This commit is contained in:
parent
7d427ff926
commit
b2d3ef1445
9 changed files with 474 additions and 24 deletions
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@ -56,6 +56,10 @@ enemy_src := 2denemy \
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npcpath \
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nsjfish \
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nclam \
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nscrab \
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nnsfish \
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ngpirate \
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nshrkman \
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enemy
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fileio_src := fileio \
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@ -28,7 +28,7 @@ void CNpc::processCloseClamAttack( int _frames )
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{
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s32 velocity;
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if ( m_extendOut )
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if ( m_extendDir == EXTEND_UP )
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{
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m_movementTimer -= _frames;
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@ -45,10 +45,10 @@ void CNpc::processCloseClamAttack( int _frames )
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}
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else
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{
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m_extendOut = false;
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m_extendDir = EXTEND_DOWN;
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}
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}
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else
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else if ( m_extendDir == EXTEND_DOWN )
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{
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// retract
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@ -112,7 +112,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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0,
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128,
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},
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@ -123,7 +123,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_CLAM_ATTACK,
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NPC_TIMER_NONE,
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3,
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0,
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128,
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},
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@ -163,12 +163,203 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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128,
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},
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{ // NPC_SEA_SNAKE_1
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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256,
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},
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{ // NPC_SEA_SNAKE_2
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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3,
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256,
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},
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{ // NPC_PUFFA_FISH
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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},
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{ // NPC_ANGLER_FISH
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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1,
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128,
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},
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{ // NPC_HERMIT_CRAB
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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},
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{ // NPC_MINE
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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},
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{ // NPC_BOOGER_MONSTER
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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},
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{ // NPC_SPIDER_CRAB
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NPC_INIT_DEFAULT,
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SPIDER_CRAB_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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},
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{ // NPC_EYEBALL
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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},
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{ // NPC_BABY_OCTOPUS
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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},
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{ // NPC_ZOMBIE_FISH_FOLK
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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},
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{ // NPC_NINJA_STARFISH
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NINJA_STARFISH_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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64,
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},
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{ // NPC_GHOST
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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2,
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128,
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},
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{ // NPC_GHOST_PIRATE
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NPC_INIT_DEFAULT,
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NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_GHOST_PIRATE_ATTACK,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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},
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{ // NPC_FLAMING_SKULL
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NPC_INIT_DEFAULT,
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NPC_SENSOR_NONE,
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NPC_MOVEMENT_STATIC,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_NONE,
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NPC_TIMER_NONE,
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false,
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0,
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128,
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},
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{ // NPC_SHARK_MAN
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NPC_INIT_DEFAULT,
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NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SHARK_MAN_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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},
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};
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void CNpc::init()
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{
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m_type = NPC_FISH_FOLK;
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m_type = NPC_SHARK_MAN;
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m_heading = 3072;
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m_movementTimer = 0;
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@ -201,7 +392,7 @@ void CNpc::init()
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m_npcPath.addWaypoint( newPos );
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newPos.vx = 500;
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/*newPos.vx = 500;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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@ -209,7 +400,7 @@ void CNpc::init()
