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@ -55,6 +55,7 @@ public:
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void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime );
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void shutdown();
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void think(int _frames);
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bool alwaysThink() {return(true);}
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virtual void render();
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void processEvent( GAME_EVENT evt, CThing *sourceThing );
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void setMovementType( PROJECTILE_MOVEMENT_TYPE moveType );
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