This commit is contained in:
Daveo 2001-04-30 21:49:54 +00:00
parent a115ed8b39
commit b31a2e39dc
52 changed files with 1841 additions and 886 deletions

View file

@ -1,9 +1,9 @@
// GUILayerActor.cpp : implementation file
// GUILayerHazard.cpp : implementation file
//
#include "stdafx.h"
#include "mapedit.h"
#include "GUILayerActor.h"
#include "GUILayerHazard.h"
#include "MapEditDoc.h"
#include "MainFrm.h"
@ -15,49 +15,51 @@ static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor dialog
// CGUILayerHazard dialog
CGUILayerActor::CGUILayerActor(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerActor::IDD, pParent)
CGUILayerHazard::CGUILayerHazard(CWnd* pParent /*=NULL*/)
: CDialog(CGUILayerHazard::IDD, pParent)
{
DisableCallback(true);
//{{AFX_DATA_INIT(CGUILayerActor)
//{{AFX_DATA_INIT(CGUILayerHazard)
//}}AFX_DATA_INIT
DisableCallback(false);
}
void CGUILayerActor::DoDataExchange(CDataExchange* pDX)
void CGUILayerHazard::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUILayerActor)
DDX_Control(pDX, IDC_ACTOR_TURNRATE_SPIN, m_TurnRateSpin);
DDX_Control(pDX, IDC_ACTOR_SPEED_SPIN, m_SpeedSpin);
DDX_Control(pDX, IDC_ACTOR_HEALTH_SPIN, m_HealthSpin);
DDX_Control(pDX, IDC_ACTOR_ATTACK_SPIN, m_AttackSpin);
DDX_Control(pDX, IDC_ACTOR_COLLISION, m_Collision);
DDX_Control(pDX, IDC_ACTOR_PLAYER, m_Player);
DDX_Control(pDX, IDC_ACTOR_TURNRATE, m_TurnRate);
DDX_Control(pDX, IDC_ACTOR_SPEED, m_Speed);
DDX_Control(pDX, IDC_ACTOR_ATTACK, m_Attack);
DDX_Control(pDX, IDC_ACTOR_HEALTH, m_Health);
//{{AFX_DATA_MAP(CGUILayerHazard)
DDX_Control(pDX, IDC_HAZARD_TURNRATE_SPIN, m_TurnRateSpin);
DDX_Control(pDX, IDC_HAZARD_SPEED_SPIN, m_SpeedSpin);
DDX_Control(pDX, IDC_HAZARD_HEALTH_SPIN, m_HealthSpin);
DDX_Control(pDX, IDC_HAZARD_ATTACK_SPIN, m_AttackSpin);
DDX_Control(pDX, IDC_HAZARD_RESPAWN_SPIN, m_RespawnSpin);
DDX_Control(pDX, IDC_HAZARD_COLLISION, m_Collision);
DDX_Control(pDX, IDC_HAZARD_TURNRATE, m_TurnRate);
DDX_Control(pDX, IDC_HAZARD_SPEED, m_Speed);
DDX_Control(pDX, IDC_HAZARD_ATTACK, m_Attack);
DDX_Control(pDX, IDC_HAZARD_HEALTH, m_Health);
DDX_Control(pDX, IDC_HAZARD_RESPAWN, m_Respawn);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUILayerActor, CDialog)
//{{AFX_MSG_MAP(CGUILayerActor)
ON_EN_CHANGE(IDC_ACTOR_HEALTH, OnChangeParam)
ON_EN_CHANGE(IDC_ACTOR_ATTACK, OnChangeParam)
ON_BN_CLICKED(IDC_ACTOR_COLLISION, OnChangeParam)
ON_EN_CHANGE(IDC_ACTOR_SPEED, OnChangeParam)
ON_EN_CHANGE(IDC_ACTOR_TURNRATE, OnChangeParam)
BEGIN_MESSAGE_MAP(CGUILayerHazard, CDialog)
//{{AFX_MSG_MAP(CGUILayerHazard)
ON_EN_CHANGE(IDC_HAZARD_HEALTH, OnChangeParam)
ON_EN_CHANGE(IDC_HAZARD_ATTACK, OnChangeParam)
ON_BN_CLICKED(IDC_HAZARD_COLLISION, OnChangeParam)
ON_EN_CHANGE(IDC_HAZARD_SPEED, OnChangeParam)
ON_EN_CHANGE(IDC_HAZARD_TURNRATE, OnChangeParam)
ON_EN_CHANGE(IDC_HAZARD_RESPAWN, OnChangeParam)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
void CGUILayerActor::SetVal(CEdit &Dlg,int Val)
void CGUILayerHazard::SetVal(CEdit &Dlg,int Val)
{
CString Str;
if (!Dlg) return;
@ -68,7 +70,7 @@ CString Str;
}
/////////////////////////////////////////////////////////////////////////////
int CGUILayerActor::GetVal(CEdit &Dlg)
int CGUILayerHazard::GetVal(CEdit &Dlg)
{
CString Str;
int Val=0;
@ -80,6 +82,6 @@ int Val=0;
}
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor message handlers
// CGUILayerHazard message handlers
void CGUILayerActor::OnChangeParam() {if (!CallbackFlag) theApp.GetCurrent()->GUIChanged();}
void CGUILayerHazard::OnChangeParam() {if (!CallbackFlag) theApp.GetCurrent()->GUIChanged();}