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newPos.vx = 100;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.addWaypoint( newPos );*/
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m_npcPath.setPathType( REPEATING_PATH );
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@ -277,13 +468,14 @@ bool CNpc::processSensor()
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DVECTOR playerPos = player->getPos();
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s32 xDist, yDist;
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s32 xDistSqr, yDistSqr;
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xDistSqr = playerPos.vx - this->Pos.vx;
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xDistSqr *= xDistSqr;
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xDist = playerPos.vx - this->Pos.vx;
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xDistSqr = xDist * xDist;
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yDistSqr = playerPos.vy - this->Pos.vy;
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yDistSqr *= yDistSqr;
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yDist = playerPos.vy - this->Pos.vy;
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yDistSqr = yDist * yDist;
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switch( m_sensorFunc )
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{
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@ -291,8 +483,8 @@ bool CNpc::processSensor()
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{
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if ( xDistSqr + yDistSqr < 10000 )
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{
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this->m_controlFunc = NPC_CONTROL_CLOSE;
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this->m_evadeClockwise = ( getRnd() % 2 ) - 1;
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_evadeClockwise = ( getRnd() % 2 ) - 1;
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return( true );
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}
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@ -306,11 +498,11 @@ bool CNpc::processSensor()
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{
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if ( xDistSqr + yDistSqr < 10000 )
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{
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this->m_controlFunc = NPC_CONTROL_CLOSE;
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this->m_extendOut = true;
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this->m_extension = 0;
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this->m_movementTimer = GameState::getOneSecondInFrames() >> 3;
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this->m_velocity = ( getRnd() % 6 ) + 1;
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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m_movementTimer = GameState::getOneSecondInFrames() >> 3;
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m_velocity = ( getRnd() % 6 ) + 1;
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return( true );
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}
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@ -320,6 +512,167 @@ bool CNpc::processSensor()
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}
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}
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case NPC_SENSOR_SPIDER_CRAB_USER_CLOSE:
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{
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if ( xDistSqr + yDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extension = 0;
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m_velocity = 5;
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m_extensionBase = Pos;
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if ( playerPos.vx < Pos.vx )
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{
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m_extendDir = EXTEND_LEFT;
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}
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else
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{
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m_extendDir = EXTEND_RIGHT;
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}
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_NINJA_STARFISH_USER_CLOSE:
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{
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if ( xDistSqr + yDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_velocity = m_data[m_type].speed;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_GHOST_PIRATE_USER_CLOSE:
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{
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if ( xDistSqr + yDistSqr < 10000 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_extendDir = EXTEND_UP;
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m_extension = 0;
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m_movementTimer = GameState::getOneSecondInFrames() >> 1;
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m_velocity = 4;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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case NPC_SENSOR_SHARK_MAN_USER_VISIBLE:
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{
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s32 xDistWaypoint, yDistWaypoint;
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if ( abs( xDist ) < 500 )
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{
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// within range
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// make sure user is closer to shark man than next waypoint
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s32 xDistWaypoint, yDistWaypoint;
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m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
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if ( abs( xDist ) < abs( xDistWaypoint ) )
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{
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s16 headingToPlayer = ratan2( yDist, xDist );
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s16 decDir, incDir, moveDist;
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s32 headingToWaypoint = ratan2( yDistWaypoint, xDistWaypoint );
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// check waypoint is in the same direction as the user
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decDir = headingToPlayer - headingToWaypoint;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToWaypoint - headingToPlayer;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist > 512 )
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{
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return( false );
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}
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else
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{
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// check if shark man is facing user
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decDir = m_heading - headingToPlayer;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToPlayer - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = decDir;
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}
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else
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{
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moveDist = incDir;
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}
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if ( moveDist < 1024 )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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m_velocity = 8;
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return( true );
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}
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else
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{
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return( false );
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}
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}
