This commit is contained in:
Charles 2001-07-10 16:09:56 +00:00
parent ef121cdaf8
commit b0ac20da10
3 changed files with 97 additions and 57 deletions

View file

@ -288,7 +288,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
distanceFromGround=0; distanceFromGround=0;
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction]; colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ) if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{ {
colHeight = 0; colHeight = 0;
} }
@ -305,7 +306,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
return -_maxHeight; return -_maxHeight;
} }
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction]; colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ) if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{ {
colHeight = 0; colHeight = 0;
} }
@ -327,7 +329,8 @@ int CLayerCollision::getHeightFromGroundCart(int _x,int _y,int _maxHeight)
return _maxHeight; return _maxHeight;
} }
colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction]; colHeight=s_collisionTable[((Map[mapX+mapY]&COLLISION_TILE_MASK)*16)+xFraction];
if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ) if ( (Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DAMAGE ||
(Map[mapX+mapY] & COLLISION_TYPE_MASK) == COLLISION_TYPE_FLAG_DEATH_FALL )
{ {
colHeight = 0; colHeight = 0;
} }

View file

@ -45,8 +45,10 @@ void CNpcCartPlatform::postInit()
calculateNonRotatedCollisionData(); calculateNonRotatedCollisionData();
m_playerAttached = false; m_playerAttached = false;
m_falling = false;
m_rebound = false; m_rebound = false;
m_reboundTimer = 0; m_reboundTimer = 0;
m_inJump = false;
} }
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@ -67,7 +69,7 @@ void CNpcCartPlatform::processMovement( int _frames )
m_reboundTimer -= _frames; m_reboundTimer -= _frames;
} }
if ( !m_playerAttached ) if ( !m_playerAttached && !m_falling )
{ {
m_playerAttached = true; m_playerAttached = true;
CPlayer *player = GameScene.getPlayer(); CPlayer *player = GameScene.getPlayer();
@ -83,15 +85,37 @@ void CNpcCartPlatform::processMovement( int _frames )
if ( m_isActivated ) if ( m_isActivated )
{ {
if ( m_rebound ) if ( m_falling )
{
m_vertSpeed += 192;
if ( m_vertSpeed > ( 8 << 8 ) )
{
m_vertSpeed = 8 << 8;
}
moveY = ( m_vertSpeed >> 8 ) * _frames;
Pos.vy += moveY;
DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos < 0 || yPos > VidGetScrH() )
{
setToShutdown();
}
}
else if ( m_rebound )
{ {
moveX = -4 * _frames; moveX = -4 * _frames;
m_vertSpeed += 192; m_vertSpeed += 192;
if ( m_vertSpeed > ( 5 << 8 ) ) if ( m_vertSpeed > ( 8 << 8 ) )
{ {
m_vertSpeed = 5 << 8; m_vertSpeed = 8 << 8;
} }
else if ( m_vertSpeed < -( 6 << 8 ) ) else if ( m_vertSpeed < -( 6 << 8 ) )
{ {
@ -142,9 +166,9 @@ void CNpcCartPlatform::processMovement( int _frames )
moveY = ( m_vertSpeed >> 8 ) * _frames; moveY = ( m_vertSpeed >> 8 ) * _frames;
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy + moveY, 16 ); groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx + moveX, Pos.vy, moveY + 16 );
if ( groundHeight < 0 ) if ( groundHeight < moveY )
{ {
// have touched down // have touched down
@ -186,9 +210,9 @@ void CNpcCartPlatform::processMovement( int _frames )
{ {
m_carSpeed += 20; m_carSpeed += 20;
if ( m_carSpeed > ( 6 << 8 ) ) if ( m_carSpeed > ( 5 << 8 ) )
{ {
m_carSpeed = ( 6 << 8 ); m_carSpeed = ( 5 << 8 );
} }
} }
} }
@ -234,16 +258,25 @@ void CNpcCartPlatform::processMovement( int _frames )
setCollisionAngle( heading ); setCollisionAngle( heading );
if ( m_reboundTimer <= 0 )
{
switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK ) switch ( CGameScene::getCollision()->getCollisionBlock( testPos2.vx, testPos2.vy - 8 ) & COLLISION_TYPE_MASK )
{ {
case COLLISION_TYPE_FLAG_DAMAGE: case COLLISION_TYPE_FLAG_DAMAGE:
{
if ( m_reboundTimer <= 0 )
{ {
m_vertSpeed = -8 << 8; m_vertSpeed = -8 << 8;
m_reboundTimer = 2 * GameState::getOneSecondInFrames(); m_reboundTimer = 2 * GameState::getOneSecondInFrames();
m_rebound = true; m_rebound = true;
Pos.vy -= 8; Pos.vy -= 8;
}
break;
}
case COLLISION_TYPE_FLAG_DEATH_FALL:
{
m_playerAttached = false;
m_falling = true;
break; break;
} }
@ -252,7 +285,6 @@ void CNpcCartPlatform::processMovement( int _frames )
break; break;
} }
} }
}
else else
{ {
groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx, Pos.vy, yMovement + 16 ); groundHeight = CGameScene::getCollision()->getHeightFromGroundCart( Pos.vx, Pos.vy, yMovement + 16 );
@ -319,6 +351,8 @@ void CNpcCartPlatform::jump()
void CNpcCartPlatform::collidedWith( CThing *_thisThing ) void CNpcCartPlatform::collidedWith( CThing *_thisThing )
{ {
if ( !m_falling )
{
switch(_thisThing->getThingType()) switch(_thisThing->getThingType())
{ {
case TYPE_PLAYER: case TYPE_PLAYER:
@ -377,4 +411,5 @@ void CNpcCartPlatform::collidedWith( CThing *_thisThing )
ASSERT(0); ASSERT(0);
break; break;
} }
}
} }

View file

@ -25,6 +25,7 @@ public:
void render(); void render();
u8 isCart() {return( true );} u8 isCart() {return( true );}
void jump(); void jump();
bool alwaysThink() {return(true);}
protected: protected:
void processMovement( int _frames ); void processMovement( int _frames );
void collidedWith(CThing *_thisThing); void collidedWith(CThing *_thisThing);
@ -35,6 +36,7 @@ protected:
s32 m_vertSpeed; s32 m_vertSpeed;
u8 m_playerAttached; u8 m_playerAttached;
u8 m_rebound; u8 m_rebound;
u8 m_falling;
s32 m_reboundTimer; s32 m_reboundTimer;
}; };