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7f10a4e47e
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b0f4d49313
7 changed files with 109 additions and 8 deletions
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@ -73,6 +73,7 @@ enemy_src := 2denemy \
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nffolk \
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nffolk \
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nocto \
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nocto \
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nfskull \
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nfskull \
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nsklfish \
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enemy
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enemy
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projectl_src := projectl
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projectl_src := projectl
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@ -54,7 +54,7 @@ s32 CNpc::playerYDistSqr;
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void CNpc::init()
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void CNpc::init()
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{
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{
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m_type = NPC_FLAMING_SKULL;
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m_type = NPC_SKELETAL_FISH;
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m_heading = m_fireHeading = 0;
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m_heading = m_fireHeading = 0;
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m_movementTimer = 0;
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m_movementTimer = 0;
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@ -453,7 +453,7 @@ bool CNpc::processSensor()
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}
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}
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}
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}
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case NPC_SENSOR_SHARK_MAN_USER_VISIBLE:
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case NPC_SENSOR_GENERIC_USER_VISIBLE:
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{
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{
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s32 xDistWaypoint, yDistWaypoint;
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s32 xDistWaypoint, yDistWaypoint;
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@ -461,7 +461,7 @@ bool CNpc::processSensor()
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{
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{
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// within range
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// within range
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// make sure user is closer to shark man than next waypoint
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// make sure user is closer to npc than next waypoint
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s32 xDistWaypoint, yDistWaypoint;
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s32 xDistWaypoint, yDistWaypoint;
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@ -506,7 +506,7 @@ bool CNpc::processSensor()
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}
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}
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else
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else
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{
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{
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// check if shark man is facing user
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// check if npc is facing user
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decDir = m_heading - headingToPlayer;
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decDir = m_heading - headingToPlayer;
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@ -949,6 +949,11 @@ void CNpc::processClose(int _frames)
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break;
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break;
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case NPC_CLOSE_SKELETAL_FISH_ATTACK:
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processCloseSkeletalFishAttack( _frames );
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break;
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default:
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default:
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break;
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break;
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}
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}
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@ -46,6 +46,7 @@ public:
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NPC_ANEMONE_1,
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NPC_ANEMONE_1,
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NPC_ANEMONE_2,
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NPC_ANEMONE_2,
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NPC_ANEMONE_3,
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NPC_ANEMONE_3,
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NPC_SKELETAL_FISH,
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NPC_CLAM,
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NPC_CLAM,
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NPC_SQUID_DART,
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NPC_SQUID_DART,
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NPC_FISH_FOLK,
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NPC_FISH_FOLK,
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@ -122,7 +123,7 @@ protected:
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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NPC_SENSOR_SPIDER_CRAB_USER_CLOSE,
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NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
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NPC_SENSOR_NINJA_STARFISH_USER_CLOSE,
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NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
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NPC_SENSOR_GHOST_PIRATE_USER_CLOSE,
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NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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NPC_SENSOR_OIL_BLOB_USER_CLOSE,
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NPC_SENSOR_OIL_BLOB_USER_CLOSE,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_SENSOR_ANEMONE_USER_CLOSE,
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NPC_SENSOR_EYEBALL_USER_CLOSE,
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NPC_SENSOR_EYEBALL_USER_CLOSE,
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@ -156,6 +157,7 @@ protected:
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NPC_CLOSE_FALLING_ITEM_FALL,
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NPC_CLOSE_FALLING_ITEM_FALL,
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NPC_CLOSE_FISH_HOOK_RISE,
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NPC_CLOSE_FISH_HOOK_RISE,
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NPC_CLOSE_FLAMING_SKULL_ATTACK,
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NPC_CLOSE_FLAMING_SKULL_ATTACK,
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NPC_CLOSE_SKELETAL_FISH_ATTACK,
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};
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};
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enum NPC_MOVEMENT_FUNC
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enum NPC_MOVEMENT_FUNC
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@ -302,6 +304,10 @@ protected:
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void processCloseAnemone2Attack( int _frames );
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void processCloseAnemone2Attack( int _frames );
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void processCloseAnemone3Attack( int _frames );
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void processCloseAnemone3Attack( int _frames );
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// skeletal fish functions
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void processCloseSkeletalFishAttack( int _frames );
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// eyeball functions
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// eyeball functions
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void processCloseEyeballAttack( int _frames );
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void processCloseEyeballAttack( int _frames );
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@ -204,6 +204,20 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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DAMAGE__LAVA,
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DAMAGE__LAVA,
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},
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},
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{ // NPC_SKELETAL_FISH
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NPC_INIT_DEFAULT,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SKELETAL_FISH_ATTACK,
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NPC_TIMER_NONE,
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false,
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3,
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2048,
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false,
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DAMAGE__LAVA,
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},
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{ // NPC_CLAM
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{ // NPC_CLAM
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NPC_INIT_DEFAULT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_CLAM_USER_CLOSE,
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NPC_SENSOR_CLAM_USER_CLOSE,
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@ -471,7 +485,7 @@ CNpc::NPC_DATA CNpc::m_data[NPC_UNIT_TYPE_MAX] =
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{ // NPC_SHARK_MAN
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{ // NPC_SHARK_MAN
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NPC_INIT_DEFAULT,
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NPC_INIT_DEFAULT,
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NPC_SENSOR_SHARK_MAN_USER_VISIBLE,
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NPC_SENSOR_GENERIC_USER_VISIBLE,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_FIXED_PATH,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_MOVEMENT_MODIFIER_NONE,
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NPC_CLOSE_SHARK_MAN_ATTACK,
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NPC_CLOSE_SHARK_MAN_ATTACK,
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71
source/enemy/nsklfish.cpp
Normal file
71
source/enemy/nsklfish.cpp
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@ -0,0 +1,71 @@
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/*=========================================================================
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nsklfish.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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void CNpc::processCloseSkeletalFishAttack( int _frames )
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{
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s32 moveX, moveY;
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s16 decDir, incDir, moveDist;
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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decDir = m_heading - headingToPlayer;
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if ( decDir < 0 )
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{
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decDir += ONE;
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}
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incDir = headingToPlayer - m_heading;
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if ( incDir < 0 )
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{
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incDir += ONE;
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}
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if ( decDir < incDir )
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{
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moveDist = -decDir;
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}
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else
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{
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moveDist = incDir;
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}
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s32 xDistWaypoint, yDistWaypoint;
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m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
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if ( abs( moveDist ) < 1024 && abs( xDistWaypoint ) >= abs( playerXDist ) )
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{
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// continue charge
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processGenericGotoTarget( _frames, playerXDist, playerYDist, m_velocity );
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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@ -275,8 +275,8 @@ void CProjectile::render()
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offset = getScreenOffset();
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offset = getScreenOffset();
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x = Pos.vx - offset.vx + ( scrnWidth >> 1 ) - ( spriteWidth >> 1 );
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x = Pos.vx - offset.vx /*+ ( scrnWidth >> 1 )*/ - ( spriteWidth >> 1 );
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y = Pos.vy - offset.vy + ( scrnHeight >> 1 ) - ( spriteHeight >> 1 );
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y = Pos.vy - offset.vy /*+ ( scrnHeight >> 1 )*/ - ( spriteHeight >> 1 );
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m_spriteBank->printFT4(FRM_BARNACLEBOY,x,y,0,0,0);
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m_spriteBank->printFT4(FRM_BARNACLEBOY,x,y,0,0,0);
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}
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}
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@ -209,6 +209,10 @@ SOURCE=..\..\..\source\enemy\nsjfish.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\nsklfish.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\enemy\nsshark.cpp
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SOURCE=..\..\..\source\enemy\nsshark.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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