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}
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else
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{
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return( false );
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}
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}
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else
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{
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return( false );
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}
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}
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default:
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return( false );
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}
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@ -485,6 +838,26 @@ void CNpc::processClose(int _frames)
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break;
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case NPC_CLOSE_SPIDER_CRAB_ATTACK:
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processCloseSpiderCrabAttack( _frames );
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break;
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case NPC_CLOSE_NINJA_STARFISH_ATTACK:
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processCloseNinjaStarfishAttack( _frames );
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break;
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case NPC_CLOSE_GHOST_PIRATE_ATTACK:
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processCloseGhostPirateAttack( _frames );
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break;
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case NPC_CLOSE_SHARK_MAN_ATTACK:
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processCloseSharkManAttack( _frames );
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break;
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default:
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break;
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}
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@ -49,6 +49,22 @@ protected:
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NPC_SQUID_DART,
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NPC_FISH_FOLK,
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NPC_PRICKLY_BUG,
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NPC_SEA_SNAKE_1,
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NPC_SEA_SNAKE_2,
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NPC_PUFFA_FISH,
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NPC_ANGLER_FISH,
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NPC_HERMIT_CRAB,
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NPC_MINE,
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NPC_BOOGER_MONSTER,
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NPC_SPIDER_CRAB,
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NPC_EYEBALL,
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NPC_BABY_OCTOPUS,
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NPC_ZOMBIE_FISH_FOLK,
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NPC_NINJA_STARFISH,
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NPC_GHOST,
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NPC_GHOST_PIRATE,
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NPC_FLAMING_SKULL,
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NPC_SHARK_MAN,
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NPC_UNIT_TYPE_MAX,
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};
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|
@ -72,6 +88,10 @@ protected:
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NPC_SENSOR_NONE = 0,
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NPC_SENSOR_JELLYFISH_USER_CLOSE = 1,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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||||
NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
|
||||
NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
|
||||
NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
|
||||
};
|
||||
|
||||
enum NPC_CLOSE_FUNC
|
||||
|
@ -79,6 +99,10 @@ protected:
|
|||
NPC_CLOSE_NONE = 0,
|
||||
NPC_CLOSE_JELLYFISH_EVADE = 1,
|
||||
NPC_CLOSE_CLAM_ATTACK,
|
||||
NPC_CLOSE_SPIDER_CRAB_ATTACK,
|
||||
NPC_CLOSE_NINJA_STARFISH_ATTACK,
|
||||
NPC_CLOSE_GHOST_PIRATE_ATTACK,
|
||||
NPC_CLOSE_SHARK_MAN_ATTACK,
|
||||
};
|
||||
|
||||
enum NPC_MOVEMENT_FUNC
|
||||
|
@ -106,6 +130,10 @@ protected:
|
|||
enum
|
||||
{
|
||||
NPC_JELLYFISH_RESISTANCE = 64,
|
||||
EXTEND_UP = true,
|
||||
EXTEND_DOWN = false,
|
||||
EXTEND_RIGHT = true,
|
||||
EXTEND_LEFT = false,
|
||||
};
|
||||
|
||||
|
||||
|
@ -143,6 +171,22 @@ protected:
|
|||
|
||||
void processCloseClamAttack( int _frames );
|
||||
|
||||
// spider crab functions
|
||||
|
||||
void processCloseSpiderCrabAttack( int _frames );
|
||||
|
||||
// ninja starfish functions
|
||||
|
||||
void processCloseNinjaStarfishAttack( int _frames );
|
||||
|
||||
// ghost pirate functions
|
||||
|
||||
void processCloseGhostPirateAttack( int _frames );
|
||||
|
||||
// shark man functions
|
||||
|
||||
void processCloseSharkManAttack( int _frames );
|
||||
|
||||
// data
|
||||
|
||||
static NPC_DATA m_data[NPC_UNIT_TYPE_MAX];
|
||||
|
@ -160,7 +204,8 @@ protected:
|
|||
bool m_evadeClockwise;
|
||||
s32 m_timerTimer;
|
||||
s32 m_extension;
|
||||
bool m_extendOut;
|
||||
bool m_extendDir;
|
||||
DVECTOR m_extensionBase;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -19,10 +19,10 @@ bool CNpcWaypoint::isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist )
|
|||
{
|
||||
s32 xDistSqr, yDistSqr;
|
||||
|
||||
*xDist = testPos.vx - this->pos.vx;
|
||||
*xDist = this->pos.vx - testPos.vx;
|
||||
xDistSqr = (*xDist) * (*xDist);
|
||||
|
||||
*yDist = testPos.vy - this->pos.vy;
|
||||
*yDist = this->pos.vy - testPos.vy;
|
||||
yDistSqr = (*yDist) * (*yDist);
|
||||
|
||||
if ( xDistSqr + yDistSqr < 100 )
|
||||
|
@ -117,6 +117,11 @@ bool CNpcPath::incPath()
|
|||
return( false );
|
||||
}
|
||||
|
||||
bool CNpcPath::getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY )
|
||||
{
|
||||
return( waypoint[currentWaypoint].isPointNear( currentPos, distX, distY ) );
|
||||
}
|
||||
|
||||
s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete )
|
||||
{
|
||||
s32 xDist, yDist;
|
||||
|
@ -128,7 +133,7 @@ s32 CNpcPath::think( DVECTOR currentPos, bool *pathComplete )
|
|||
*pathComplete = incPath();
|
||||
}
|
||||
|
||||
s32 headingToTarget = ratan2( -yDist, -xDist );
|
||||
s32 headingToTarget = ratan2( yDist, xDist );
|
||||
|
||||
return( headingToTarget );
|
||||
}
|
|
@ -51,6 +51,7 @@ public:
|
|||
void setPathType( NPC_PATH_TYPE newPathType );
|
||||
bool incPath();
|
||||
s32 think( DVECTOR currentPos, bool *pathComplete );
|
||||
bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
|
||||
};
|
||||
|
||||
#endif
|
|
@ -33,10 +33,12 @@ void CNpc::processCloseSpiderCrabAttack( int _frames )
|
|||
if ( m_extendDir == EXTEND_RIGHT )
|
||||
{
|
||||
Pos.vx += velocity;
|
||||
m_heading = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
Pos.vx -= velocity;
|
||||
m_heading = 2048;
|
||||
}
|
||||
|
||||
s32 horizontalExtension = abs( Pos.vx - m_extensionBase.vx );
|
||||
|
|
|
@ -61,7 +61,11 @@ void CNpc::processCloseSharkManAttack( int _frames )
|
|||
moveDist = incDir;
|
||||
}
|
||||
|
||||
if ( abs( moveDist ) < 1024 )
|
||||
s32 xDistWaypoint, yDistWaypoint;
|
||||
|
||||
m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
|
||||
|
||||
if ( abs( moveDist ) < 1024 && abs( xDistWaypoint ) >= abs( xDist ) )
|
||||
{
|
||||
// continue charge
|
||||
|
||||
|
|
|
@ -129,6 +129,14 @@ SOURCE=..\..\..\source\enemy\nclam.cpp
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\ngpirate.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nnsfish.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\npc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
@ -145,6 +153,14 @@ SOURCE=..\..\..\source\enemy\npcpath.h
|
|||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nscrab.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nshrkman.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\source\enemy\nsjfish.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue