX_TRANSLIST, OnChangeParam)
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ON_CBN_SELCHANGE(IDC_LAYERSHADE_DEF_LIST, OnNew)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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@ -104,110 +140,123 @@ void CGUILayerShade::OnOK()
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::SetVal(CEdit &Dlg,int &Val)
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void CGUILayerShade::SetVal(CEdit &Dlg,int &Val,int Min,int Max)
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{
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CString Str;
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bool CF=CallbackFlag;
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if (!Dlg) return;
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SetFlag=true;
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if (Min!=-1 && Val<Min) Val=Min;
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if (Max!=-1 && Val>Max) Val=Max;
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CallbackFlag=false;
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Str.Format("%i",Val);
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Dlg.SetWindowText(Str);
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SetFlag=false;
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CallbackFlag=CF;
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::GetVal(CEdit &Dlg,int &Val)
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void CGUILayerShade::GetVal(CEdit &Dlg,int &Val,int Min,int Max)
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{
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CString Str;
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Val=0;
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if (!Dlg) return;
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Dlg.GetWindowText(Str);
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if (Str.GetLength())
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Val=atoi(Str);
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else
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Val=0;
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::LimitVal(int Min,int Max,CEdit &Dlg)
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{
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int Val;
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if (!Dlg) return;
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DWORD Sel=Dlg.GetSel(); // Retain cursor pos :o), Im getting good at this!
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GetVal(Dlg,Val);
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if (Val<Min) Val=Min;
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if (Val>Max) Val=Max;
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SetVal(Dlg,Val);
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Dlg.SetSel(Sel);
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::SetRGB(RGBQUAD &RGB,int Set)
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{
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int Val;
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Val=RGB.rgbRed; SetVal(*Map[Set][0],Val);
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Val=RGB.rgbGreen; SetVal(*Map[Set][1],Val);
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Val=RGB.rgbBlue; SetVal(*Map[Set][2],Val);
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::GetRGB(RGBQUAD &RGB,int Set)
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{
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int Val;
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GetVal(*Map[Set][0],Val); RGB.rgbRed=Val;
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GetVal(*Map[Set][1],Val); RGB.rgbGreen=Val;
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GetVal(*Map[Set][2],Val); RGB.rgbBlue=Val;
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::CheckRGB(int Set)
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{
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LimitVal(0,255,*Map[Set][0]);
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LimitVal(0,255,*Map[Set][1]);
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LimitVal(0,255,*Map[Set][2]);
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::SetStatus(int Set,bool f)
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{
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Map[Set][0]->SetReadOnly(f);
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Map[Set][1]->SetReadOnly(f);
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Map[Set][2]->SetReadOnly(f);
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::CheckData()
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{
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int i;
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int Count;
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SetFlag=true;
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LimitVal(2,4,m_Count);
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GetCount(Count);
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for (i=0; i<4; i++)
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{
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CheckRGB(i);
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SetStatus(i,i>=Count);
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Val=atoi(Str);
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if (Min!=-1 && Val<Min) {Val=Min;SetVal(Dlg,Val,Min,Max);}
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if (Max!=-1 && Val>Max) {Val=Max;SetVal(Dlg,Val,Min,Max);}
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}
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SetFlag=false;
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}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::OnChangeLayershadeEdit()
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void CGUILayerShade::SetRGB(CEdit &DlgR,CEdit &DlgG,CEdit &DlgB,u8 &R,u8 &G,u8 &B)
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{
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if (SetFlag) return;
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int iR,iG,iB;
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iR=R;
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iG=G;
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iB=B;
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SetVal(DlgR,iR,0,255);
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SetVal(DlgG,iG,0,255);
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SetVal(DlgB,iB,0,255);
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R=iR;
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G=iG;
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B=iB;
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if (theApp.GetCurrent() && m_R0)
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{
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CheckData();
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theApp.GetCurrent()->GUIChanged();
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}
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}
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void CGUILayerShade::OnChangeParam() {if (!SetFlag) theApp.GetCurrent()->GUIChanged();}
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/////////////////////////////////////////////////////////////////////////////
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void CGUILayerShade::GetRGB(CEdit &DlgR,CEdit &DlgG,CEdit &DlgB,u8 &R,u8 &G,u8 &B)
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{
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int iR,iG,iB;
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iR=R;
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iG=G;
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iB=B;
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GetVal(DlgR,iR,0,255);
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GetVal(DlgG,iG,0,255);
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GetVal(DlgB,iB,0,255);
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R=iR;
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G=iG;
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B=iB;
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}
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/////////////////////////////////////////////////////////////////////////////
|
||||
void CGUILayerShade::SetShadeRGB(int idx,u8 &R,u8 &G,u8 &B)
|
||||
{
|
||||
switch(idx)
|
||||
{
|
||||
case 0: SetRGB(m_ShadeR0,m_ShadeG0,m_ShadeB0,R,G,B); break;
|
||||
case 1: SetRGB(m_ShadeR1,m_ShadeG1,m_ShadeB1,R,G,B); break;
|
||||
case 2: SetRGB(m_ShadeR2,m_ShadeG2,m_ShadeB2,R,G,B); break;
|
||||
case 3: SetRGB(m_ShadeR3,m_ShadeG3,m_ShadeB3,R,G,B); break;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void CGUILayerShade::GetShadeRGB(int idx,u8 &R,u8 &G,u8 &B)
|
||||
{
|
||||
switch(idx)
|
||||
{
|
||||
case 0: GetRGB(m_ShadeR0,m_ShadeG0,m_ShadeB0,R,G,B); break;
|
||||
case 1: GetRGB(m_ShadeR1,m_ShadeG1,m_ShadeB1,R,G,B); break;
|
||||
case 2: GetRGB(m_ShadeR2,m_ShadeG2,m_ShadeB2,R,G,B); break;
|
||||
case 3: GetRGB(m_ShadeR3,m_ShadeG3,m_ShadeB3,R,G,B); break;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void CGUILayerShade::SetGfxRGB(int idx,u8 &R,u8 &G,u8 &B)
|
||||
{
|
||||
switch(idx)
|
||||
{
|
||||
case 0: SetRGB(m_GfxR0,m_GfxG0,m_GfxB0,R,G,B); break;
|
||||
case 1: SetRGB(m_GfxR1,m_GfxG1,m_GfxB1,R,G,B); break;
|
||||
case 2: SetRGB(m_GfxR2,m_GfxG2,m_GfxB2,R,G,B); break;
|
||||
case 3: SetRGB(m_GfxR3,m_GfxG3,m_GfxB3,R,G,B); break;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void CGUILayerShade::GetGfxRGB(int idx,u8 &R,u8 &G,u8 &B)
|
||||
{
|
||||
switch(idx)
|
||||
{
|
||||
case 0: GetRGB(m_GfxR0,m_GfxG0,m_GfxB0,R,G,B); break;
|
||||
case 1: GetRGB(m_GfxR1,m_GfxG1,m_GfxB1,R,G,B); break;
|
||||
case 2: GetRGB(m_GfxR2,m_GfxG2,m_GfxB2,R,G,B); break;
|
||||
case 3: GetRGB(m_GfxR3,m_GfxG3,m_GfxB3,R,G,B); break;
|
||||
}
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
void CGUILayerShade::OnChangeParam() {if (CallbackFlag) theApp.GetCurrent()->GUIChanged();}
|
||||
void CGUILayerShade::OnGoto() {theApp.GetCurrent()->Command(CmdMsg_ShadeGfxGoto);}
|
||||
void CGUILayerShade::OnDelete() {theApp.GetCurrent()->Command(CmdMsg_ShadeGfxDelete);}
|
||||
void CGUILayerShade::OnChangeCurrent() {if (CallbackFlag) theApp.GetCurrent()->Command(CmdMsg_ShadeGfxSelect);}
|
||||
void CGUILayerShade::OnNew() {theApp.GetCurrent()->Command(CmdMsg_ShadeGfxNew,m_DefList.GetCurSel());}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue